Remove GrMesh::setVertexData

Fuses the relevant functionality into the set() calls.

Change-Id: I3a764219425c35967942366c60a6b9ee6ec48e11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index 0048d84..76724ff 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -837,8 +837,8 @@
             for (int j = 0; j < draws.count(); ++j) {
                 const Draw& draw = draws[j];
                 meshes[j].setIndexed(indexBuffer, draw.fIndexCnt, firstIndex, 0,
-                                     draw.fVertexCnt - 1, GrPrimitiveRestart::kNo);
-                meshes[j].setVertexData(vertexBuffer, firstVertex);
+                                     draw.fVertexCnt - 1, GrPrimitiveRestart::kNo, vertexBuffer,
+                                     firstVertex);
                 firstIndex += draw.fIndexCnt;
                 firstVertex += draw.fVertexCnt;
             }