Reland x3 "Drawing YUVA images does not flatten for bicubic."
Fixes:
Workaround GL_ALPHA texture issue in GM.
Don't crash in GM on null image.
Snap both coords in 1D bicubic (restores old behavior).
This reverts commit 97c98f95962aa6d053bbbd69b97944ea158acb35.
Change-Id: I14bf0f8c6acf87cac0a13b9166fac73a2f3520b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278862
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
diff --git a/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp b/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
index daf7eb9..fbab6e1 100644
--- a/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
+++ b/src/gpu/effects/generated/GrDeviceSpaceEffect.cpp
@@ -61,11 +61,11 @@
#if GR_TEST_UTILS
std::unique_ptr<GrFragmentProcessor> GrDeviceSpaceEffect::TestCreate(GrProcessorTestData* d) {
std::unique_ptr<GrFragmentProcessor> fp;
- // We have a restriction that explicit coords only work for FPs with exactly one
+ // We have a restriction that explicit coords only work for FPs with zero or one
// coord transform.
do {
fp = GrProcessorUnitTest::MakeChildFP(d);
- } while (fp->numCoordTransforms() != 1);
+ } while (fp->numCoordTransforms() > 1);
return GrDeviceSpaceEffect::Make(std::move(fp));
}
#endif