This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
diff --git a/src/gpu/GrBitmapTextContext.h b/src/gpu/GrBitmapTextContext.h
index 747facf..9aa5dbd 100644
--- a/src/gpu/GrBitmapTextContext.h
+++ b/src/gpu/GrBitmapTextContext.h
@@ -31,7 +31,8 @@
SkRect fVertexBounds;
GrTexture* fCurrTexture;
GrMaskFormat fCurrMaskFormat;
- SkAutoTUnref<GrGeometryProcessor> fCachedGeometryProcessor;
+ SkAutoTUnref<const GrGeometryProcessor> fCachedGeometryProcessor;
+ SkAutoTUnref<const GrFragmentProcessor> fCachedTextureProcessor;
// Used to check whether fCachedEffect is still valid.
uint32_t fEffectTextureUniqueID;