Remove "f" suffix from literal in LCD DF text shader.
Also improve DF GP names
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2340603003
Review-Url: https://codereview.chromium.org/2340603003
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index be7b9ac..c74c5ce 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -720,7 +720,7 @@
// mapped linearly to coverage, so use a linear step:
if (isGammaCorrect) {
fragBuilder->codeAppend("vec4 val = "
- "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0f);");
+ "vec4(clamp(distance + vec3(afwidth) / vec3(2.0 * afwidth), 0.0, 1.0), 1.0);");
} else {
fragBuilder->codeAppend(
"vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.h b/src/gpu/effects/GrDistanceFieldGeoProc.h
index 0f6d8c1..339c063 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.h
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.h
@@ -68,7 +68,7 @@
virtual ~GrDistanceFieldA8TextGeoProc() {}
- const char* name() const override { return "DistanceFieldTexture"; }
+ const char* name() const override { return "DistanceFieldA8Text"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
@@ -129,7 +129,7 @@
virtual ~GrDistanceFieldPathGeoProc() {}
- const char* name() const override { return "DistanceFieldTexture"; }
+ const char* name() const override { return "DistanceFieldPath"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }
@@ -197,7 +197,7 @@
virtual ~GrDistanceFieldLCDTextGeoProc() {}
- const char* name() const override { return "DistanceFieldLCDTexture"; }
+ const char* name() const override { return "DistanceFieldLCDText"; }
const Attribute* inPosition() const { return fInPosition; }
const Attribute* inColor() const { return fInColor; }