Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GameBench.cpp b/bench/GameBench.cpp
index 3d371be..839440b 100644
--- a/bench/GameBench.cpp
+++ b/bench/GameBench.cpp
@@ -86,7 +86,7 @@
}
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
SkRandom scaleRand;
SkRandom transRand;
SkRandom rotRand;
@@ -143,7 +143,7 @@
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode))->unref();
- for (int i = 0; i < this->getLoops(); ++i, ++fNumSaved) {
+ for (int i = 0; i < loops; ++i, ++fNumSaved) {
if (0 == i % kNumBeforeClear) {
if (kPartial_Clear == fClear) {
for (int j = 0; j < fNumSaved; ++j) {