commit | 368ea4f99edbfc7f62b4959767dbdadc1f36a482 | [log] [tgz] |
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author | Brian Salomon <bsalomon@google.com> | Thu Mar 14 00:26:15 2019 +0000 |
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | Thu Mar 14 00:26:24 2019 +0000 |
tree | 87d79e7e32ab504148a0caf280b263e8e05b5eff | |
parent | a4bbe1431a47a9f6d990bf6a910414e63404f04b [diff] |
Revert "Try to avoid vertex colors in Texture/FillRect ops when possible." This reverts commit e0b989e5e3ab64f3585fe1bf0228e964dad0678c. Reason for revert: gms Original change's description: > Try to avoid vertex colors in Texture/FillRect ops when possible. > > Avoids unnecessary fragment shader color multiplication. > > Change-Id: I353d3ca91824ce20c9e9af1c5c84ab9953ddd8ab > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201004 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Michael Ludwig <michaelludwig@google.com> TBR=bsalomon@google.com,michaelludwig@google.com Change-Id: I42b37e50c1c0185d8f8a52984c9350464004880e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201081 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>