Implement a computeFastBounds() traversal for SkImageFilter.
This allows for correct culling of primitives which have image filters applied.
R=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/137423005
git-svn-id: http://skia.googlecode.com/svn/trunk@13207 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/effects/SkDisplacementMapEffect.h b/include/effects/SkDisplacementMapEffect.h
index d789ca2..d82a40a 100644
--- a/include/effects/SkDisplacementMapEffect.h
+++ b/include/effects/SkDisplacementMapEffect.h
@@ -37,6 +37,8 @@
const SkMatrix& ctm,
SkBitmap* dst,
SkIPoint* offset) SK_OVERRIDE;
+ virtual void computeFastBounds(const SkRect& src, SkRect* dst) const SK_OVERRIDE;
+
#if SK_SUPPORT_GPU
virtual bool canFilterImageGPU() const SK_OVERRIDE { return true; }
virtual bool filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
@@ -54,6 +56,8 @@
typedef SkImageFilter INHERITED;
SkImageFilter* getDisplacementInput() { return getInput(0); }
SkImageFilter* getColorInput() { return getInput(1); }
+ const SkImageFilter* getDisplacementInput() const { return getInput(0); }
+ const SkImageFilter* getColorInput() const { return getInput(1); }
};
#endif