Make remaining GrOp derived classes be skgpu::v1 only

I will follow up with a CL actually moving the newly V1-only files to their final homes and adding namespaces.

Bug: skia:11837
Change-Id: I0fed1a802ae93a4357c53cde2b665ad6ddb49a6f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/418996
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/GrDrawingManager.cpp b/src/gpu/GrDrawingManager.cpp
index bf034f7..9298588 100644
--- a/src/gpu/GrDrawingManager.cpp
+++ b/src/gpu/GrDrawingManager.cpp
@@ -43,8 +43,8 @@
 #include "src/gpu/text/GrSDFTControl.h"
 #include "src/image/SkSurface_Gpu.h"
 
-#include "src/gpu/GrOpsTask.h"
 #if SK_GPU_V1
+#include "src/gpu/GrOpsTask.h"
 #include "src/gpu/GrSoftwarePathRenderer.h"
 #endif
 
@@ -370,7 +370,7 @@
         return;
     }
 
-#ifdef SK_DEBUG
+#if SK_GPU_V1 && defined(SK_DEBUG)
     // This block checks for any unnecessary splits in the opsTasks. If two sequential opsTasks
     // could have merged it means the opsTask was artificially split.
     if (!fDAG.empty()) {
@@ -427,6 +427,7 @@
     int newCount = 0;
     for (int i = 0; i < fDAG.count(); i++) {
         sk_sp<GrRenderTask>& task = fDAG[i];
+#if SK_GPU_V1
         if (auto opsTask = task->asOpsTask()) {
             size_t remaining = fDAG.size() - i - 1;
             SkSpan<sk_sp<GrRenderTask>> nextTasks{fDAG.end() - remaining, remaining};
@@ -436,6 +437,7 @@
             }
             i += removeCount;
         }
+#endif
         fDAG[newCount++] = std::move(task);
     }
     fDAG.resize_back(newCount);
@@ -608,6 +610,7 @@
                                      SkIPoint offset) {
     SkDEBUGCODE(this->validate());
 
+#if SK_GPU_V1
     if (fActiveOpsTask) {
         // This is a temporary fix for the partial-MDB world. In that world we're not
         // reordering so ops that (in the single opsTask world) would've just glommed onto the
@@ -616,6 +619,7 @@
         fActiveOpsTask->makeClosed(fContext);
         fActiveOpsTask = nullptr;
     }
+#endif
 
     // Propagate the DDL proxy's state information to the replay target.
     if (ddl->priv().targetProxy()->isMSAADirty()) {
@@ -646,6 +650,7 @@
 
 #ifdef SK_DEBUG
 void GrDrawingManager::validate() const {
+#if SK_GPU_V1
     if (fActiveOpsTask) {
         SkASSERT(!fDAG.empty());
         SkASSERT(!fActiveOpsTask->isClosed());
@@ -676,10 +681,12 @@
     } else {
         SkASSERT(fActiveOpsTask == nullptr);
     }
+#endif // SK_GPU_V1
 }
-#endif
+#endif // SK_DEBUG
 
 void GrDrawingManager::closeActiveOpsTask() {
+#if SK_GPU_V1
     if (fActiveOpsTask) {
         // This is a temporary fix for the partial-MDB world. In that world we're not
         // reordering so ops that (in the single opsTask world) would've just glommed onto the
@@ -688,8 +695,10 @@
         fActiveOpsTask->makeClosed(fContext);
         fActiveOpsTask = nullptr;
     }
+#endif
 }
 
+#if SK_GPU_V1
 sk_sp<GrOpsTask> GrDrawingManager::newOpsTask(GrSurfaceProxyView surfaceView,
                                               sk_sp<GrArenas> arenas,
                                               bool flushTimeOpsTask) {
@@ -742,6 +751,7 @@
 
     SkDEBUGCODE(this->validate());
 }
+#endif // SK_GPU_V1
 
 GrTextureResolveRenderTask* GrDrawingManager::newTextureResolveRenderTask(const GrCaps& caps) {
     // Unlike in the "new opsTask" case, we do not want to close the active opsTask, nor (if we are
@@ -767,6 +777,7 @@
                                                                     std::move(semaphores),
                                                                     numSemaphores);
 
+#if SK_GPU_V1
     if (fActiveOpsTask && (fActiveOpsTask->target(0) == proxy.get())) {
         SkASSERT(this->getLastRenderTask(proxy.get()) == fActiveOpsTask);
         this->insertTaskBeforeLast(waitTask);
@@ -784,7 +795,9 @@
         // get a circular self dependency of waitTask on waitTask.
         waitTask->addDependenciesFromOtherTask(fActiveOpsTask);
         fActiveOpsTask->addDependency(waitTask.get());
-    } else {
+    } else
+#endif
+    {
         // In this case we just close the previous RenderTask and start and append the waitTask
         // to the DAG. Since it is the last task now we call setLastRenderTask on the proxy. If
         // there is a lastTask on the proxy we make waitTask depend on that task. This