Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BlurRectBench.cpp b/bench/BlurRectBench.cpp
index e2528af..d4876ce 100644
--- a/bench/BlurRectBench.cpp
+++ b/bench/BlurRectBench.cpp
@@ -51,7 +51,7 @@
fName = name;
}
- virtual void onDraw(SkCanvas*) {
+ virtual void onDraw(const int loops, SkCanvas*) {
SkPaint paint;
this->setupPaint(&paint);
@@ -62,7 +62,7 @@
preBenchSetup(r);
- for (int i = 0; i < this->getLoops(); i++) {
+ for (int i = 0; i < loops; i++) {
makeBlurryRect(r);
}
}