Simplify benchmark internal API.

I'm not quite sure why I wrote such a convoluted API with setLoops()/getLoops().
This replaces it with a loops argument passed to onDraw().

This CL is largely mechanical translation from the old API to the new one.
MathBench used this->getLoops() outside onDraw(), which seems incorrect.  I
fixed it.

BUG=
R=djsollen@google.com

Author: mtklein@google.com

Review URL: https://codereview.chromium.org/99893003

git-svn-id: http://skia.googlecode.com/svn/trunk@12466 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/PicturePlaybackBench.cpp b/bench/PicturePlaybackBench.cpp
index 9d233ec..815ef0b 100644
--- a/bench/PicturePlaybackBench.cpp
+++ b/bench/PicturePlaybackBench.cpp
@@ -35,7 +35,7 @@
         return fName.c_str();
     }
 
-    virtual void onDraw(SkCanvas* canvas) {
+    virtual void onDraw(const int loops, SkCanvas* canvas) {
 
         SkPicture picture;
 
@@ -43,9 +43,9 @@
         recordCanvas(pCanvas);
         picture.endRecording();
 
-        const SkPoint translateDelta = getTranslateDelta(this->getLoops());
+        const SkPoint translateDelta = getTranslateDelta(loops);
 
-        for (int i = 0; i < this->getLoops(); i++) {
+        for (int i = 0; i < loops; i++) {
             picture.draw(canvas);
             canvas->translate(translateDelta.fX, translateDelta.fY);
         }