| var DebuggerView = { |
| MakeSWCanvasSurface: function() {}, |
| _getRasterDirectSurface: function() {}, |
| _malloc: function() {}, |
| _free: function() {}, |
| onRuntimeInitialized: function() {}, |
| SkpFilePlayer: function() {}, |
| MakeWebGLCanvasSurface: function() {}, |
| MakeGrContext: function() {}, |
| MakeOnScreenGLSurface: function() {}, |
| MakeCanvasSurface: function() {}, |
| MinVersion: function() {}, |
| |
| ColorType: { |
| RGBA_8888: {}, |
| }, |
| |
| AlphaType: { |
| Unpremul: {}, |
| }, |
| |
| TRANSPARENT: {}, |
| |
| SkSurface: { |
| // public API (from C++ bindings) |
| /** @return {DebuggerView.SkCanvas} */ |
| getCanvas: function() {}, |
| clear: function() {}, |
| |
| // private API |
| _flush: function() {}, |
| delete: function() {}, |
| }, |
| |
| SkpDebugPlayer: { |
| SkpDebugPlayer: function() {}, |
| changeFrame: function() {}, |
| deleteCommand: function() {}, |
| draw: function() {}, |
| drawTo: function() {}, |
| findCommandByPixel: function() {}, |
| getBounds: function() {}, |
| getFrameCount: function() {}, |
| getImageResource: function() {}, |
| getImageCount: function() {}, |
| getImageInfo: function() {}, |
| getLayerSummariesJs: function() {}, |
| getSize: function() {}, |
| imageUseInfoForFrameJs: function() {}, |
| jsonCommandList: function() {}, |
| lastCommandInfo: function() {}, |
| loadSkp: function() {}, |
| setClipVizColor: function() {}, |
| setCommandVisibility: function() {}, |
| setGpuOpBounds: function() {}, |
| setInspectedLayer: function() {}, |
| setOriginVisible: function() {}, |
| setOverdrawVis: function() {}, |
| setAndroidClipViz: function() {}, |
| }, |
| |
| /** |
| * @type {Uint8Array} |
| */ |
| HEAPU8: {}, |
| }; |
| |
| // Public API things that are newly declared in the JS should go here. |
| // It's not enough to declare them above, because closure can still erase them |
| // unless they go on the prototype. |
| |
| DebuggerView.SkSurface.prototype.flush = function() {}; |
| DebuggerView.SkSurface.prototype.dispose = function() {}; |