First step to moving vertex attributes to the geometryProcessor
BUG=skia:
Review URL: https://codereview.chromium.org/761563002
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp
index a012bc2..99aed57 100755
--- a/src/gpu/GrDistanceFieldTextContext.cpp
+++ b/src/gpu/GrDistanceFieldTextContext.cpp
@@ -38,27 +38,11 @@
static const int kMediumDFFontLimit = 78;
static const int kLargeDFFontSize = 192;
-namespace {
-// position + texture coord
-extern const GrVertexAttrib gTextVertexAttribs[] = {
- {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
- {kVec2f_GrVertexAttribType, sizeof(SkPoint) , kGeometryProcessor_GrVertexAttribBinding}
-};
-
static const size_t kTextVASize = 2 * sizeof(SkPoint);
-
-// position + color + texture coord
-extern const GrVertexAttrib gTextVertexWithColorAttribs[] = {
- {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding},
- {kVec4ub_GrVertexAttribType, sizeof(SkPoint), kColor_GrVertexAttribBinding},
- {kVec2f_GrVertexAttribType, sizeof(SkPoint) + sizeof(GrColor), kGeometryProcessor_GrVertexAttribBinding}
-};
-
static const size_t kTextVAColorSize = 2 * sizeof(SkPoint) + sizeof(GrColor);
static const int kVerticesPerGlyph = 4;
static const int kIndicesPerGlyph = 6;
-};
GrDistanceFieldTextContext::GrDistanceFieldTextContext(GrContext* context,
const SkDeviceProperties& properties,
@@ -432,6 +416,7 @@
colorNoPreMul,
flags));
} else {
+ flags |= kColorAttr_DistanceFieldEffectFlag;
#ifdef SK_GAMMA_APPLY_TO_A8
U8CPU lum = SkColorSpaceLuminance::computeLuminance(fDeviceProperties.gamma(),
filteredColor);
@@ -618,18 +603,6 @@
return true;
}
-// We use color vertices if we aren't drawing LCD text
-static void set_vertex_attributes(GrDrawState* drawState, bool useColorVerts) {
- // set up attributes
- if (useColorVerts) {
- drawState->setVertexAttribs<gTextVertexWithColorAttribs>(
- SK_ARRAY_COUNT(gTextVertexWithColorAttribs), kTextVAColorSize);
- } else {
- drawState->setVertexAttribs<gTextVertexAttribs>(
- SK_ARRAY_COUNT(gTextVertexAttribs), kTextVASize);
- }
-}
-
void GrDistanceFieldTextContext::flush() {
if (NULL == fDrawTarget) {
return;
@@ -638,8 +611,6 @@
if (fCurrVertex > 0) {
GrDrawState drawState;
drawState.setFromPaint(fPaint, fContext->getMatrix(), fContext->getRenderTarget());
- bool useColorVerts = !fUseLCDText;
- set_vertex_attributes(&drawState, useColorVerts);
// setup our sampler state for our text texture/atlas
SkASSERT(SkIsAlign4(fCurrVertex));