commit | a644116c3375b12c642d1b51ee1e5cf4a22c1f5b | [log] [tgz] |
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author | reed <reed@google.com> | Thu Mar 26 13:40:09 2015 -0700 |
committer | Commit bot <commit-bot@chromium.org> | Thu Mar 26 13:40:09 2015 -0700 |
tree | 0e400cbdbd0b5dd8eee77d37c6e5373f5f2e1d3e | |
parent | fd3a91e1fc4de69611b5297f624a1cd65db4ced1 [diff] |
Revert of Make the canvas draw looper setup update the canvas save count (patchset #1 id:1 of https://codereview.chromium.org/1034033004/) Reason for revert: makes internalSave and internalSaveLayer inconsistent. Need to find a different solution. Original issue's description: > Make the canvas draw looper setup update the canvas save count > > Image filter in a paint would leave save count in wrong state > for normal draws. This could be observed through the canvas > references during the draw call. An example of this is > inspecting the canvas during a draw looper. > > patch from issue 993863002 at patchset 20001 (http://crrev.com/993863002#ps20001) > > BUG=skia: > TBR=kkinnunen@nvidia.com > > Committed: https://skia.googlesource.com/skia/+/fd3a91e1fc4de69611b5297f624a1cd65db4ced1 TBR=kkinnunen@nvidia.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1037653004