| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| //#include <d3dcompiler.h> |
| |
| #include "src/gpu/d3d/GrD3DPipelineStateBuilder.h" |
| |
| #include "include/gpu/GrDirectContext.h" |
| #include "include/gpu/d3d/GrD3DTypes.h" |
| #include "src/core/SkTraceEvent.h" |
| #include "src/gpu/GrAutoLocaleSetter.h" |
| #include "src/gpu/GrDirectContextPriv.h" |
| #include "src/gpu/GrPersistentCacheUtils.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrShaderUtils.h" |
| #include "src/gpu/GrStencilSettings.h" |
| #include "src/gpu/d3d/GrD3DGpu.h" |
| #include "src/gpu/d3d/GrD3DRenderTarget.h" |
| #include "src/gpu/d3d/GrD3DRootSignature.h" |
| #include "src/gpu/d3d/GrD3DUtil.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #include <d3dcompiler.h> |
| |
| sk_sp<GrD3DPipelineState> GrD3DPipelineStateBuilder::MakePipelineState( |
| GrD3DGpu* gpu, |
| GrRenderTarget* renderTarget, |
| const GrProgramDesc& desc, |
| const GrProgramInfo& programInfo) { |
| // ensure that we use "." as a decimal separator when creating SkSL code |
| GrAutoLocaleSetter als("C"); |
| |
| // create a builder. This will be handed off to effects so they can use it to add |
| // uniforms, varyings, textures, etc |
| GrD3DPipelineStateBuilder builder(gpu, renderTarget, desc, programInfo); |
| |
| if (!builder.emitAndInstallProcs()) { |
| return nullptr; |
| } |
| |
| return builder.finalize(); |
| } |
| |
| GrD3DPipelineStateBuilder::GrD3DPipelineStateBuilder(GrD3DGpu* gpu, |
| GrRenderTarget* renderTarget, |
| const GrProgramDesc& desc, |
| const GrProgramInfo& programInfo) |
| : INHERITED(renderTarget, desc, programInfo) |
| , fGpu(gpu) |
| , fVaryingHandler(this) |
| , fUniformHandler(this) {} |
| |
| const GrCaps* GrD3DPipelineStateBuilder::caps() const { |
| return fGpu->caps(); |
| } |
| |
| void GrD3DPipelineStateBuilder::finalizeFragmentOutputColor(GrShaderVar& outputColor) { |
| outputColor.addLayoutQualifier("location = 0, index = 0"); |
| } |
| |
| void GrD3DPipelineStateBuilder::finalizeFragmentSecondaryColor(GrShaderVar& outputColor) { |
| outputColor.addLayoutQualifier("location = 0, index = 1"); |
| } |
| |
| static gr_cp<ID3DBlob> GrCompileHLSLShader(GrD3DGpu* gpu, |
| const SkSL::String& hlsl, |
| SkSL::Program::Kind kind) { |
| const char* compileTarget = nullptr; |
| switch (kind) { |
| case SkSL::Program::kVertex_Kind: |
| compileTarget = "vs_5_1"; |
| break; |
| case SkSL::Program::kGeometry_Kind: |
| compileTarget = "gs_5_1"; |
| break; |
| case SkSL::Program::kFragment_Kind: |
| compileTarget = "ps_5_1"; |
| break; |
| default: |
| SkUNREACHABLE; |
| } |
| |
| uint32_t compileFlags = 0; |
| #ifdef SK_DEBUG |
| // Enable better shader debugging with the graphics debugging tools. |
| compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION; |
| #endif |
| // SPRIV-cross does matrix multiplication expecting row major matrices |
| compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR; |
| |
| gr_cp<ID3DBlob> shader; |
| gr_cp<ID3DBlob> errors; |
| HRESULT hr = D3DCompile(hlsl.c_str(), hlsl.length(), nullptr, nullptr, nullptr, "main", |
| compileTarget, compileFlags, 0, &shader, &errors); |
| if (!SUCCEEDED(hr)) { |
| gpu->getContext()->priv().getShaderErrorHandler()->compileError( |
| hlsl.c_str(), reinterpret_cast<char*>(errors->GetBufferPointer())); |
| } |
| return shader; |
| } |
| |
| bool GrD3DPipelineStateBuilder::loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]) { |
| |
| SkSL::String hlsl[kGrShaderTypeCount]; |
| SkSL::Program::Inputs inputs[kGrShaderTypeCount]; |
| |
| if (!GrPersistentCacheUtils::UnpackCachedShaders(reader, hlsl, inputs, kGrShaderTypeCount)) { |
| return false; |
| } |
| |
| auto compile = [&](SkSL::Program::Kind kind, GrShaderType shaderType) { |
| if (inputs[shaderType].fRTHeight) { |
| this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); |
| } |
| shaders[shaderType] = GrCompileHLSLShader(fGpu, hlsl[shaderType], kind); |
| return shaders[shaderType].get(); |
| }; |
| |
| return compile(SkSL::Program::kVertex_Kind, kVertex_GrShaderType) && |
| compile(SkSL::Program::kFragment_Kind, kFragment_GrShaderType) && |
| (hlsl[kGeometry_GrShaderType].empty() || |
| compile(SkSL::Program::kGeometry_Kind, kGeometry_GrShaderType)); |
| } |
| |
| gr_cp<ID3DBlob> GrD3DPipelineStateBuilder::compileD3DProgram( |
| SkSL::Program::Kind kind, |
| const SkSL::String& sksl, |
| const SkSL::Program::Settings& settings, |
| SkSL::Program::Inputs* outInputs, |
| SkSL::String* outHLSL) { |
| auto errorHandler = fGpu->getContext()->priv().getShaderErrorHandler(); |
| std::unique_ptr<SkSL::Program> program = fGpu->shaderCompiler()->convertProgram( |
| kind, sksl, settings); |
| if (!program) { |
| errorHandler->compileError(sksl.c_str(), |
| fGpu->shaderCompiler()->errorText().c_str()); |
| return gr_cp<ID3DBlob>(); |
| } |
| *outInputs = program->fInputs; |
| if (!fGpu->shaderCompiler()->toHLSL(*program, outHLSL)) { |
| errorHandler->compileError(sksl.c_str(), |
| fGpu->shaderCompiler()->errorText().c_str()); |
| return gr_cp<ID3DBlob>(); |
| } |
| |
| if (program->fInputs.fRTHeight) { |
| this->addRTHeightUniform(SKSL_RTHEIGHT_NAME); |
| } |
| |
| return GrCompileHLSLShader(fGpu, *outHLSL, kind); |
| } |
| |
| static DXGI_FORMAT attrib_type_to_format(GrVertexAttribType type) { |
| switch (type) { |
| case kFloat_GrVertexAttribType: |
| return DXGI_FORMAT_R32_FLOAT; |
| case kFloat2_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32_FLOAT; |
| case kFloat3_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32B32_FLOAT; |
| case kFloat4_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32B32A32_FLOAT; |
| case kHalf_GrVertexAttribType: |
| return DXGI_FORMAT_R16_FLOAT; |
| case kHalf2_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16_FLOAT; |
| case kHalf4_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16B16A16_FLOAT; |
| case kInt2_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32_SINT; |
| case kInt3_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32B32_SINT; |
| case kInt4_GrVertexAttribType: |
| return DXGI_FORMAT_R32G32B32A32_SINT; |
| case kByte_GrVertexAttribType: |
| return DXGI_FORMAT_R8_SINT; |
| case kByte2_GrVertexAttribType: |
| return DXGI_FORMAT_R8G8_SINT; |
| case kByte4_GrVertexAttribType: |
| return DXGI_FORMAT_R8G8B8A8_SINT; |
| case kUByte_GrVertexAttribType: |
| return DXGI_FORMAT_R8_UINT; |
| case kUByte2_GrVertexAttribType: |
| return DXGI_FORMAT_R8G8_UINT; |
| case kUByte4_GrVertexAttribType: |
| return DXGI_FORMAT_R8G8B8A8_UINT; |
| case kUByte_norm_GrVertexAttribType: |
| return DXGI_FORMAT_R8_UNORM; |
| case kUByte4_norm_GrVertexAttribType: |
| return DXGI_FORMAT_R8G8B8A8_UNORM; |
| case kShort2_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16_SINT; |
| case kShort4_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16B16A16_SINT; |
| case kUShort2_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16_UINT; |
| case kUShort2_norm_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16_UNORM; |
| case kInt_GrVertexAttribType: |
| return DXGI_FORMAT_R32_SINT; |
| case kUint_GrVertexAttribType: |
| return DXGI_FORMAT_R32_UINT; |
| case kUShort_norm_GrVertexAttribType: |
| return DXGI_FORMAT_R16_UNORM; |
| case kUShort4_norm_GrVertexAttribType: |
| return DXGI_FORMAT_R16G16B16A16_UNORM; |
| } |
| SK_ABORT("Unknown vertex attrib type"); |
| } |
| |
| static void setup_vertex_input_layout(const GrPrimitiveProcessor& primProc, |
| D3D12_INPUT_ELEMENT_DESC* inputElements) { |
| unsigned int slotNumber = 0; |
| unsigned int vertexSlot = 0; |
| unsigned int instanceSlot = 0; |
| if (primProc.hasVertexAttributes()) { |
| vertexSlot = slotNumber++; |
| } |
| if (primProc.hasInstanceAttributes()) { |
| instanceSlot = slotNumber++; |
| } |
| |
| unsigned int currentAttrib = 0; |
| unsigned int vertexAttributeOffset = 0; |
| |
| for (const auto& attrib : primProc.vertexAttributes()) { |
| // When using SPIRV-Cross it converts the location modifier in SPIRV to be |
| // TEXCOORD<N> where N is the location value for eveery vertext attribute |
| inputElements[currentAttrib] = { "TEXCOORD", currentAttrib, |
| attrib_type_to_format(attrib.cpuType()), |
| vertexSlot, vertexAttributeOffset, |
| D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }; |
| vertexAttributeOffset += attrib.sizeAlign4(); |
| currentAttrib++; |
| } |
| SkASSERT(vertexAttributeOffset == primProc.vertexStride()); |
| |
| unsigned int instanceAttributeOffset = 0; |
| for (const auto& attrib : primProc.instanceAttributes()) { |
| // When using SPIRV-Cross it converts the location modifier in SPIRV to be |
| // TEXCOORD<N> where N is the location value for eveery vertext attribute |
| inputElements[currentAttrib] = { "TEXCOORD", currentAttrib, |
| attrib_type_to_format(attrib.cpuType()), |
| instanceSlot, instanceAttributeOffset, |
| D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA, 1 }; |
| instanceAttributeOffset += attrib.sizeAlign4(); |
| currentAttrib++; |
| } |
| SkASSERT(instanceAttributeOffset == primProc.instanceStride()); |
| } |
| |
| static D3D12_BLEND blend_coeff_to_d3d_blend(GrBlendCoeff coeff) { |
| switch (coeff) { |
| case kZero_GrBlendCoeff: |
| return D3D12_BLEND_ZERO; |
| case kOne_GrBlendCoeff: |
| return D3D12_BLEND_ONE; |
| case kSC_GrBlendCoeff: |
| return D3D12_BLEND_SRC_COLOR; |
| case kISC_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC_COLOR; |
| case kDC_GrBlendCoeff: |
| return D3D12_BLEND_DEST_COLOR; |
| case kIDC_GrBlendCoeff: |
| return D3D12_BLEND_INV_DEST_COLOR; |
| case kSA_GrBlendCoeff: |
| return D3D12_BLEND_SRC_ALPHA; |
| case kISA_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC_ALPHA; |
| case kDA_GrBlendCoeff: |
| return D3D12_BLEND_DEST_ALPHA; |
| case kIDA_GrBlendCoeff: |
| return D3D12_BLEND_INV_DEST_ALPHA; |
| case kConstC_GrBlendCoeff: |
| return D3D12_BLEND_BLEND_FACTOR; |
| case kIConstC_GrBlendCoeff: |
| return D3D12_BLEND_INV_BLEND_FACTOR; |
| case kS2C_GrBlendCoeff: |
| return D3D12_BLEND_SRC1_COLOR; |
| case kIS2C_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC1_COLOR; |
| case kS2A_GrBlendCoeff: |
| return D3D12_BLEND_SRC1_ALPHA; |
| case kIS2A_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC1_ALPHA; |
| case kIllegal_GrBlendCoeff: |
| return D3D12_BLEND_ZERO; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static D3D12_BLEND blend_coeff_to_d3d_blend_for_alpha(GrBlendCoeff coeff) { |
| switch (coeff) { |
| // Force all srcColor used in alpha slot to alpha version. |
| case kSC_GrBlendCoeff: |
| return D3D12_BLEND_SRC_ALPHA; |
| case kISC_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC_ALPHA; |
| case kDC_GrBlendCoeff: |
| return D3D12_BLEND_DEST_ALPHA; |
| case kIDC_GrBlendCoeff: |
| return D3D12_BLEND_INV_DEST_ALPHA; |
| case kS2C_GrBlendCoeff: |
| return D3D12_BLEND_SRC1_ALPHA; |
| case kIS2C_GrBlendCoeff: |
| return D3D12_BLEND_INV_SRC1_ALPHA; |
| |
| default: |
| return blend_coeff_to_d3d_blend(coeff); |
| } |
| } |
| |
| |
| static D3D12_BLEND_OP blend_equation_to_d3d_op(GrBlendEquation equation) { |
| switch (equation) { |
| case kAdd_GrBlendEquation: |
| return D3D12_BLEND_OP_ADD; |
| case kSubtract_GrBlendEquation: |
| return D3D12_BLEND_OP_SUBTRACT; |
| case kReverseSubtract_GrBlendEquation: |
| return D3D12_BLEND_OP_REV_SUBTRACT; |
| default: |
| SkUNREACHABLE; |
| } |
| } |
| |
| static void fill_in_blend_state(const GrPipeline& pipeline, D3D12_BLEND_DESC* blendDesc) { |
| blendDesc->AlphaToCoverageEnable = false; |
| blendDesc->IndependentBlendEnable = false; |
| |
| const GrXferProcessor::BlendInfo& blendInfo = pipeline.getXferProcessor().getBlendInfo(); |
| |
| GrBlendEquation equation = blendInfo.fEquation; |
| GrBlendCoeff srcCoeff = blendInfo.fSrcBlend; |
| GrBlendCoeff dstCoeff = blendInfo.fDstBlend; |
| bool blendOff = GrBlendShouldDisable(equation, srcCoeff, dstCoeff); |
| |
| auto& rtBlend = blendDesc->RenderTarget[0]; |
| rtBlend.BlendEnable = !blendOff; |
| if (!blendOff) { |
| rtBlend.SrcBlend = blend_coeff_to_d3d_blend(srcCoeff); |
| rtBlend.DestBlend = blend_coeff_to_d3d_blend(dstCoeff); |
| rtBlend.BlendOp = blend_equation_to_d3d_op(equation); |
| rtBlend.SrcBlendAlpha = blend_coeff_to_d3d_blend_for_alpha(srcCoeff); |
| rtBlend.DestBlendAlpha = blend_coeff_to_d3d_blend_for_alpha(dstCoeff); |
| rtBlend.BlendOpAlpha = blend_equation_to_d3d_op(equation); |
| } |
| |
| if (!blendInfo.fWriteColor) { |
| rtBlend.RenderTargetWriteMask = 0; |
| } else { |
| rtBlend.RenderTargetWriteMask = D3D12_COLOR_WRITE_ENABLE_ALL; |
| } |
| } |
| |
| static void fill_in_rasterizer_state(const GrPipeline& pipeline, const GrCaps* caps, |
| D3D12_RASTERIZER_DESC* rasterizer) { |
| rasterizer->FillMode = (caps->wireframeMode() || pipeline.isWireframe()) ? |
| D3D12_FILL_MODE_WIREFRAME : D3D12_FILL_MODE_SOLID; |
| rasterizer->CullMode = D3D12_CULL_MODE_NONE; |
| rasterizer->FrontCounterClockwise = true; |
| rasterizer->DepthBias = 0; |
| rasterizer->DepthBiasClamp = 0.0f; |
| rasterizer->SlopeScaledDepthBias = 0.0f; |
| rasterizer->DepthClipEnable = false; |
| rasterizer->MultisampleEnable = pipeline.isHWAntialiasState(); |
| rasterizer->AntialiasedLineEnable = false; |
| rasterizer->ForcedSampleCount = 0; |
| rasterizer->ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF; |
| } |
| |
| static D3D12_STENCIL_OP stencil_op_to_d3d_op(GrStencilOp op) { |
| switch (op) { |
| case GrStencilOp::kKeep: |
| return D3D12_STENCIL_OP_KEEP; |
| case GrStencilOp::kZero: |
| return D3D12_STENCIL_OP_ZERO; |
| case GrStencilOp::kReplace: |
| return D3D12_STENCIL_OP_REPLACE; |
| case GrStencilOp::kInvert: |
| return D3D12_STENCIL_OP_INVERT; |
| case GrStencilOp::kIncWrap: |
| return D3D12_STENCIL_OP_INCR; |
| case GrStencilOp::kDecWrap: |
| return D3D12_STENCIL_OP_DECR; |
| case GrStencilOp::kIncClamp: |
| return D3D12_STENCIL_OP_INCR_SAT; |
| case GrStencilOp::kDecClamp: |
| return D3D12_STENCIL_OP_DECR_SAT; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static D3D12_COMPARISON_FUNC stencil_test_to_d3d_func(GrStencilTest test) { |
| switch (test) { |
| case GrStencilTest::kAlways: |
| return D3D12_COMPARISON_FUNC_ALWAYS; |
| case GrStencilTest::kNever: |
| return D3D12_COMPARISON_FUNC_NEVER; |
| case GrStencilTest::kGreater: |
| return D3D12_COMPARISON_FUNC_GREATER; |
| case GrStencilTest::kGEqual: |
| return D3D12_COMPARISON_FUNC_GREATER_EQUAL; |
| case GrStencilTest::kLess: |
| return D3D12_COMPARISON_FUNC_LESS; |
| case GrStencilTest::kLEqual: |
| return D3D12_COMPARISON_FUNC_LESS_EQUAL; |
| case GrStencilTest::kEqual: |
| return D3D12_COMPARISON_FUNC_EQUAL; |
| case GrStencilTest::kNotEqual: |
| return D3D12_COMPARISON_FUNC_NOT_EQUAL; |
| } |
| SkUNREACHABLE; |
| } |
| |
| static void setup_stencilop_desc(D3D12_DEPTH_STENCILOP_DESC* desc, |
| const GrStencilSettings::Face& stencilFace) { |
| desc->StencilFailOp = stencil_op_to_d3d_op(stencilFace.fFailOp); |
| desc->StencilDepthFailOp = desc->StencilFailOp; |
| desc->StencilPassOp = stencil_op_to_d3d_op(stencilFace.fPassOp); |
| desc->StencilFunc = stencil_test_to_d3d_func(stencilFace.fTest); |
| } |
| |
| static void fill_in_depth_stencil_state(const GrProgramInfo& programInfo, |
| D3D12_DEPTH_STENCIL_DESC* dsDesc) { |
| GrStencilSettings stencilSettings = programInfo.nonGLStencilSettings(); |
| GrSurfaceOrigin origin = programInfo.origin(); |
| |
| dsDesc->DepthEnable = false; |
| dsDesc->DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ZERO; |
| dsDesc->DepthFunc = D3D12_COMPARISON_FUNC_NEVER; |
| dsDesc->StencilEnable = !stencilSettings.isDisabled(); |
| if (!stencilSettings.isDisabled()) { |
| if (stencilSettings.isTwoSided()) { |
| const auto& frontFace = stencilSettings.postOriginCCWFace(origin); |
| const auto& backFace = stencilSettings.postOriginCWFace(origin); |
| |
| SkASSERT(frontFace.fTestMask == backFace.fTestMask); |
| SkASSERT(frontFace.fWriteMask == backFace.fWriteMask); |
| dsDesc->StencilReadMask = frontFace.fTestMask; |
| dsDesc->StencilWriteMask = frontFace.fWriteMask; |
| |
| setup_stencilop_desc(&dsDesc->FrontFace, frontFace); |
| setup_stencilop_desc(&dsDesc->BackFace, backFace); |
| } else { |
| dsDesc->StencilReadMask = stencilSettings.singleSidedFace().fTestMask; |
| dsDesc->StencilWriteMask = stencilSettings.singleSidedFace().fWriteMask; |
| setup_stencilop_desc(&dsDesc->FrontFace, stencilSettings.singleSidedFace()); |
| dsDesc->BackFace = dsDesc->FrontFace; |
| } |
| } |
| } |
| |
| static D3D12_PRIMITIVE_TOPOLOGY_TYPE gr_primitive_type_to_d3d(GrPrimitiveType primitiveType) { |
| switch (primitiveType) { |
| case GrPrimitiveType::kTriangles: |
| case GrPrimitiveType::kTriangleStrip: //fall through |
| return D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; |
| case GrPrimitiveType::kPoints: |
| return D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT; |
| case GrPrimitiveType::kLines: // fall through |
| case GrPrimitiveType::kLineStrip: |
| return D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE; |
| case GrPrimitiveType::kPatches: // fall through, unsupported |
| case GrPrimitiveType::kPath: // fall through, unsupported |
| default: |
| SkUNREACHABLE; |
| } |
| } |
| |
| gr_cp<ID3D12PipelineState> create_pipeline_state( |
| GrD3DGpu* gpu, const GrProgramInfo& programInfo, const sk_sp<GrD3DRootSignature>& rootSig, |
| gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> geometryShader, gr_cp<ID3DBlob> pixelShader, |
| DXGI_FORMAT renderTargetFormat, DXGI_FORMAT depthStencilFormat, |
| unsigned int sampleQualityPattern) { |
| D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; |
| |
| psoDesc.pRootSignature = rootSig->rootSignature(); |
| |
| psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()), |
| vertexShader->GetBufferSize() }; |
| psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), |
| pixelShader->GetBufferSize() }; |
| |
| if (geometryShader.get()) { |
| psoDesc.GS = { reinterpret_cast<UINT8*>(geometryShader->GetBufferPointer()), |
| geometryShader->GetBufferSize() }; |
| } |
| |
| psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 }; |
| |
| fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); |
| psoDesc.SampleMask = UINT_MAX; |
| |
| fill_in_rasterizer_state(programInfo.pipeline(), gpu->caps(), &psoDesc.RasterizerState); |
| |
| fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState); |
| |
| unsigned int totalAttributeCnt = programInfo.primProc().numVertexAttributes() + |
| programInfo.primProc().numInstanceAttributes(); |
| SkAutoSTArray<4, D3D12_INPUT_ELEMENT_DESC> inputElements(totalAttributeCnt); |
| setup_vertex_input_layout(programInfo.primProc(), inputElements.get()); |
| |
| psoDesc.InputLayout = { inputElements.get(), totalAttributeCnt }; |
| |
| psoDesc.IBStripCutValue = D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED; |
| |
| // This is for geometry or hull shader primitives |
| psoDesc.PrimitiveTopologyType = gr_primitive_type_to_d3d(programInfo.primitiveType()); |
| |
| psoDesc.NumRenderTargets = 1; |
| |
| psoDesc.RTVFormats[0] = renderTargetFormat; |
| |
| psoDesc.DSVFormat = depthStencilFormat; |
| |
| unsigned int numRasterSamples = programInfo.numRasterSamples(); |
| psoDesc.SampleDesc = { numRasterSamples, sampleQualityPattern }; |
| |
| // Only used for multi-adapter systems. |
| psoDesc.NodeMask = 0; |
| |
| psoDesc.CachedPSO = { nullptr, 0 }; |
| psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; |
| |
| gr_cp<ID3D12PipelineState> pipelineState; |
| GR_D3D_CALL_ERRCHECK(gpu->device()->CreateGraphicsPipelineState( |
| &psoDesc, IID_PPV_ARGS(&pipelineState))); |
| |
| return pipelineState; |
| } |
| |
| static constexpr SkFourByteTag kHLSL_Tag = SkSetFourByteTag('H', 'L', 'S', 'L'); |
| static constexpr SkFourByteTag kSKSL_Tag = SkSetFourByteTag('S', 'K', 'S', 'L'); |
| |
| sk_sp<GrD3DPipelineState> GrD3DPipelineStateBuilder::finalize() { |
| TRACE_EVENT0("skia.gpu", TRACE_FUNC); |
| |
| // We need to enable the following extensions so that the compiler can correctly make spir-v |
| // from our glsl shaders. |
| fVS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); |
| fFS.extensions().appendf("#extension GL_ARB_separate_shader_objects : enable\n"); |
| fVS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); |
| fFS.extensions().appendf("#extension GL_ARB_shading_language_420pack : enable\n"); |
| |
| this->finalizeShaders(); |
| |
| SkSL::Program::Settings settings; |
| settings.fFlipY = this->origin() != kTopLeft_GrSurfaceOrigin; |
| settings.fSharpenTextures = |
| this->gpu()->getContext()->priv().options().fSharpenMipmappedTextures; |
| settings.fRTHeightOffset = fUniformHandler.getRTHeightOffset(); |
| settings.fRTHeightBinding = 0; |
| settings.fRTHeightSet = 0; |
| |
| sk_sp<SkData> cached; |
| SkReadBuffer reader; |
| SkFourByteTag shaderType = 0; |
| auto persistentCache = fGpu->getContext()->priv().getPersistentCache(); |
| if (persistentCache) { |
| // Shear off the D3D-specific portion of the Desc to get the persistent key. We only cache |
| // shader code, not entire pipelines. |
| sk_sp<SkData> key = |
| SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().initialKeyLength()); |
| cached = persistentCache->load(*key); |
| if (cached) { |
| reader.setMemory(cached->data(), cached->size()); |
| shaderType = GrPersistentCacheUtils::GetType(&reader); |
| } |
| } |
| |
| const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); |
| gr_cp<ID3DBlob> shaders[kGrShaderTypeCount]; |
| |
| if (kHLSL_Tag == shaderType && this->loadHLSLFromCache(&reader, shaders)) { |
| // We successfully loaded and compiled HLSL |
| } else { |
| SkSL::Program::Inputs inputs[kGrShaderTypeCount]; |
| SkSL::String* sksl[kGrShaderTypeCount] = { |
| &fVS.fCompilerString, |
| &fGS.fCompilerString, |
| &fFS.fCompilerString, |
| }; |
| SkSL::String cached_sksl[kGrShaderTypeCount]; |
| SkSL::String hlsl[kGrShaderTypeCount]; |
| |
| if (kSKSL_Tag == shaderType) { |
| if (GrPersistentCacheUtils::UnpackCachedShaders(&reader, cached_sksl, inputs, |
| kGrShaderTypeCount)) { |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| sksl[i] = &cached_sksl[i]; |
| } |
| } |
| } |
| |
| auto compile = [&](SkSL::Program::Kind kind, GrShaderType shaderType) { |
| shaders[shaderType] = this->compileD3DProgram(kind, *sksl[shaderType], settings, |
| &inputs[shaderType], &hlsl[shaderType]); |
| return shaders[shaderType].get(); |
| }; |
| |
| if (!compile(SkSL::Program::kVertex_Kind, kVertex_GrShaderType) || |
| !compile(SkSL::Program::kFragment_Kind, kFragment_GrShaderType)) { |
| return nullptr; |
| } |
| |
| if (primProc.willUseGeoShader()) { |
| if (!compile(SkSL::Program::kGeometry_Kind, kGeometry_GrShaderType)) { |
| return nullptr; |
| } |
| } |
| |
| if (persistentCache && !cached) { |
| const bool cacheSkSL = fGpu->getContext()->priv().options().fShaderCacheStrategy == |
| GrContextOptions::ShaderCacheStrategy::kSkSL; |
| if (cacheSkSL) { |
| // Replace the HLSL with formatted SkSL to be cached. This looks odd, but this is |
| // the last time we're going to use these strings, so it's safe. |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { |
| hlsl[i] = GrShaderUtils::PrettyPrint(*sksl[i]); |
| } |
| } |
| sk_sp<SkData> key = |
| SkData::MakeWithoutCopy(this->desc().asKey(), this->desc().initialKeyLength()); |
| sk_sp<SkData> data = GrPersistentCacheUtils::PackCachedShaders( |
| cacheSkSL ? kSKSL_Tag : kHLSL_Tag, hlsl, inputs, kGrShaderTypeCount); |
| persistentCache->store(*key, *data); |
| } |
| } |
| |
| sk_sp<GrD3DRootSignature> rootSig = |
| fGpu->resourceProvider().findOrCreateRootSignature(fUniformHandler.fTextures.count()); |
| if (!rootSig) { |
| return nullptr; |
| } |
| |
| const GrD3DRenderTarget* rt = static_cast<const GrD3DRenderTarget*>(fRenderTarget); |
| gr_cp<ID3D12PipelineState> pipelineState = create_pipeline_state( |
| fGpu, fProgramInfo, rootSig, std::move(shaders[kVertex_GrShaderType]), |
| std::move(shaders[kGeometry_GrShaderType]), std::move(shaders[kFragment_GrShaderType]), |
| rt->dxgiFormat(), rt->stencilDxgiFormat(), rt->sampleQualityPattern()); |
| |
| return sk_sp<GrD3DPipelineState>(new GrD3DPipelineState(std::move(pipelineState), |
| std::move(rootSig), |
| fUniformHandles, |
| fUniformHandler.fUniforms, |
| fUniformHandler.fCurrentUBOOffset, |
| fUniformHandler.fSamplers.count(), |
| std::move(fGeometryProcessor), |
| std::move(fXferProcessor), |
| std::move(fFragmentProcessors), |
| primProc.vertexStride(), |
| primProc.instanceStride())); |
| } |