Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when possible""""

This reverts commit a184ac7e0cdb26919369151f606c194358c94ff5.

Change-Id: I2a4a1b713fd998ba33a5f85a34be1645438a7ac9
Reviewed-on: https://skia-review.googlesource.com/39400
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
new file mode 100644
index 0000000..686852b
--- /dev/null
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -0,0 +1,352 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrTextureOp.h"
+#include "GrAppliedClip.h"
+#include "GrDrawOpTest.h"
+#include "GrGeometryProcessor.h"
+#include "GrMeshDrawOp.h"
+#include "GrOpFlushState.h"
+#include "GrQuad.h"
+#include "GrResourceProvider.h"
+#include "GrShaderCaps.h"
+#include "GrTexture.h"
+#include "GrTextureProxy.h"
+#include "SkGr.h"
+#include "glsl/GrGLSLColorSpaceXformHelper.h"
+#include "glsl/GrGLSLGeometryProcessor.h"
+#include "glsl/GrGLSLVarying.h"
+
+namespace {
+
+/**
+ * Geometry Processor that draws a texture modulated by a vertex color (though, this is meant to be
+ * the same value across all vertices of a quad and uses flat interpolation when available). This is
+ * used by TextureOp below.
+ */
+class TextureGeometryProcessor : public GrGeometryProcessor {
+public:
+    struct Vertex {
+        SkPoint fPosition;
+        SkPoint fTextureCoords;
+        GrColor fColor;
+    };
+    static sk_sp<GrGeometryProcessor> Make(sk_sp<GrTextureProxy> proxy,
+                                           sk_sp<GrColorSpaceXform> csxf,
+                                           GrSamplerParams::FilterMode filter) {
+        return sk_sp<TextureGeometryProcessor>(
+                new TextureGeometryProcessor(std::move(proxy), std::move(csxf), filter));
+    }
+
+    const char* name() const override { return "TextureGeometryProcessor"; }
+
+    void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
+        b->add32(GrColorSpaceXform::XformKey(fColorSpaceXform.get()));
+    }
+
+    GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
+        class GLSLProcessor : public GrGLSLGeometryProcessor {
+        public:
+            void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
+                         FPCoordTransformIter&& transformIter) override {
+                const auto& textureGP = proc.cast<TextureGeometryProcessor>();
+                this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
+                if (fColorSpaceXformHelper.isValid()) {
+                    fColorSpaceXformHelper.setData(pdman, textureGP.fColorSpaceXform.get());
+                }
+            }
+
+        private:
+            void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
+                const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
+                fColorSpaceXformHelper.emitCode(
+                        args.fUniformHandler, textureGP.fColorSpaceXform.get());
+                args.fVaryingHandler->setNoPerspective();
+                args.fVaryingHandler->emitAttributes(textureGP);
+                this->writeOutputPosition(args.fVertBuilder, gpArgs, textureGP.fPositions.fName);
+                this->emitTransforms(args.fVertBuilder,
+                                     args.fVaryingHandler,
+                                     args.fUniformHandler,
+                                     gpArgs->fPositionVar,
+                                     textureGP.fTextureCoords.fName,
+                                     args.fFPCoordTransformHandler);
+                if (args.fShaderCaps->flatInterpolationSupport()) {
+                    args.fVaryingHandler->addFlatPassThroughAttribute(&textureGP.fColors,
+                                                                      args.fOutputColor);
+                } else {
+                    args.fVaryingHandler->addPassThroughAttribute(&textureGP.fColors,
+                                                                  args.fOutputColor);
+                }
+                args.fFragBuilder->codeAppend("highp float2 texCoord;");
+                args.fVaryingHandler->addPassThroughAttribute(&textureGP.fTextureCoords,
+                                                              "texCoord");
+                args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
+                args.fFragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
+                                                                  args.fTexSamplers[0],
+                                                                  "texCoord",
+                                                                  kVec2f_GrSLType,
+                                                                  &fColorSpaceXformHelper);
+                args.fFragBuilder->codeAppend(";");
+                args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
+            }
+            GrGLSLColorSpaceXformHelper fColorSpaceXformHelper;
+        };
+        return new GLSLProcessor;
+    }
+
+private:
+    TextureGeometryProcessor(sk_sp<GrTextureProxy> proxy, sk_sp<GrColorSpaceXform> csxf,
+                             GrSamplerParams::FilterMode filter)
+            : fSampler(std::move(proxy), filter), fColorSpaceXform(std::move(csxf)) {
+        this->initClassID<TextureGeometryProcessor>();
+        fPositions =
+                this->addVertexAttrib("position", kVec2f_GrVertexAttribType, kHigh_GrSLPrecision);
+        fTextureCoords = this->addVertexAttrib("textureCoords", kVec2f_GrVertexAttribType,
+                                               kHigh_GrSLPrecision);
+        fColors = this->addVertexAttrib("color", kVec4ub_GrVertexAttribType);
+        this->addTextureSampler(&fSampler);
+    }
+
+    Attribute fPositions;
+    Attribute fTextureCoords;
+    Attribute fColors;
+    TextureSampler fSampler;
+    sk_sp<GrColorSpaceXform> fColorSpaceXform;
+};
+
+/**
+ * Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
+ * the texture by color. The blend with the destination is always src-over. The edges are non-AA.
+ */
+class TextureOp final : public GrMeshDrawOp {
+public:
+    static std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy,
+                                          GrSamplerParams::FilterMode filter, GrColor color,
+                                          const SkRect srcRect, const SkRect dstRect,
+                                          const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
+                                          bool allowSRBInputs) {
+        return std::unique_ptr<GrDrawOp>(new TextureOp(std::move(proxy), filter, color, srcRect,
+                                                       dstRect, viewMatrix, std::move(csxf),
+                                                       allowSRBInputs));
+    }
+
+    ~TextureOp() override { fFinalized ? fProxy->completedRead() : fProxy->unref(); }
+
+    const char* name() const override { return "TextureOp"; }
+
+    SkString dumpInfo() const override {
+        SkString str;
+        str.appendf("Filter: %d AllowSRGBInputs: %d\n", fFilter, fAllowSRGBInputs);
+        str.appendf("# draws: %d\n", fDraws.count());
+        for (int i = 0; i < fDraws.count(); ++i) {
+            const Draw& draw = fDraws[i];
+            str.appendf(
+                    "%d: Color: 0x%08x, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] Quad [(%.2f, "
+                    "%.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
+                    i, draw.fColor, draw.fSrcRect.fLeft, draw.fSrcRect.fTop, draw.fSrcRect.fRight,
+                    draw.fSrcRect.fBottom, draw.fQuad.points()[0].fX, draw.fQuad.points()[0].fY,
+                    draw.fQuad.points()[1].fX, draw.fQuad.points()[1].fY, draw.fQuad.points()[2].fX,
+                    draw.fQuad.points()[2].fY, draw.fQuad.points()[3].fX,
+                    draw.fQuad.points()[3].fY);
+        }
+        str += INHERITED::dumpInfo();
+        return str;
+    }
+
+    RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
+        SkASSERT(!fFinalized);
+        fFinalized = true;
+        fProxy->addPendingRead();
+        fProxy->unref();
+        return RequiresDstTexture::kNo;
+    }
+
+    FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
+
+    DEFINE_OP_CLASS_ID
+
+private:
+    TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter, GrColor color,
+              const SkRect& srcRect, const SkRect& dstRect, const SkMatrix& viewMatrix,
+              sk_sp<GrColorSpaceXform> csxf, bool allowSRGBInputs)
+            : INHERITED(ClassID())
+            , fProxy(proxy.release())
+            , fFilter(filter)
+            , fColorSpaceXform(std::move(csxf))
+            , fFinalized(false)
+            , fAllowSRGBInputs(allowSRGBInputs) {
+        Draw& draw = fDraws.push_back();
+        draw.fSrcRect = srcRect;
+        draw.fColor = color;
+        draw.fQuad.setFromMappedRect(dstRect, viewMatrix);
+        SkRect bounds;
+        bounds.setBounds(draw.fQuad.points(), 4);
+        this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
+    }
+
+    void onPrepareDraws(Target* target) override {
+        if (!fProxy->instantiate(target->resourceProvider())) {
+            return;
+        }
+        sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
+                sk_ref_sp(fProxy), std::move(fColorSpaceXform), fFilter);
+        GrPipeline::InitArgs args;
+        args.fProxy = target->proxy();
+        args.fCaps = &target->caps();
+        args.fResourceProvider = target->resourceProvider();
+        args.fFlags = fAllowSRGBInputs ? GrPipeline::kAllowSRGBInputs_Flag : 0;
+        const GrPipeline* pipeline = target->allocPipeline(args, GrProcessorSet::MakeEmptySet(),
+                                                           target->detachAppliedClip());
+
+        using Vertex = TextureGeometryProcessor::Vertex;
+        SkASSERT(gp->getVertexStride() == sizeof(Vertex));
+
+        int vstart;
+        const GrBuffer* vbuffer;
+        auto vertices = (Vertex*)target->makeVertexSpace(sizeof(Vertex), 4 * fDraws.count(),
+                                                         &vbuffer, &vstart);
+        if (!vertices) {
+            SkDebugf("Could not allocate vertices\n");
+            return;
+        }
+        sk_sp<const GrBuffer> ibuffer;
+        if (fDraws.count() > 1) {
+            ibuffer.reset(target->resourceProvider()->refQuadIndexBuffer());
+            if (!ibuffer) {
+                SkDebugf("Could not allocate quad indices\n");
+                return;
+            }
+        }
+        GrTexture* texture = fProxy->priv().peekTexture();
+        float iw = 1.f / texture->width();
+        float ih = 1.f / texture->height();
+        if (fDraws.count() > 1) {
+            for (int i = 0; i < fDraws.count(); ++i) {
+                float tl = iw * fDraws[i].fSrcRect.fLeft;
+                float tr = iw * fDraws[i].fSrcRect.fRight;
+                float tt = ih * fDraws[i].fSrcRect.fTop;
+                float tb = ih * fDraws[i].fSrcRect.fBottom;
+                if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
+                    tt = 1.f - tt;
+                    tb = 1.f - tb;
+                }
+                vertices[0 + 4 * i].fPosition = fDraws[i].fQuad.points()[0];
+                vertices[0 + 4 * i].fTextureCoords = {tl, tt};
+                vertices[0 + 4 * i].fColor = fDraws[i].fColor;
+                vertices[1 + 4 * i].fPosition = fDraws[i].fQuad.points()[1];
+                vertices[1 + 4 * i].fTextureCoords = {tl, tb};
+                vertices[1 + 4 * i].fColor = fDraws[i].fColor;
+                vertices[2 + 4 * i].fPosition = fDraws[i].fQuad.points()[2];
+                vertices[2 + 4 * i].fTextureCoords = {tr, tb};
+                vertices[2 + 4 * i].fColor = fDraws[i].fColor;
+                vertices[3 + 4 * i].fPosition = fDraws[i].fQuad.points()[3];
+                vertices[3 + 4 * i].fTextureCoords = {tr, tt};
+                vertices[3 + 4 * i].fColor = fDraws[i].fColor;
+            }
+            GrMesh mesh(GrPrimitiveType::kTriangles);
+            mesh.setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
+                                     GrResourceProvider::QuadCountOfQuadBuffer());
+            mesh.setVertexData(vbuffer, vstart);
+            target->draw(gp.get(), pipeline, mesh);
+        } else {
+            float tl = iw * fDraws[0].fSrcRect.fLeft;
+            float tr = iw * fDraws[0].fSrcRect.fRight;
+            float tt = ih * fDraws[0].fSrcRect.fTop;
+            float tb = ih * fDraws[0].fSrcRect.fBottom;
+            if (fProxy->origin() == kBottomLeft_GrSurfaceOrigin) {
+                tt = 1.f - tt;
+                tb = 1.f - tb;
+            }
+            vertices[0].fPosition = fDraws[0].fQuad.points()[0];
+            vertices[0].fTextureCoords = {tl, tt};
+            vertices[0].fColor = fDraws[0].fColor;
+            vertices[1].fPosition = fDraws[0].fQuad.points()[3];
+            vertices[1].fTextureCoords = {tr, tt};
+            vertices[1].fColor = fDraws[0].fColor;
+            vertices[2].fPosition = fDraws[0].fQuad.points()[1];
+            vertices[2].fTextureCoords = {tl, tb};
+            vertices[2].fColor = fDraws[0].fColor;
+            vertices[3].fPosition = fDraws[0].fQuad.points()[2];
+            vertices[3].fTextureCoords = {tr, tb};
+            vertices[3].fColor = fDraws[0].fColor;
+            GrMesh mesh(GrPrimitiveType::kTriangleStrip);
+            mesh.setNonIndexedNonInstanced(4);
+            mesh.setVertexData(vbuffer, vstart);
+            target->draw(gp.get(), pipeline, mesh);
+        }
+    }
+
+    bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override {
+        const auto* that = t->cast<TextureOp>();
+        if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter ||
+            !GrColorSpaceXform::Equals(fColorSpaceXform.get(), that->fColorSpaceXform.get())) {
+            return false;
+        }
+        fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
+        this->joinBounds(*that);
+        return true;
+    }
+
+    struct Draw {
+        SkRect fSrcRect;
+        GrQuad fQuad;
+        GrColor fColor;
+    };
+    SkSTArray<1, Draw, true> fDraws;
+    GrTextureProxy* fProxy;
+    GrSamplerParams::FilterMode fFilter;
+    sk_sp<GrColorSpaceXform> fColorSpaceXform;
+    // Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
+    bool fFinalized : 1;
+    bool fAllowSRGBInputs : 1;
+    typedef GrMeshDrawOp INHERITED;
+};
+
+}  // anonymous namespace
+
+namespace GrTextureOp {
+
+std::unique_ptr<GrDrawOp> Make(sk_sp<GrTextureProxy> proxy, GrSamplerParams::FilterMode filter,
+                               GrColor color, const SkRect& srcRect, const SkRect& dstRect,
+                               const SkMatrix& viewMatrix, sk_sp<GrColorSpaceXform> csxf,
+                               bool allowSRGBInputs) {
+    SkASSERT(!viewMatrix.hasPerspective());
+    return TextureOp::Make(std::move(proxy), filter, color, srcRect, dstRect, viewMatrix,
+                           std::move(csxf), allowSRGBInputs);
+}
+
+}  // namespace GrTextureOp
+
+#if GR_TEST_UTILS
+#include "GrContext.h"
+
+GR_DRAW_OP_TEST_DEFINE(TextureOp) {
+    GrSurfaceDesc desc;
+    desc.fConfig = kRGBA_8888_GrPixelConfig;
+    desc.fHeight = random->nextULessThan(90) + 10;
+    desc.fWidth = random->nextULessThan(90) + 10;
+    desc.fOrigin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
+    SkBackingFit fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
+    auto proxy =
+            GrSurfaceProxy::MakeDeferred(context->resourceProvider(), desc, fit, SkBudgeted::kNo);
+    SkRect rect = GrTest::TestRect(random);
+    SkRect srcRect;
+    srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
+    srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
+    srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
+    srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
+    SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
+    GrColor color = SkColorToPremulGrColor(random->nextU());
+    GrSamplerParams::FilterMode filter = (GrSamplerParams::FilterMode)random->nextULessThan(
+            GrSamplerParams::kMipMap_FilterMode + 1);
+    auto csxf = GrTest::TestColorXform(random);
+    bool allowSRGBInputs = random->nextBool();
+    return GrTextureOp::Make(std::move(proxy), filter, color, srcRect, rect, viewMatrix,
+                             std::move(csxf), allowSRGBInputs);
+}
+
+#endif