| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/vk/GrVkUniformHandler.h" |
| |
| #include "src/gpu/GrTexture.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkPipelineStateBuilder.h" |
| #include "src/gpu/vk/GrVkTexture.h" |
| |
| // To determine whether a current offset is aligned, we can just 'and' the lowest bits with the |
| // alignment mask. A value of 0 means aligned, any other value is how many bytes past alignment we |
| // are. This works since all alignments are powers of 2. The mask is always (alignment - 1). |
| // This alignment mask will give correct alignments for using the std430 block layout. If you want |
| // the std140 alignment, you can use this, but then make sure if you have an array type it is |
| // aligned to 16 bytes (i.e. has mask of 0xF). |
| // These are designated in the Vulkan spec, section 14.5.4 "Offset and Stride Assignment". |
| // https://www.khronos.org/registry/vulkan/specs/1.0-wsi_extensions/html/vkspec.html#interfaces-resources-layout |
| static uint32_t grsltype_to_alignment_mask(GrSLType type) { |
| switch(type) { |
| case kByte_GrSLType: // fall through |
| case kUByte_GrSLType: |
| return 0x0; |
| case kByte2_GrSLType: // fall through |
| case kUByte2_GrSLType: |
| return 0x1; |
| case kByte3_GrSLType: // fall through |
| case kByte4_GrSLType: |
| case kUByte3_GrSLType: |
| case kUByte4_GrSLType: |
| return 0x3; |
| case kShort_GrSLType: // fall through |
| case kUShort_GrSLType: |
| return 0x1; |
| case kShort2_GrSLType: // fall through |
| case kUShort2_GrSLType: |
| return 0x3; |
| case kShort3_GrSLType: // fall through |
| case kShort4_GrSLType: |
| case kUShort3_GrSLType: |
| case kUShort4_GrSLType: |
| return 0x7; |
| case kInt_GrSLType: |
| case kUint_GrSLType: |
| return 0x3; |
| case kHalf_GrSLType: // fall through |
| case kFloat_GrSLType: |
| return 0x3; |
| case kHalf2_GrSLType: // fall through |
| case kFloat2_GrSLType: |
| return 0x7; |
| case kHalf3_GrSLType: // fall through |
| case kFloat3_GrSLType: |
| return 0xF; |
| case kHalf4_GrSLType: // fall through |
| case kFloat4_GrSLType: |
| return 0xF; |
| case kUint2_GrSLType: |
| return 0x7; |
| case kInt2_GrSLType: |
| return 0x7; |
| case kInt3_GrSLType: |
| return 0xF; |
| case kInt4_GrSLType: |
| return 0xF; |
| case kHalf2x2_GrSLType: // fall through |
| case kFloat2x2_GrSLType: |
| return 0x7; |
| case kHalf3x3_GrSLType: // fall through |
| case kFloat3x3_GrSLType: |
| return 0xF; |
| case kHalf4x4_GrSLType: // fall through |
| case kFloat4x4_GrSLType: |
| return 0xF; |
| |
| // This query is only valid for certain types. |
| case kVoid_GrSLType: |
| case kBool_GrSLType: |
| case kTexture2DSampler_GrSLType: |
| case kTextureExternalSampler_GrSLType: |
| case kTexture2DRectSampler_GrSLType: |
| case kSampler_GrSLType: |
| case kTexture2D_GrSLType: |
| case kInput_GrSLType: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| /** Returns the size in bytes taken up in vulkanbuffers for GrSLTypes. */ |
| static inline uint32_t grsltype_to_vk_size(GrSLType type) { |
| switch(type) { |
| case kByte_GrSLType: |
| return sizeof(int8_t); |
| case kByte2_GrSLType: |
| return 2 * sizeof(int8_t); |
| case kByte3_GrSLType: |
| return 3 * sizeof(int8_t); |
| case kByte4_GrSLType: |
| return 4 * sizeof(int8_t); |
| case kUByte_GrSLType: |
| return sizeof(uint8_t); |
| case kUByte2_GrSLType: |
| return 2 * sizeof(uint8_t); |
| case kUByte3_GrSLType: |
| return 3 * sizeof(uint8_t); |
| case kUByte4_GrSLType: |
| return 4 * sizeof(uint8_t); |
| case kShort_GrSLType: |
| return sizeof(int16_t); |
| case kShort2_GrSLType: |
| return 2 * sizeof(int16_t); |
| case kShort3_GrSLType: |
| return 3 * sizeof(int16_t); |
| case kShort4_GrSLType: |
| return 4 * sizeof(int16_t); |
| case kUShort_GrSLType: |
| return sizeof(uint16_t); |
| case kUShort2_GrSLType: |
| return 2 * sizeof(uint16_t); |
| case kUShort3_GrSLType: |
| return 3 * sizeof(uint16_t); |
| case kUShort4_GrSLType: |
| return 4 * sizeof(uint16_t); |
| case kInt_GrSLType: |
| return sizeof(int32_t); |
| case kUint_GrSLType: |
| return sizeof(int32_t); |
| case kHalf_GrSLType: // fall through |
| case kFloat_GrSLType: |
| return sizeof(float); |
| case kHalf2_GrSLType: // fall through |
| case kFloat2_GrSLType: |
| return 2 * sizeof(float); |
| case kHalf3_GrSLType: // fall through |
| case kFloat3_GrSLType: |
| return 3 * sizeof(float); |
| case kHalf4_GrSLType: // fall through |
| case kFloat4_GrSLType: |
| return 4 * sizeof(float); |
| case kUint2_GrSLType: |
| return 2 * sizeof(uint32_t); |
| case kInt2_GrSLType: |
| return 2 * sizeof(int32_t); |
| case kInt3_GrSLType: |
| return 3 * sizeof(int32_t); |
| case kInt4_GrSLType: |
| return 4 * sizeof(int32_t); |
| case kHalf2x2_GrSLType: // fall through |
| case kFloat2x2_GrSLType: |
| //TODO: this will be 4 * szof(float) on std430. |
| return 8 * sizeof(float); |
| case kHalf3x3_GrSLType: // fall through |
| case kFloat3x3_GrSLType: |
| return 12 * sizeof(float); |
| case kHalf4x4_GrSLType: // fall through |
| case kFloat4x4_GrSLType: |
| return 16 * sizeof(float); |
| |
| // This query is only valid for certain types. |
| case kVoid_GrSLType: |
| case kBool_GrSLType: |
| case kTexture2DSampler_GrSLType: |
| case kTextureExternalSampler_GrSLType: |
| case kTexture2DRectSampler_GrSLType: |
| case kSampler_GrSLType: |
| case kTexture2D_GrSLType: |
| case kInput_GrSLType: |
| break; |
| } |
| SK_ABORT("Unexpected type"); |
| } |
| |
| |
| // Given the current offset into the ubo, calculate the offset for the uniform we're trying to add |
| // taking into consideration all alignment requirements. The uniformOffset is set to the offset for |
| // the new uniform, and currentOffset is updated to be the offset to the end of the new uniform. |
| static uint32_t get_ubo_aligned_offset(uint32_t* currentOffset, |
| GrSLType type, |
| int arrayCount) { |
| uint32_t alignmentMask = grsltype_to_alignment_mask(type); |
| // We want to use the std140 layout here, so we must make arrays align to 16 bytes. |
| if (arrayCount || type == kFloat2x2_GrSLType) { |
| alignmentMask = 0xF; |
| } |
| uint32_t offsetDiff = *currentOffset & alignmentMask; |
| if (offsetDiff != 0) { |
| offsetDiff = alignmentMask - offsetDiff + 1; |
| } |
| int32_t uniformOffset = *currentOffset + offsetDiff; |
| SkASSERT(sizeof(float) == 4); |
| if (arrayCount) { |
| uint32_t elementSize = std::max<uint32_t>(16, grsltype_to_vk_size(type)); |
| SkASSERT(0 == (elementSize & 0xF)); |
| *currentOffset = uniformOffset + elementSize * arrayCount; |
| } else { |
| *currentOffset = uniformOffset + grsltype_to_vk_size(type); |
| } |
| return uniformOffset; |
| } |
| |
| GrVkUniformHandler::~GrVkUniformHandler() { |
| for (VkUniformInfo& sampler : fSamplers.items()) { |
| if (sampler.fImmutableSampler) { |
| sampler.fImmutableSampler->unref(); |
| sampler.fImmutableSampler = nullptr; |
| } |
| } |
| } |
| |
| GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( |
| const GrFragmentProcessor* owner, |
| uint32_t visibility, |
| GrSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) { |
| SkASSERT(name && strlen(name)); |
| SkASSERT(GrSLTypeIsFloatType(type)); |
| |
| // TODO this is a bit hacky, lets think of a better way. Basically we need to be able to use |
| // the uniform view matrix name in the GP, and the GP is immutable so it has to tell the PB |
| // exactly what name it wants to use for the uniform view matrix. If we prefix anythings, then |
| // the names will mismatch. I think the correct solution is to have all GPs which need the |
| // uniform view matrix, they should upload the view matrix in their setData along with regular |
| // uniforms. |
| SkString resolvedName; |
| char prefix = 'u'; |
| if ('u' == name[0] || !strncmp(name, GR_NO_MANGLE_PREFIX, strlen(GR_NO_MANGLE_PREFIX))) { |
| prefix = '\0'; |
| } |
| fProgramBuilder->nameVariable(&resolvedName, prefix, name, mangleName); |
| |
| uint32_t offset = get_ubo_aligned_offset(&fCurrentUBOOffset, type, arrayCount); |
| SkString layoutQualifier; |
| layoutQualifier.appendf("offset=%d", offset); |
| |
| VkUniformInfo& uni = fUniforms.push_back(VkUniformInfo{ |
| { |
| GrShaderVar{std::move(resolvedName), type, GrShaderVar::TypeModifier::None, arrayCount, |
| std::move(layoutQualifier), SkString()}, |
| visibility, owner, SkString(name) |
| }, |
| offset, nullptr |
| }); |
| |
| if (outName) { |
| *outName = uni.fVariable.c_str(); |
| } |
| |
| return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); |
| } |
| |
| GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( |
| const GrBackendFormat& backendFormat, GrSamplerState state, const GrSwizzle& swizzle, |
| const char* name, const GrShaderCaps* shaderCaps) { |
| SkASSERT(name && strlen(name)); |
| |
| SkString mangleName; |
| const char prefix = 'u'; |
| fProgramBuilder->nameVariable(&mangleName, prefix, name, true); |
| |
| SkString layoutQualifier; |
| layoutQualifier.appendf("set=%d, binding=%d", kSamplerDescSet, fSamplers.count()); |
| |
| VkUniformInfo& info = fSamplers.push_back(VkUniformInfo{ |
| { |
| GrShaderVar{std::move(mangleName), |
| GrSLCombinedSamplerTypeForTextureType(backendFormat.textureType()), |
| GrShaderVar::TypeModifier::Uniform, GrShaderVar::kNonArray, |
| std::move(layoutQualifier), SkString()}, |
| kFragment_GrShaderFlag, nullptr, SkString(name) |
| }, |
| 0, nullptr |
| }); |
| |
| // Check if we are dealing with an external texture and store the needed information if so. |
| auto ycbcrInfo = backendFormat.getVkYcbcrConversionInfo(); |
| if (ycbcrInfo && ycbcrInfo->isValid()) { |
| GrVkGpu* gpu = static_cast<GrVkPipelineStateBuilder*>(fProgramBuilder)->gpu(); |
| info.fImmutableSampler = gpu->resourceProvider().findOrCreateCompatibleSampler( |
| state, *ycbcrInfo); |
| SkASSERT(info.fImmutableSampler); |
| } |
| |
| fSamplerSwizzles.push_back(swizzle); |
| SkASSERT(fSamplerSwizzles.count() == fSamplers.count()); |
| return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); |
| } |
| |
| GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, |
| const char* name) { |
| SkASSERT(name && strlen(name)); |
| SkASSERT(fInputUniform.fVariable.getType() == kVoid_GrSLType); |
| |
| SkString mangleName; |
| const char prefix = 'u'; |
| fProgramBuilder->nameVariable(&mangleName, prefix, name, true); |
| |
| SkString layoutQualifier; |
| layoutQualifier.appendf("input_attachment_index=%d, set=%d, binding=%d", |
| kDstInputAttachmentIndex, kInputDescSet, kInputBinding); |
| |
| fInputUniform = { |
| GrShaderVar{std::move(mangleName), kInput_GrSLType, GrShaderVar::TypeModifier::Uniform, |
| GrShaderVar::kNonArray, std::move(layoutQualifier), SkString()}, |
| kFragment_GrShaderFlag, nullptr, SkString(name)}; |
| fInputSwizzle = swizzle; |
| return GrGLSLUniformHandler::SamplerHandle(0); |
| } |
| |
| void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { |
| for (const VkUniformInfo& sampler : fSamplers.items()) { |
| SkASSERT(sampler.fVariable.getType() == kTexture2DSampler_GrSLType || |
| sampler.fVariable.getType() == kTextureExternalSampler_GrSLType); |
| if (visibility == sampler.fVisibility) { |
| sampler.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| if (fInputUniform.fVariable.getType() == kInput_GrSLType) { |
| if (visibility == fInputUniform.fVisibility) { |
| SkASSERT(visibility == kFragment_GrShaderFlag); |
| fInputUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| #ifdef SK_DEBUG |
| bool firstOffsetCheck = false; |
| for (const VkUniformInfo& localUniform : fUniforms.items()) { |
| if (!firstOffsetCheck) { |
| // Check to make sure we are starting our offset at 0 so the offset qualifier we |
| // set on each variable in the uniform block is valid. |
| SkASSERT(0 == localUniform.fUBOffset); |
| firstOffsetCheck = true; |
| } |
| } |
| #endif |
| |
| SkString uniformsString; |
| for (const VkUniformInfo& localUniform : fUniforms.items()) { |
| if (visibility & localUniform.fVisibility) { |
| if (GrSLTypeIsFloatType(localUniform.fVariable.getType())) { |
| localUniform.fVariable.appendDecl(fProgramBuilder->shaderCaps(), &uniformsString); |
| uniformsString.append(";\n"); |
| } |
| } |
| } |
| |
| if (!uniformsString.isEmpty()) { |
| out->appendf("layout (set=%d, binding=%d) uniform uniformBuffer\n{\n", |
| kUniformBufferDescSet, kUniformBinding); |
| out->appendf("%s\n};\n", uniformsString.c_str()); |
| } |
| } |
| |
| uint32_t GrVkUniformHandler::getRTHeightOffset() const { |
| uint32_t currentOffset = fCurrentUBOOffset; |
| return get_ubo_aligned_offset(¤tOffset, kFloat_GrSLType, 0); |
| } |