Fix implicit fallthroughs throughout Skia.
This CL is not fully comprehensive; for instance, it does not contain
fixes for backends that don't compile on Mac. But it does resolve the
vast majority of cases that trigger -Wimplicit-fallthrough.
A few minor bugs were found and fixed, but none that were likely to
affect normal operation.
Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
index d4eb2af..0d63776 100644
--- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
@@ -44,11 +44,14 @@
vBuilder->codeAppendf("sk_Position = float4(%s", gpArgs.fPositionVar.c_str());
switch (gpArgs.fPositionVar.getType()) {
case kFloat_GrSLType:
- vBuilder->codeAppend(", 0"); // fallthru.
+ vBuilder->codeAppend(", 0");
+ [[fallthrough]];
case kFloat2_GrSLType:
- vBuilder->codeAppend(", 0"); // fallthru.
+ vBuilder->codeAppend(", 0");
+ [[fallthrough]];
case kFloat3_GrSLType:
- vBuilder->codeAppend(", 1"); // fallthru.
+ vBuilder->codeAppend(", 1");
+ [[fallthrough]];
case kFloat4_GrSLType:
vBuilder->codeAppend(");");
break;
@@ -171,6 +174,7 @@
}
vb->codeAppend(";\n");
vb->codeAppend("}\n");
+ break;
}
default:
break;