Fix nanobench SKP flushes between loops
Updates SKPBench to actually flush between draw loops, as this was the
original intent of the flush logic.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1715873002
Review URL: https://codereview.chromium.org/1715873002
diff --git a/bench/SKPBench.cpp b/bench/SKPBench.cpp
index db55b45..b472419 100644
--- a/bench/SKPBench.cpp
+++ b/bench/SKPBench.cpp
@@ -110,21 +110,22 @@
void SKPBench::onDraw(int loops, SkCanvas* canvas) {
SkASSERT(fDoLooping || 1 == loops);
- if (fUseMultiPictureDraw) {
- for (int i = 0; i < loops; i++) {
+ while (1) {
+ if (fUseMultiPictureDraw) {
this->drawMPDPicture();
- }
- } else {
- for (int i = 0; i < loops; i++) {
+ } else {
this->drawPicture();
}
- }
+ if (0 == --loops) {
+ break;
+ }
#if SK_SUPPORT_GPU
- // Ensure the GrContext doesn't batch across draw loops.
- if (GrContext* context = canvas->getGrContext()) {
- context->flush();
- }
+ // Ensure the GrContext doesn't batch across draw loops.
+ if (GrContext* context = canvas->getGrContext()) {
+ context->flush();
+ }
#endif
+ }
}
void SKPBench::drawMPDPicture() {