| #include "DMGpuTask.h" |
| |
| #include "DMComparisonTask.h" |
| #include "DMUtil.h" |
| #include "DMWriteTask.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkGpuDevice.h" |
| #include "SkTLS.h" |
| |
| namespace DM { |
| |
| GpuTask::GpuTask(const char* name, |
| Reporter* reporter, |
| TaskRunner* taskRunner, |
| const skiagm::ExpectationsSource& expectations, |
| skiagm::GMRegistry::Factory gmFactory, |
| SkBitmap::Config config, |
| GrContextFactory::GLContextType contextType, |
| int sampleCount) |
| : Task(reporter, taskRunner) |
| , fGM(gmFactory(NULL)) |
| , fName(UnderJoin(fGM->shortName(), name)) |
| , fExpectations(expectations.get(Png(fName).c_str())) |
| , fConfig(config) |
| , fContextType(contextType) |
| , fSampleCount(sampleCount) |
| {} |
| |
| static void* new_gr_context_factory() { |
| return SkNEW(GrContextFactory); |
| } |
| |
| static void delete_gr_context_factory(void* factory) { |
| SkDELETE((GrContextFactory*) factory); |
| } |
| |
| static GrContextFactory* get_gr_factory() { |
| return reinterpret_cast<GrContextFactory*>(SkTLS::Get(&new_gr_context_factory, |
| &delete_gr_context_factory)); |
| } |
| |
| void GpuTask::draw() { |
| GrContext* gr = get_gr_factory()->get(fContextType); // Will be owned by device. |
| SkGpuDevice device(gr, |
| fConfig, |
| SkScalarCeilToInt(fGM->width()), |
| SkScalarCeilToInt(fGM->height()), |
| fSampleCount); |
| SkCanvas canvas(&device); |
| |
| canvas.concat(fGM->getInitialTransform()); |
| fGM->draw(&canvas); |
| canvas.flush(); |
| |
| SkBitmap bitmap; |
| bitmap.setConfig(fConfig, SkScalarCeilToInt(fGM->width()), SkScalarCeilToInt(fGM->height())); |
| canvas.readPixels(&bitmap, 0, 0); |
| |
| // We offload checksum comparison to the main CPU threadpool. |
| // This cuts run time by about 30%. |
| this->spawnChild(SkNEW_ARGS(ComparisonTask, (*this, fExpectations, bitmap))); |
| this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap))); |
| } |
| |
| bool GpuTask::shouldSkip() const { |
| return SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag); |
| } |
| |
| } // namespace DM |