shape ops work in progress
this fixes quad/line intersection

git-svn-id: http://skia.googlecode.com/svn/trunk@5277 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/experimental/Intersection/CurveIntersection.h b/experimental/Intersection/CurveIntersection.h
index db227cf..7008516 100644
--- a/experimental/Intersection/CurveIntersection.h
+++ b/experimental/Intersection/CurveIntersection.h
@@ -46,7 +46,7 @@
 bool intersect(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
 int intersect(const Cubic& cubic, const _Line& line, double cRange[3], double lRange[3]);
 bool intersect(const Quadratic& q1, const Quadratic& q2, Intersections& );
-bool intersect(const Quadratic& quad, const _Line& line, Intersections& );
+int intersect(const Quadratic& quad, const _Line& line, Intersections& );
 bool isLinear(const Quadratic& quad, int startIndex, int endIndex);
 bool isLinear(const Cubic& cubic, int startIndex, int endIndex);
 double leftMostT(const Cubic& , double startT, double endT);