fix for winvdows nvpr
TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/804023005
diff --git a/src/gpu/GrGeometryProcessor.cpp b/src/gpu/GrGeometryProcessor.cpp
index e8ffc7b..b4a9cbe 100644
--- a/src/gpu/GrGeometryProcessor.cpp
+++ b/src/gpu/GrGeometryProcessor.cpp
@@ -391,15 +391,11 @@
coordTransforms[t]->getMatrix().hasPerspective() ? kVec3f_GrSLType :
kVec2f_GrSLType;
- const char* varyingName = "MatrixCoord";
- SkString suffixedVaryingName;
- if (0 != t) {
- suffixedVaryingName.append(varyingName);
- suffixedVaryingName.appendf("_%i", t);
- varyingName = suffixedVaryingName.c_str();
- }
+
+ SkString strVaryingName("MatrixCoord");
+ strVaryingName.appendf("_%i_%i", i, t);
GrGLVertToFrag v(varyingType);
- pb->addVarying(varyingName, &v);
+ pb->addVarying(strVaryingName.c_str(), &v);
SeparableVaryingInfo& varyingInfo = fSeparableVaryingInfos.push_back();
varyingInfo.fVariable = pb->getFragmentShaderBuilder()->fInputs.back();
varyingInfo.fLocation = fSeparableVaryingInfos.count() - 1;