Skip making a surface context when doing threaded SW paths
Bug: skia:
Change-Id: I4f78abc836f22a216e94a47cb2a7414edccbd2b6
Reviewed-on: https://skia-review.googlesource.com/44201
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/src/gpu/GrSoftwarePathRenderer.cpp b/src/gpu/GrSoftwarePathRenderer.cpp
index 37433ff..3024268 100644
--- a/src/gpu/GrSoftwarePathRenderer.cpp
+++ b/src/gpu/GrSoftwarePathRenderer.cpp
@@ -168,13 +168,7 @@
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = kAlpha_8_GrPixelConfig;
-
- sk_sp<GrSurfaceContext> sContext =
- context->contextPriv().makeDeferredSurfaceContext(desc, fit, SkBudgeted::kYes);
- if (!sContext || !sContext->asTextureProxy()) {
- return nullptr;
- }
- return sContext->asTextureProxyRef();
+ return GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc, fit, SkBudgeted::kYes);
}
namespace {