Some GrGLShaderBuilder cleanup
Review URL: https://codereview.appspot.com/6500043/
git-svn-id: http://skia.googlecode.com/svn/trunk@5322 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrColorTableEffect.cpp b/src/gpu/effects/GrColorTableEffect.cpp
index 227c915..46e42603 100644
--- a/src/gpu/effects/GrColorTableEffect.cpp
+++ b/src/gpu/effects/GrColorTableEffect.cpp
@@ -69,26 +69,22 @@
const GrTextureAccess& access = *fCustomStage.textureAccess(0);
code->appendf("\t\t%s.a = ", outputColor);
- builder->emitCustomTextureLookup(GrGLShaderBuilder::kDefault_SamplerMode,
- access,
+ builder->emitCustomTextureLookup(access,
samplerName,
"vec2(coord.a, 0.125)");
code->appendf("\t\t%s.r = ", outputColor);
- builder->emitCustomTextureLookup(GrGLShaderBuilder::kDefault_SamplerMode,
- access,
+ builder->emitCustomTextureLookup(access,
samplerName,
"vec2(coord.r, 0.375)");
code->appendf("\t\t%s.g = ", outputColor);
- builder->emitCustomTextureLookup(GrGLShaderBuilder::kDefault_SamplerMode,
- access,
+ builder->emitCustomTextureLookup(access,
samplerName,
"vec2(coord.g, 0.625)");
code->appendf("\t\t%s.b = ", outputColor);
- builder->emitCustomTextureLookup(GrGLShaderBuilder::kDefault_SamplerMode,
- access,
+ builder->emitCustomTextureLookup(access,
samplerName,
"vec2(coord.b, 0.875)");
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 1067906..fbf5a40 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -24,7 +24,7 @@
const char* inputColor,
const char* samplerName) SK_OVERRIDE {
builder->fFSCode.append("\tvec4 tempColor;\n");
- builder->emitDefaultFetch("tempColor", samplerName);
+ builder->emitTextureLookupAndModulate("tempColor", samplerName);
if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
GrAssert(fSwapRedAndBlue);
builder->fFSCode.appendf("\t%s = tempColor.bgra;\n", outputColor);
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 2cefbc4..162a0cc 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -75,7 +75,7 @@
const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n",
- builder->fSampleCoords.c_str(), fRadius, imgInc);
+ builder->defaultTexCoordsName(), fRadius, imgInc);
// Manually unroll loop because some drivers don't; yields 20-30% speedup.
for (int i = 0; i < width; i++) {
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index e1856c9..42a8bf9 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -23,7 +23,7 @@
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE {
- builder->emitDefaultFetch(outputColor, samplerName);
+ builder->emitTextureLookupAndModulate(outputColor, samplerName);
}
static inline StageKey GenKey(const GrCustomStage&, const GrGLCaps&) { return 0; }
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index 9384b28..a67dd49 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -50,16 +50,12 @@
const char* outputColor,
const char* inputColor,
const char* samplerName) {
- SkString coordVar("clampCoord");
- builder->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
- GrGLShaderVar::TypeString(GrSLFloatVectorType(builder->fCoordDims)),
- coordVar.c_str(),
- builder->fSampleCoords.c_str(),
+ builder->fFSCode.appendf("\tvec2 clampCoord = clamp(%s, %s.xy, %s.zw);\n",
+ builder->defaultTexCoordsName(),
builder->getUniformCStr(fNameUni),
builder->getUniformCStr(fNameUni));
- builder->fSampleCoords = coordVar;
- builder->emitDefaultFetch(outputColor, samplerName);
+ builder->emitTextureLookupAndModulate(outputColor, samplerName, "clampCoord");
}
void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,