Move all ShaderBuilder files to GLSL
BUG=skia:
Review URL: https://codereview.chromium.org/1438003003
diff --git a/src/gpu/gl/GrGLGeometryProcessor.cpp b/src/gpu/gl/GrGLGeometryProcessor.cpp
index c01e305..de4a5a3 100644
--- a/src/gpu/gl/GrGLGeometryProcessor.cpp
+++ b/src/gpu/gl/GrGLGeometryProcessor.cpp
@@ -7,11 +7,13 @@
#include "GrGLGeometryProcessor.h"
-#include "builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProcessorTypes.h"
+#include "glsl/GrGLSLProgramBuilder.h"
+#include "glsl/GrGLSLVertexShaderBuilder.h"
void GrGLGeometryProcessor::emitCode(EmitArgs& args) {
- GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
GrGPArgs gpArgs;
this->onEmitCode(args, &gpArgs);
vsBuilder->transformToNormalizedDeviceSpace(gpArgs.fPositionVar);
@@ -23,7 +25,7 @@
const SkMatrix& localMatrix,
const TransformsIn& tin,
TransformsOut* tout) {
- GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
tout->push_back_n(tin.count());
fInstalledTransforms.push_back_n(tin.count());
for (int i = 0; i < tin.count(); i++) {
@@ -45,7 +47,7 @@
const char* uniName;
fInstalledTransforms[i][t].fHandle =
- pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
+ pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
kMat33f_GrSLType, precision,
strUniName.c_str(),
&uniName).toIndex();
@@ -94,7 +96,7 @@
const char* localCoords,
const TransformsIn& tin,
TransformsOut* tout) {
- GrGLVertexBuilder* vb = pb->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vb = pb->getVertexShaderBuilder();
tout->push_back_n(tin.count());
for (int i = 0; i < tin.count(); i++) {
const ProcCoords& coordTransforms = tin[i];
@@ -122,7 +124,7 @@
void GrGLGeometryProcessor::setupPosition(GrGLSLGPBuilder* pb,
GrGPArgs* gpArgs,
const char* posName) {
- GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
}
@@ -132,13 +134,13 @@
const char* posName,
const SkMatrix& mat,
UniformHandle* viewMatrixUniform) {
- GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
+ GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
if (mat.isIdentity()) {
gpArgs->fPositionVar.set(kVec2f_GrSLType, "pos2");
vsBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
} else {
const char* viewMatrixName;
- *viewMatrixUniform = pb->addUniform(GrGLProgramBuilder::kVertex_Visibility,
+ *viewMatrixUniform = pb->addUniform(GrGLSLProgramBuilder::kVertex_Visibility,
kMat33f_GrSLType, kHigh_GrSLPrecision,
"uViewM",
&viewMatrixName);