Use sk_sp text blob APIs
SkTextBlobBuilder::build() -> make()
SkAutoTUnref<const SkTextBlob> -> sk_sp<SkTextBlob>
drawTextBlob(const SkTextBlob*) -> drawTextBlob(const sk_sp<SkTextBlob>&)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2335493005
Review-Url: https://codereview.chromium.org/2335493005
diff --git a/gm/textblobuseaftergpufree.cpp b/gm/textblobuseaftergpufree.cpp
index c104e9b..44fd854 100644
--- a/gm/textblobuseaftergpufree.cpp
+++ b/gm/textblobuseaftergpufree.cpp
@@ -47,18 +47,18 @@
sk_tool_utils::add_to_text_blob(&builder, text, paint, 10, 10);
- SkAutoTUnref<const SkTextBlob> blob(builder.build());
+ sk_sp<SkTextBlob> blob(builder.make());
// draw textblob
SkRect rect = SkRect::MakeLTRB(0.f, 0.f, SkIntToScalar(kWidth), kHeight / 2.f);
SkPaint rectPaint;
rectPaint.setColor(0xffffffff);
canvas->drawRect(rect, rectPaint);
- canvas->drawTextBlob(blob.get(), 10, 50, paint);
+ canvas->drawTextBlob(blob, 10, 50, paint);
// This text should look fine
canvas->getGrContext()->freeGpuResources();
- canvas->drawTextBlob(blob.get(), 10, 150, paint);
+ canvas->drawTextBlob(blob, 10, 150, paint);
}
private: