Simplify benchmark internal API.
I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().
This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect. I
fixed it.
BUG=
R=djsollen@google.com
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/99893003
git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/GrResourceCacheBench.cpp b/bench/GrResourceCacheBench.cpp
index ea8297d..d8e63d5 100644
--- a/bench/GrResourceCacheBench.cpp
+++ b/bench/GrResourceCacheBench.cpp
@@ -183,10 +183,10 @@
return "grresourcecache_add";
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
GrGpu* gpu = canvas->getGrContext()->getGpu();
- for (int i = 0; i < this->getLoops(); ++i) {
+ for (int i = 0; i < loops; ++i) {
GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);
@@ -219,13 +219,13 @@
return "grresourcecache_find";
}
- virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
+ virtual void onDraw(const int loops, SkCanvas* canvas) SK_OVERRIDE {
GrGpu* gpu = canvas->getGrContext()->getGpu();
GrResourceCache cache(CACHE_SIZE_COUNT, CACHE_SIZE_BYTES);
populate_cache(&cache, gpu, DUPLICATE_COUNT);
populate_cache(&cache, gpu, RESOURCE_COUNT);
- for (int i = 0; i < this->getLoops(); ++i) {
+ for (int i = 0; i < loops; ++i) {
for (int k = 0; k < RESOURCE_COUNT; ++k) {
check_cache_contents_or_die(&cache, k);
}