Use sk_sp text blob APIs
SkTextBlobBuilder::build() -> make()
SkAutoTUnref<const SkTextBlob> -> sk_sp<SkTextBlob>
drawTextBlob(const SkTextBlob*) -> drawTextBlob(const sk_sp<SkTextBlob>&)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335493005
Review-Url: https://codereview.chromium.org/2335493005
diff --git a/gm/textblobshader.cpp b/gm/textblobshader.cpp
index bb0e03c..acb6436 100644
--- a/gm/textblobshader.cpp
+++ b/gm/textblobshader.cpp
@@ -56,7 +56,7 @@
run->pos[i * 2 + 1] = 150 + 5 * sinf((float)i * 8 / glyphCount);
}
- fBlob.reset(builder.build());
+ fBlob = builder.make();
SkColor colors[2];
colors[0] = SK_ColorRED;
@@ -102,9 +102,9 @@
}
private:
- SkTDArray<uint16_t> fGlyphs;
- SkAutoTUnref<const SkTextBlob> fBlob;
- sk_sp<SkShader> fShader;
+ SkTDArray<uint16_t> fGlyphs;
+ sk_sp<SkTextBlob> fBlob;
+ sk_sp<SkShader> fShader;
typedef skiagm::GM INHERITED;
};