Simplify benchmark internal API.

I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().

This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect.  I
fixed it.

BUG=
R=djsollen@google.com

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/99893003

git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BlurBench.cpp b/bench/BlurBench.cpp
index 49a6297..5f735dd 100644
--- a/bench/BlurBench.cpp
+++ b/bench/BlurBench.cpp
@@ -52,14 +52,14 @@
         return fName.c_str();
     }
 
-    virtual void onDraw(SkCanvas* canvas) {
+    virtual void onDraw(const int loops, SkCanvas* canvas) {
         SkPaint paint;
         this->setupPaint(&paint);
 
         paint.setAntiAlias(true);
 
         SkRandom rand;
-        for (int i = 0; i < this->getLoops(); i++) {
+        for (int i = 0; i < loops; i++) {
             SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400,
                                       rand.nextUScalar1() * 400);
             r.offset(fRadius, fRadius);