Initial refactor of shaderbuilder to prepare for geometry shaders
gitignore for eclipse
BUG=skia:
R=bsalomon@google.com, bsalomon@chromium.org
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/491673002
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 5763211..3ab17d4 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -102,13 +102,13 @@
header->fCoverageEffectCnt = numCoverageStages;
if (dstRead) {
- header->fDstReadKey = SkToU8(GrGLShaderBuilder::KeyForDstRead(dstCopyTexture,
+ header->fDstReadKey = SkToU8(GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTexture,
gpu->glCaps()));
} else {
header->fDstReadKey = 0;
}
if (fragPos) {
- header->fFragPosKey = SkToU8(GrGLShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
+ header->fFragPosKey = SkToU8(GrGLFragmentShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
gpu->glCaps()));
} else {
header->fFragPosKey = 0;