C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}

NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
diff --git a/src/core/SkCoreBlitters.h b/src/core/SkCoreBlitters.h
index e6be38a..f4a5d6f 100644
--- a/src/core/SkCoreBlitters.h
+++ b/src/core/SkCoreBlitters.h
@@ -41,9 +41,9 @@
       *  Will create the context at the same location as the old one (this is safe
       *  because the shader itself is unchanged).
       */
-    bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE;
+    bool resetShaderContext(const SkShader::ContextRec&) override;
 
-    SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
+    SkShader::Context* getShaderContext() const override { return fShaderContext; }
 
 protected:
     uint32_t            fShaderFlags;
@@ -62,12 +62,12 @@
 class SkA8_Coverage_Blitter : public SkRasterBlitter {
 public:
     SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint);
-    void blitH(int x, int y, int width) SK_OVERRIDE;
-    void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE;
-    void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
-    void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
-    void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
-    const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
+    void blitH(int x, int y, int width) override;
+    void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
+    void blitV(int x, int y, int height, SkAlpha alpha) override;
+    void blitRect(int x, int y, int width, int height) override;
+    void blitMask(const SkMask&, const SkIRect&) override;
+    const SkBitmap* justAnOpaqueColor(uint32_t*) override;
 };
 
 class SkA8_Blitter : public SkRasterBlitter {
@@ -160,11 +160,11 @@
     SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
                             SkShader::Context* shaderContext);
     virtual ~SkARGB32_Shader_Blitter();
-    void blitH(int x, int y, int width) SK_OVERRIDE;
-    void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
-    void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
-    void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE;
-    void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
+    void blitH(int x, int y, int width) override;
+    void blitV(int x, int y, int height, SkAlpha alpha) override;
+    void blitRect(int x, int y, int width, int height) override;
+    void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) override;
+    void blitMask(const SkMask&, const SkIRect&) override;
 
 private:
     SkXfermode*         fXfermode;