Fixes performance for texture domain uniform upload
Code review: http://codereview.appspot.com/4536073/
bug: http://code.google.com/p/skia/issues/detail?id=275




git-svn-id: http://skia.googlecode.com/svn/trunk@1406 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGLProgram.h b/gpu/src/GrGLProgram.h
index 2553cb7..f6258ab 100644
--- a/gpu/src/GrGLProgram.h
+++ b/gpu/src/GrGLProgram.h
@@ -224,6 +224,7 @@
         GrScalar                    fRadial2CenterX1[GrDrawTarget::kNumStages];
         GrScalar                    fRadial2Radius0[GrDrawTarget::kNumStages];
         bool                        fRadial2PosRoot[GrDrawTarget::kNumStages];
+        GrRect                      fTextureDomain[GrDrawTarget::kNumStages];
 
     private:
         enum Constants {