This cl moves color and coverage off of drawstate. In an effort to keep this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
diff --git a/src/gpu/GrStencilAndCoverTextContext.cpp b/src/gpu/GrStencilAndCoverTextContext.cpp
index a8653fe..bf1e58d 100644
--- a/src/gpu/GrStencilAndCoverTextContext.cpp
+++ b/src/gpu/GrStencilAndCoverTextContext.cpp
@@ -399,7 +399,7 @@
void GrStencilAndCoverTextContext::flush() {
if (fQueuedGlyphCount > 0) {
- fDrawTarget->drawPaths(&fDrawState, fGlyphs,
+ fDrawTarget->drawPaths(&fDrawState, fPaint.getColor(), fGlyphs,
fGlyphIndices, GrPathRange::kU16_PathIndexType,
get_xy_scalar_array(fGlyphPositions),
GrPathRendering::kTranslate_PathTransformType,