[svg] Add light source classes and lighting-color pres attr
https://www.w3.org/TR/SVG11/filters.html#LightSourceDefinitions
The three classes represent light source elements that will eventually
be used for feSpecularLighting and feDiffuseLighting. Currently they are
unused.
Also added the (currently unused) lighting-color presentation attribute.
Bug: skia:10841
Change-Id: Ic7824671662b8cd88cf627affc54173d5e881b7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/359557
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
diff --git a/modules/svg/src/SkSVGDOM.cpp b/modules/svg/src/SkSVGDOM.cpp
index 08fea1f..b026e36 100644
--- a/modules/svg/src/SkSVGDOM.cpp
+++ b/modules/svg/src/SkSVGDOM.cpp
@@ -22,6 +22,7 @@
#include "modules/svg/include/SkSVGFeDisplacementMap.h"
#include "modules/svg/include/SkSVGFeFlood.h"
#include "modules/svg/include/SkSVGFeGaussianBlur.h"
+#include "modules/svg/include/SkSVGFeLightSource.h"
#include "modules/svg/include/SkSVGFeMorphology.h"
#include "modules/svg/include/SkSVGFeOffset.h"
#include "modules/svg/include/SkSVGFeTurbulence.h"
@@ -266,11 +267,14 @@
{ "feBlend" , []() -> sk_sp<SkSVGNode> { return SkSVGFeBlend::Make(); }},
{ "feColorMatrix" , []() -> sk_sp<SkSVGNode> { return SkSVGFeColorMatrix::Make(); }},
{ "feComposite" , []() -> sk_sp<SkSVGNode> { return SkSVGFeComposite::Make(); }},
+ { "feDistantLight" , []() -> sk_sp<SkSVGNode> { return SkSVGFeDistantLight::Make(); }},
{ "feDisplacementMap", []() -> sk_sp<SkSVGNode> { return SkSVGFeDisplacementMap::Make(); }},
{ "feFlood" , []() -> sk_sp<SkSVGNode> { return SkSVGFeFlood::Make(); }},
{ "feGaussianBlur" , []() -> sk_sp<SkSVGNode> { return SkSVGFeGaussianBlur::Make(); }},
{ "feMorphology" , []() -> sk_sp<SkSVGNode> { return SkSVGFeMorphology::Make(); }},
{ "feOffset" , []() -> sk_sp<SkSVGNode> { return SkSVGFeOffset::Make(); }},
+ { "fePointLight" , []() -> sk_sp<SkSVGNode> { return SkSVGFePointLight::Make(); }},
+ { "feSpotLight" , []() -> sk_sp<SkSVGNode> { return SkSVGFeSpotLight::Make(); }},
{ "feTurbulence" , []() -> sk_sp<SkSVGNode> { return SkSVGFeTurbulence::Make(); }},
{ "filter" , []() -> sk_sp<SkSVGNode> { return SkSVGFilter::Make(); }},
{ "g" , []() -> sk_sp<SkSVGNode> { return SkSVGG::Make(); }},