Streamline GrGradientEffect mirror tiling
Using the same branch-less method as raster pipeline.
Change-Id: Iaaa36330dbf49961bdfc288cad031d891d8ff589
Reviewed-on: https://skia-review.googlesource.com/31280
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp
index 4fcfa36..186f683 100644
--- a/src/shaders/gradients/SkGradientShader.cpp
+++ b/src/shaders/gradients/SkGradientShader.cpp
@@ -1567,16 +1567,8 @@
}
break;
case SkShader::kMirror_TileMode:
- fragBuilder->codeAppendf("float clamp_t = %s;", t);
- // TODO: Is this conditional really useful? Since the client requested kMirror,
- // t is likely outside [0,1] most of the time so we might as well always fall through.
- fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t);
- fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t);
- fragBuilder->codeAppendf(" clamp_t = fract(%s);", t);
- fragBuilder->codeAppendf(" } else {");
- fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t);
- fragBuilder->codeAppendf(" }");
- fragBuilder->codeAppendf("}");
+ fragBuilder->codeAppendf("float t_1 = %s - 1.0;", t);
+ fragBuilder->codeAppendf("float clamp_t = abs(t_1 - 2.0 * floor(t_1 * 0.5) - 1.0);");
break;
}