Split out methods in GrGpuResource::CacheAccess that can be called outside of the cache.

Review URL: https://codereview.chromium.org/923143002
diff --git a/src/gpu/GrGpuResourceCacheAccess.h b/src/gpu/GrGpuResourceCacheAccess.h
index 6c99d08..922e3b3 100644
--- a/src/gpu/GrGpuResourceCacheAccess.h
+++ b/src/gpu/GrGpuResourceCacheAccess.h
@@ -10,74 +10,31 @@
 #define GrGpuResourceCacheAccess_DEFINED
 
 #include "GrGpuResource.h"
+#include "GrGpuResourcePriv.h"
+
+namespace skiatest {
+    class Reporter;
+}
 
 /**
- * This class allows code internal to Skia privileged access to manage the cache keys of a
- * GrGpuResource object.
+ * This class allows GrResourceCache increased privileged access to GrGpuResource objects.
  */
 class GrGpuResource::CacheAccess {
-public:
-    /**
-     * Sets a content key for the resource. If the resource was previously cached as scratch it will
-     * be converted to a content resource. Currently this may only be called once per resource. It
-     * fails if there is already a resource with the same content key. TODO: make this supplant the
-     * resource that currently is using the content key, allow resources' content keys to change,
-     * and allow removal of a content key to convert a resource back to scratch.
-     */
-    bool setContentKey(const GrContentKey& contentKey) {
-        return fResource->setContentKey(contentKey);
-    }
-
-    void removeContentKey() { return fResource->removeContentKey(); }
-
+private:
     /**
      * Is the resource currently cached as scratch? This means it is cached, has a valid scratch
      * key, and does not have a content key.
      */
     bool isScratch() const {
         return !fResource->getContentKey().isValid() && fResource->fScratchKey.isValid() &&
-                this->isBudgeted();
+                fResource->resourcePriv().isBudgeted();
     }
 
-    /** 
-     * If this resource can be used as a scratch resource this returns a valid scratch key.
-     * Otherwise it returns a key for which isNullScratch is true. The resource may currently be
-     * used as a content resource rather than scratch. Check isScratch().
-     */
-    const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; }
-
-    /**
-     * If the resource has a scratch key, the key will be removed. Since scratch keys are installed
-     * at resource creation time, this means the resource will never again be used as scratch.
-     */
-    void removeScratchKey() const { fResource->removeScratchKey();  }
-
     /**
      * Is the resource object wrapping an externally allocated GPU resource?
      */
     bool isWrapped() const { return GrGpuResource::kWrapped_LifeCycle == fResource->fLifeCycle; }
-
-    /**
-     * Does the resource count against the resource budget?
-     */
-    bool isBudgeted() const {
-        bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle;
-        SkASSERT(ret || !fResource->getContentKey().isValid());
-        return ret;
-    }
-
-    /**
-     * If the resource is uncached make it cached. Has no effect on resources that are wrapped or
-     * already cached.
-     */
-    void makeBudgeted() { fResource->makeBudgeted(); }
-
-    /**
-     * If the resource is cached make it uncached. Has no effect on resources that are wrapped or
-     * already uncached. Furthermore, resources with content keys cannot be made unbudgeted.
-     */
-    void makeUnbudgeted() { fResource->makeUnbudgeted(); }
-
+ 
     /**
      * Called by the cache to delete the resource under normal circumstances.
      */
@@ -98,9 +55,8 @@
         }
     }
 
-private:
-    CacheAccess(GrGpuResource* resource) : fResource(resource) { }
-    CacheAccess(const CacheAccess& that) : fResource(that.fResource) { }
+    CacheAccess(GrGpuResource* resource) : fResource(resource) {}
+    CacheAccess(const CacheAccess& that) : fResource(that.fResource) {}
     CacheAccess& operator=(const CacheAccess&); // unimpl
 
     // No taking addresses of this type.
@@ -110,6 +66,8 @@
     GrGpuResource* fResource;
 
     friend class GrGpuResource; // to construct/copy this type.
+    friend class GrResourceCache; // to use this type
+    friend void test_unbudgeted_to_scratch(skiatest::Reporter* reporter); // for unit testing
 };
 
 inline GrGpuResource::CacheAccess GrGpuResource::cacheAccess() { return CacheAccess(this); }