commit | 34b05ca3799f4adc2994d57a22d78ae1bdf6fb4a | [log] [tgz] |
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author | egdaniel@google.com <egdaniel@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Aug 05 20:43:12 2013 +0000 |
committer | egdaniel@google.com <egdaniel@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Aug 05 20:43:12 2013 +0000 |
tree | 50d6af374b2aa0a4abb1e9176ecb9a96fa82e86a | |
parent | 97333f2da9a63f8a9918fe775b34839f74e41414 [diff] |
Separate quad UV calculation from bloat_quad For GPU hairlines move UV calculation on vertices for quads to its own function outside of bloat_quad. This is done since conics share the bloat quad function and don't need to do this calcuation. BUG= R=bsalomon@google.com Review URL: https://codereview.chromium.org/22043006 git-svn-id: http://skia.googlecode.com/svn/trunk@10547 2bbb7eff-a529-9590-31e7-b0007b416f81