Add code path that avoids large indexBuffer draws

The bulkrect_1000_random_uniqueimages_batch on a Nexus 6P/Adreno 430

w/o this CL
curr/maxrss	loops	min	median	mean	max	stddev	samples   	config
 304/304 MB	1	151ms	159ms	158ms	163ms	3%	▆█▇▄▆▆▁▂█▅	gles

w/ this CL
curr/maxrss	loops	min	median	mean	max	stddev	samples   	config
 286/286 MB	1	18.1ms	18.1ms	18.1ms	18.1ms	0%	▂▄▅▃▅▅▃▄▁█	gles

Change-Id: I0f6d690b953444ec7a3176cb27c8a253caa55f5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/255986
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
diff --git a/src/gpu/ops/GrFillRectOp.cpp b/src/gpu/ops/GrFillRectOp.cpp
index e213283..0b35528 100644
--- a/src/gpu/ops/GrFillRectOp.cpp
+++ b/src/gpu/ops/GrFillRectOp.cpp
@@ -238,9 +238,9 @@
 
         // Configure the mesh for the vertex data
         GrMesh* mesh = target->allocMeshes(1);
-        GrQuadPerEdgeAA::ConfigureMesh(mesh, vertexSpec, 0, fQuads.count(), totalNumVertices,
-                                       std::move(vertexBuffer), std::move(indexBuffer),
-                                       vertexOffsetInBuffer);
+        GrQuadPerEdgeAA::ConfigureMesh(target->caps(), mesh, vertexSpec, 0, fQuads.count(),
+                                       totalNumVertices, std::move(vertexBuffer),
+                                       std::move(indexBuffer), vertexOffsetInBuffer);
         target->recordDraw(gp, mesh, 1, vertexSpec.primitiveType());
     }