CCPR: Rename GrCCPR* -> GrCC*

Also runs clang-format on the files that don't have special shader
builder styling.

Bug: skia:
Change-Id: I4a67569a7c8472acfb9200644c913844a92e3b2d
Reviewed-on: https://skia-review.googlesource.com/92083
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/GrProcessor.h b/src/gpu/GrProcessor.h
index aac22f3..9fae1b0 100644
--- a/src/gpu/GrProcessor.h
+++ b/src/gpu/GrProcessor.h
@@ -67,7 +67,6 @@
     enum ClassID {
         kBigKeyProcessor_ClassID,
         kBlockInputFragmentProcessor_ClassID,
-        kCCPRClipProcessor_ClassID,
         kCircleGeometryProcessor_ClassID,
         kCircularRRectEffect_ClassID,
         kColorMatrixEffect_ClassID,
@@ -91,8 +90,9 @@
         kGrBicubicEffect_ClassID,
         kGrBitmapTextGeoProc_ClassID,
         kGrBlurredEdgeFragmentProcessor_ClassID,
-        kGrCCPRCoverageProcessor_ClassID,
-        kGrCCPRPathProcessor_ClassID,
+        kGrCCClipProcessor_ClassID,
+        kGrCCCoverageProcessor_ClassID,
+        kGrCCPathProcessor_ClassID,
         kGrCircleBlurFragmentProcessor_ClassID,
         kGrCircleEffect_ClassID,
         kGrColorSpaceXformEffect_ClassID,
diff --git a/src/gpu/GrRenderTargetContext.h b/src/gpu/GrRenderTargetContext.h
index 902c488..6215262 100644
--- a/src/gpu/GrRenderTargetContext.h
+++ b/src/gpu/GrRenderTargetContext.h
@@ -409,7 +409,7 @@
     friend class GrMSAAPathRenderer;                 // for access to add[Mesh]DrawOp
     friend class GrStencilAndCoverPathRenderer;      // for access to add[Mesh]DrawOp
     friend class GrTessellatingPathRenderer;         // for access to add[Mesh]DrawOp
-    friend class GrCCPRAtlas;                        // for access to addDrawOp
+    friend class GrCCAtlas;                          // for access to addDrawOp
     friend class GrCoverageCountingPathRenderer;     // for access to addDrawOp
     // for a unit test
     friend void test_draw_op(GrRenderTargetContext*, std::unique_ptr<GrFragmentProcessor>,
diff --git a/src/gpu/ccpr/GrCCPRAtlas.cpp b/src/gpu/ccpr/GrCCAtlas.cpp
similarity index 79%
rename from src/gpu/ccpr/GrCCPRAtlas.cpp
rename to src/gpu/ccpr/GrCCAtlas.cpp
index 497241d..055382c 100644
--- a/src/gpu/ccpr/GrCCPRAtlas.cpp
+++ b/src/gpu/ccpr/GrCCAtlas.cpp
@@ -5,24 +5,22 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRAtlas.h"
+#include "GrCCAtlas.h"
 
-#include "GrOnFlushResourceProvider.h"
 #include "GrClip.h"
+#include "GrOnFlushResourceProvider.h"
 #include "GrRectanizer_skyline.h"
-#include "GrTextureProxy.h"
 #include "GrRenderTargetContext.h"
+#include "GrTextureProxy.h"
 #include "SkMakeUnique.h"
 #include "SkMathPriv.h"
-#include "ccpr/GrCCPRCoverageProcessor.h"
+#include "ccpr/GrCCCoverageProcessor.h"
 #include "ops/GrDrawOp.h"
 
-class GrCCPRAtlas::Node {
+class GrCCAtlas::Node {
 public:
     Node(std::unique_ptr<Node> previous, int l, int t, int r, int b)
-            : fPrevious(std::move(previous))
-            , fX(l), fY(t)
-            , fRectanizer(r - l, b - t) {}
+            : fPrevious(std::move(previous)), fX(l), fY(t), fRectanizer(r - l, b - t) {}
 
     Node* previous() const { return fPrevious.get(); }
 
@@ -38,14 +36,13 @@
     }
 
 private:
-    const std::unique_ptr<Node>   fPrevious;
-    const int                     fX, fY;
-    GrRectanizerSkyline           fRectanizer;
+    const std::unique_ptr<Node> fPrevious;
+    const int fX, fY;
+    GrRectanizerSkyline fRectanizer;
 };
 
-GrCCPRAtlas::GrCCPRAtlas(const GrCaps& caps, int minWidth, int minHeight)
-        : fMaxAtlasSize(caps.maxRenderTargetSize())
-        , fDrawBounds{0, 0} {
+GrCCAtlas::GrCCAtlas(const GrCaps& caps, int minWidth, int minHeight)
+        : fMaxAtlasSize(caps.maxRenderTargetSize()), fDrawBounds{0, 0} {
     SkASSERT(fMaxAtlasSize <= caps.maxTextureSize());
     SkASSERT(SkTMax(minWidth, minHeight) <= fMaxAtlasSize);
     int initialSize = GrNextPow2(SkTMax(minWidth, minHeight));
@@ -55,10 +52,9 @@
     fTopNode = skstd::make_unique<Node>(nullptr, 0, 0, initialSize, initialSize);
 }
 
-GrCCPRAtlas::~GrCCPRAtlas() {
-}
+GrCCAtlas::~GrCCAtlas() {}
 
-bool GrCCPRAtlas::addRect(int w, int h, SkIPoint16* loc) {
+bool GrCCAtlas::addRect(int w, int h, SkIPoint16* loc) {
     // This can't be called anymore once finalize() has been called.
     SkASSERT(!fTextureProxy);
 
@@ -71,7 +67,7 @@
     return true;
 }
 
-bool GrCCPRAtlas::internalPlaceRect(int w, int h, SkIPoint16* loc) {
+bool GrCCAtlas::internalPlaceRect(int w, int h, SkIPoint16* loc) {
     SkASSERT(SkTMax(w, h) < fMaxAtlasSize);
 
     for (Node* node = fTopNode.get(); node; node = node->previous()) {
@@ -100,8 +96,8 @@
     return true;
 }
 
-sk_sp<GrRenderTargetContext> GrCCPRAtlas::finalize(GrOnFlushResourceProvider* onFlushRP,
-                                                   std::unique_ptr<GrDrawOp> atlasOp) {
+sk_sp<GrRenderTargetContext> GrCCAtlas::finalize(
+        GrOnFlushResourceProvider* onFlushRP, std::unique_ptr<GrDrawOp> atlasOp) {
     SkASSERT(!fTextureProxy);
 
     GrSurfaceDesc desc;
diff --git a/src/gpu/ccpr/GrCCAtlas.h b/src/gpu/ccpr/GrCCAtlas.h
new file mode 100644
index 0000000..bf17c05
--- /dev/null
+++ b/src/gpu/ccpr/GrCCAtlas.h
@@ -0,0 +1,56 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrCCAtlas_DEFINED
+#define GrCCAtlas_DEFINED
+
+#include "SkRefCnt.h"
+#include "SkSize.h"
+
+class GrCaps;
+class GrDrawOp;
+class GrOnFlushResourceProvider;
+class GrRenderTargetContext;
+class GrTextureProxy;
+struct SkIPoint16;
+
+/**
+ * This class implements a dynamic size GrRectanizer that grows until it reaches the implementation-
+ * dependent max texture size. When finalized, it also creates and stores a GrTextureProxy for the
+ * underlying atlas.
+ */
+class GrCCAtlas {
+public:
+    static constexpr int kMinSize = 1024;
+
+    GrCCAtlas(const GrCaps&, int minWidth, int minHeight);
+    ~GrCCAtlas();
+
+    bool addRect(int devWidth, int devHeight, SkIPoint16* loc);
+    const SkISize& drawBounds() { return fDrawBounds; }
+
+    sk_sp<GrRenderTargetContext> SK_WARN_UNUSED_RESULT
+    finalize(GrOnFlushResourceProvider*, std::unique_ptr<GrDrawOp> atlasOp);
+
+    GrTextureProxy* textureProxy() const { return fTextureProxy.get(); }
+
+private:
+    class Node;
+
+    bool internalPlaceRect(int w, int h, SkIPoint16* loc);
+
+    const int fMaxAtlasSize;
+
+    int fWidth;
+    int fHeight;
+    SkISize fDrawBounds;
+    std::unique_ptr<Node> fTopNode;
+
+    sk_sp<GrTextureProxy> fTextureProxy;
+};
+
+#endif
diff --git a/src/gpu/ccpr/GrCCPRClipProcessor.cpp b/src/gpu/ccpr/GrCCClipProcessor.cpp
similarity index 80%
rename from src/gpu/ccpr/GrCCPRClipProcessor.cpp
rename to src/gpu/ccpr/GrCCClipProcessor.cpp
index 7edcf92..4a3b7a5 100644
--- a/src/gpu/ccpr/GrCCPRClipProcessor.cpp
+++ b/src/gpu/ccpr/GrCCClipProcessor.cpp
@@ -5,7 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRClipProcessor.h"
+#include "GrCCClipProcessor.h"
 
 #include "GrTexture.h"
 #include "GrTextureProxy.h"
@@ -13,9 +13,9 @@
 #include "glsl/GrGLSLFragmentProcessor.h"
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 
-GrCCPRClipProcessor::GrCCPRClipProcessor(const ClipPath* clipPath, MustCheckBounds mustCheckBounds,
+GrCCClipProcessor::GrCCClipProcessor(const ClipPath* clipPath, MustCheckBounds mustCheckBounds,
                                          SkPath::FillType overrideFillType)
-        : INHERITED(kCCPRClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
+        : INHERITED(kGrCCClipProcessor_ClassID, kCompatibleWithCoverageAsAlpha_OptimizationFlag)
         , fClipPath(clipPath)
         , fMustCheckBounds((bool)mustCheckBounds)
         , fOverrideFillType(overrideFillType)
@@ -24,18 +24,17 @@
     this->addTextureSampler(&fAtlasAccess);
 }
 
-std::unique_ptr<GrFragmentProcessor> GrCCPRClipProcessor::clone() const {
-    return skstd::make_unique<GrCCPRClipProcessor>(fClipPath, MustCheckBounds(fMustCheckBounds),
+std::unique_ptr<GrFragmentProcessor> GrCCClipProcessor::clone() const {
+    return skstd::make_unique<GrCCClipProcessor>(fClipPath, MustCheckBounds(fMustCheckBounds),
                                                    fOverrideFillType);
 }
 
-void GrCCPRClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&,
-                                                GrProcessorKeyBuilder* b) const {
+void GrCCClipProcessor::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
     b->add32((fOverrideFillType << 1) | (int)fMustCheckBounds);
 }
 
-bool GrCCPRClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
-    const GrCCPRClipProcessor& that = fp.cast<GrCCPRClipProcessor>();
+bool GrCCClipProcessor::onIsEqual(const GrFragmentProcessor& fp) const {
+    const GrCCClipProcessor& that = fp.cast<GrCCClipProcessor>();
     // Each ClipPath path has a unique atlas proxy, so hasSameSamplersAndAccesses should have
     // already weeded out FPs with different ClipPaths.
     SkASSERT(that.fClipPath->deviceSpacePath().getGenerationID() ==
@@ -43,10 +42,10 @@
     return that.fOverrideFillType == fOverrideFillType;
 }
 
-class GrCCPRClipProcessor::Impl : public GrGLSLFragmentProcessor {
+class GrCCClipProcessor::Impl : public GrGLSLFragmentProcessor {
 public:
     void emitCode(EmitArgs& args) override {
-        const GrCCPRClipProcessor& proc = args.fFp.cast<GrCCPRClipProcessor>();
+        const GrCCClipProcessor& proc = args.fFp.cast<GrCCClipProcessor>();
         GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
         GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
 
@@ -93,7 +92,7 @@
 
     void onSetData(const GrGLSLProgramDataManager& pdman,
                    const GrFragmentProcessor& fp) override {
-        const GrCCPRClipProcessor& proc = fp.cast<GrCCPRClipProcessor>();
+        const GrCCClipProcessor& proc = fp.cast<GrCCClipProcessor>();
         if (proc.fMustCheckBounds) {
             const SkRect pathIBounds = SkRect::Make(proc.fClipPath->pathDevIBounds());
             pdman.set4f(fPathIBoundsUniform, pathIBounds.left(), pathIBounds.top(),
@@ -109,6 +108,6 @@
     UniformHandle fAtlasTransformUniform;
 };
 
-GrGLSLFragmentProcessor* GrCCPRClipProcessor::onCreateGLSLInstance() const {
+GrGLSLFragmentProcessor* GrCCClipProcessor::onCreateGLSLInstance() const {
     return new Impl();
 }
diff --git a/src/gpu/ccpr/GrCCPRClipProcessor.h b/src/gpu/ccpr/GrCCClipProcessor.h
similarity index 75%
rename from src/gpu/ccpr/GrCCPRClipProcessor.h
rename to src/gpu/ccpr/GrCCClipProcessor.h
index c6f4d94..374a2df 100644
--- a/src/gpu/ccpr/GrCCPRClipProcessor.h
+++ b/src/gpu/ccpr/GrCCClipProcessor.h
@@ -5,13 +5,13 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRClipProcessor_DEFINED
-#define GrCCPRClipProcessor_DEFINED
+#ifndef GrCCClipProcessor_DEFINED
+#define GrCCClipProcessor_DEFINED
 
 #include "GrFragmentProcessor.h"
 #include "ccpr/GrCoverageCountingPathRenderer.h"
 
-class GrCCPRClipProcessor : public GrFragmentProcessor {
+class GrCCClipProcessor : public GrFragmentProcessor {
 public:
     using ClipPath = GrCoverageCountingPathRenderer::ClipPath;
 
@@ -20,9 +20,9 @@
         kYes = true
     };
 
-    GrCCPRClipProcessor(const ClipPath*, MustCheckBounds, SkPath::FillType overrideFillType);
+    GrCCClipProcessor(const ClipPath*, MustCheckBounds, SkPath::FillType overrideFillType);
 
-    const char* name() const override { return "GrCCPRClipProcessor"; }
+    const char* name() const override { return "GrCCClipProcessor"; }
     std::unique_ptr<GrFragmentProcessor> clone() const override;
     void onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const override;
     bool onIsEqual(const GrFragmentProcessor&) const override;
diff --git a/src/gpu/ccpr/GrCCPRCoverageOp.cpp b/src/gpu/ccpr/GrCCCoverageOp.cpp
similarity index 80%
rename from src/gpu/ccpr/GrCCPRCoverageOp.cpp
rename to src/gpu/ccpr/GrCCCoverageOp.cpp
index 76e3ddc..92403b0 100644
--- a/src/gpu/ccpr/GrCCPRCoverageOp.cpp
+++ b/src/gpu/ccpr/GrCCCoverageOp.cpp
@@ -5,7 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRCoverageOp.h"
+#include "GrCCCoverageOp.h"
 
 #include "GrCaps.h"
 #include "GrGpuCommandBuffer.h"
@@ -15,13 +15,13 @@
 #include "SkPath.h"
 #include "SkPathPriv.h"
 #include "SkPoint.h"
-#include "ccpr/GrCCPRGeometry.h"
+#include "ccpr/GrCCGeometry.h"
 
-using TriangleInstance = GrCCPRCoverageProcessor::TriangleInstance;
-using CubicInstance = GrCCPRCoverageProcessor::CubicInstance;
+using TriangleInstance = GrCCCoverageProcessor::TriangleInstance;
+using CubicInstance = GrCCCoverageProcessor::CubicInstance;
 
-void GrCCPRCoverageOpsBuilder::parsePath(const SkMatrix& m, const SkPath& path, SkRect* devBounds,
-                                         SkRect* devBounds45) {
+void GrCCCoverageOpsBuilder::parsePath(const SkMatrix& m, const SkPath& path, SkRect* devBounds,
+                                       SkRect* devBounds45) {
     const SkPoint* pts = SkPathPriv::PointData(path);
     int numPts = path.countPoints();
     SkASSERT(numPts + 1 <= fLocalDevPtsBuffer.count());
@@ -69,19 +69,19 @@
     SkPoint topLeftPts[2], bottomRightPts[2];
     topLeft.store(topLeftPts);
     bottomRight.store(bottomRightPts);
-    devBounds->setLTRB(topLeftPts[0].x(), topLeftPts[0].y(),
-                       bottomRightPts[0].x(), bottomRightPts[0].y());
-    devBounds45->setLTRB(topLeftPts[1].x(), topLeftPts[1].y(),
-                         bottomRightPts[1].x(), bottomRightPts[1].y());
+    devBounds->setLTRB(topLeftPts[0].x(), topLeftPts[0].y(), bottomRightPts[0].x(),
+                       bottomRightPts[0].y());
+    devBounds45->setLTRB(topLeftPts[1].x(), topLeftPts[1].y(), bottomRightPts[1].x(),
+                         bottomRightPts[1].y());
 
     this->parsePath(path, fLocalDevPtsBuffer.get());
 }
 
-void GrCCPRCoverageOpsBuilder::parseDeviceSpacePath(const SkPath& deviceSpacePath) {
+void GrCCCoverageOpsBuilder::parseDeviceSpacePath(const SkPath& deviceSpacePath) {
     this->parsePath(deviceSpacePath, SkPathPriv::PointData(deviceSpacePath));
 }
 
-void GrCCPRCoverageOpsBuilder::parsePath(const SkPath& path, const SkPoint* deviceSpacePts) {
+void GrCCCoverageOpsBuilder::parsePath(const SkPath& path, const SkPoint* deviceSpacePts) {
     SkASSERT(!fParsingPath);
     SkDEBUGCODE(fParsingPath = true);
     SkASSERT(path.isEmpty() || deviceSpacePts);
@@ -134,36 +134,30 @@
     this->endContourIfNeeded(insideContour);
 }
 
-void GrCCPRCoverageOpsBuilder::endContourIfNeeded(bool insideContour) {
+void GrCCCoverageOpsBuilder::endContourIfNeeded(bool insideContour) {
     if (insideContour) {
         fCurrPathTallies += fGeometry.endContour();
     }
 }
 
-void GrCCPRCoverageOpsBuilder::saveParsedPath(ScissorMode scissorMode,
-                                              const SkIRect& clippedDevIBounds,
-                                              int16_t atlasOffsetX, int16_t atlasOffsetY) {
+void GrCCCoverageOpsBuilder::saveParsedPath(ScissorMode scissorMode,
+                                            const SkIRect& clippedDevIBounds, int16_t atlasOffsetX,
+                                            int16_t atlasOffsetY) {
     SkASSERT(fParsingPath);
 
-    fPathsInfo.push_back() = {
-        scissorMode,
-        atlasOffsetX, atlasOffsetY,
-        std::move(fTerminatingOp)
-    };
+    fPathsInfo.push_back() = {scissorMode, atlasOffsetX, atlasOffsetY, std::move(fTerminatingOp)};
 
     fTallies[(int)scissorMode] += fCurrPathTallies;
 
     if (ScissorMode::kScissored == scissorMode) {
-        fScissorBatches.push_back() = {
-            fCurrPathTallies,
-            clippedDevIBounds.makeOffset(atlasOffsetX, atlasOffsetY)
-        };
+        fScissorBatches.push_back() = {fCurrPathTallies,
+                                       clippedDevIBounds.makeOffset(atlasOffsetX, atlasOffsetY)};
     }
 
     SkDEBUGCODE(fParsingPath = false);
 }
 
-void GrCCPRCoverageOpsBuilder::discardParsedPath() {
+void GrCCCoverageOpsBuilder::discardParsedPath() {
     SkASSERT(fParsingPath);
 
     // The code will still work whether or not the below assertion is true. It is just unlikely that
@@ -175,9 +169,9 @@
     SkDEBUGCODE(fParsingPath = false);
 }
 
-void GrCCPRCoverageOpsBuilder::emitOp(SkISize drawBounds) {
+void GrCCCoverageOpsBuilder::emitOp(SkISize drawBounds) {
     SkASSERT(!fTerminatingOp);
-    fTerminatingOp.reset(new GrCCPRCoverageOp(std::move(fScissorBatches), drawBounds));
+    fTerminatingOp.reset(new GrCCCoverageOp(std::move(fScissorBatches), drawBounds));
     SkASSERT(fScissorBatches.empty());
 }
 
@@ -204,8 +198,7 @@
 
     const int32_t oneThirdCount = indexCount / 3;
     const int32_t twoThirdsCount = (2 * indexCount) / 3;
-    out++->set(pts[indices[firstIndex]],
-               pts[indices[firstIndex + oneThirdCount]],
+    out++->set(pts[indices[firstIndex]], pts[indices[firstIndex + oneThirdCount]],
                pts[indices[firstIndex + twoThirdsCount]], atlasOffset);
 
     out = emit_recursive_fan(pts, indices, firstIndex, oneThirdCount + 1, atlasOffset, out);
@@ -222,8 +215,8 @@
     return out;
 }
 
-bool GrCCPRCoverageOpsBuilder::finalize(GrOnFlushResourceProvider* onFlushRP,
-                                        SkTArray<std::unique_ptr<GrCCPRCoverageOp>>* ops) {
+bool GrCCCoverageOpsBuilder::finalize(GrOnFlushResourceProvider* onFlushRP,
+                                      SkTArray<std::unique_ptr<GrCCCoverageOp>>* ops) {
     SkASSERT(!fParsingPath);
 
     // Here we build a single instance buffer to share with every draw call from every CoverageOP we
@@ -252,14 +245,14 @@
     // Cubics (loops and serpentines) view the same instance buffer as an array of CubicInstance[].
     // So, reinterpreting the instance data as CubicInstance[], we start them on the first index
     // that will not overwrite previous TriangleInstance data.
-    int cubicBaseIdx = GR_CT_DIV_ROUND_UP(triEndIdx * sizeof(TriangleInstance),
-                                          sizeof(CubicInstance));
+    int cubicBaseIdx =
+            GR_CT_DIV_ROUND_UP(triEndIdx * sizeof(TriangleInstance), sizeof(CubicInstance));
     baseInstances[0].fCubics = cubicBaseIdx;
     baseInstances[1].fCubics = baseInstances[0].fCubics + fTallies[0].fCubics;
     int cubicEndIdx = baseInstances[1].fCubics + fTallies[1].fCubics;
 
-    sk_sp<GrBuffer> instanceBuffer = onFlushRP->makeBuffer(kVertex_GrBufferType,
-                                                           cubicEndIdx * sizeof(CubicInstance));
+    sk_sp<GrBuffer> instanceBuffer =
+            onFlushRP->makeBuffer(kVertex_GrBufferType, cubicEndIdx * sizeof(CubicInstance));
     if (!instanceBuffer) {
         return false;
     }
@@ -285,9 +278,9 @@
     const SkTArray<SkPoint, true>& pts = fGeometry.points();
 
     // Expand the ccpr verbs into GPU instance buffers.
-    for (GrCCPRGeometry::Verb verb : fGeometry.verbs()) {
+    for (GrCCGeometry::Verb verb : fGeometry.verbs()) {
         switch (verb) {
-            case GrCCPRGeometry::Verb::kBeginPath:
+            case GrCCGeometry::Verb::kBeginPath:
                 SkASSERT(currFan.empty());
                 currIndices = &instanceIndices[(int)currPathInfo->fScissorMode];
                 atlasOffsetX = static_cast<float>(currPathInfo->fAtlasOffsetX);
@@ -308,42 +301,42 @@
                 ++currPathInfo;
                 continue;
 
-            case GrCCPRGeometry::Verb::kBeginContour:
+            case GrCCGeometry::Verb::kBeginContour:
                 SkASSERT(currFan.empty());
                 currFan.push_back(++ptsIdx);
                 continue;
 
-            case GrCCPRGeometry::Verb::kLineTo:
+            case GrCCGeometry::Verb::kLineTo:
                 SkASSERT(!currFan.empty());
                 currFan.push_back(++ptsIdx);
                 continue;
 
-            case GrCCPRGeometry::Verb::kMonotonicQuadraticTo:
+            case GrCCGeometry::Verb::kMonotonicQuadraticTo:
                 SkASSERT(!currFan.empty());
                 triangleInstanceData[currIndices->fQuadratics++].set(&pts[ptsIdx], atlasOffset);
                 currFan.push_back(ptsIdx += 2);
                 continue;
 
-            case GrCCPRGeometry::Verb::kMonotonicCubicTo:
+            case GrCCGeometry::Verb::kMonotonicCubicTo:
                 SkASSERT(!currFan.empty());
-                cubicInstanceData[currIndices->fCubics++].set(&pts[ptsIdx],
-                                                              atlasOffsetX, atlasOffsetY);
+                cubicInstanceData[currIndices->fCubics++].set(&pts[ptsIdx], atlasOffsetX,
+                                                              atlasOffsetY);
                 currFan.push_back(ptsIdx += 3);
                 continue;
 
-            case GrCCPRGeometry::Verb::kEndClosedContour: // endPt == startPt.
+            case GrCCGeometry::Verb::kEndClosedContour:  // endPt == startPt.
                 SkASSERT(!currFan.empty());
                 currFan.pop_back();
-                // fallthru.
-            case GrCCPRGeometry::Verb::kEndOpenContour: // endPt != startPt.
+            // fallthru.
+            case GrCCGeometry::Verb::kEndOpenContour:  // endPt != startPt.
                 if (currFan.count() >= 3) {
                     int fanSize = currFan.count();
                     // Reserve space for emit_recursive_fan. Technically this can grow to
                     // fanSize + log3(fanSize), but we approximate with log2.
                     currFan.push_back_n(SkNextLog2(fanSize));
                     SkDEBUGCODE(TriangleInstance* end =)
-                    emit_recursive_fan(pts, currFan, 0, fanSize, atlasOffset,
-                                       triangleInstanceData + currIndices->fTriangles);
+                            emit_recursive_fan(pts, currFan, 0, fanSize, atlasOffset,
+                                               triangleInstanceData + currIndices->fTriangles);
                     currIndices->fTriangles += fanSize - 2;
                     SkASSERT(triangleInstanceData + currIndices->fTriangles == end);
                 }
@@ -372,9 +365,9 @@
     return true;
 }
 
-void GrCCPRCoverageOp::setInstanceBuffer(sk_sp<GrBuffer> instanceBuffer,
-                                         const PrimitiveTallies baseInstances[kNumScissorModes],
-                                         const PrimitiveTallies endInstances[kNumScissorModes]) {
+void GrCCCoverageOp::setInstanceBuffer(sk_sp<GrBuffer> instanceBuffer,
+                                       const PrimitiveTallies baseInstances[kNumScissorModes],
+                                       const PrimitiveTallies endInstances[kNumScissorModes]) {
     fInstanceBuffer = std::move(instanceBuffer);
     fBaseInstances[0] = baseInstances[0];
     fBaseInstances[1] = baseInstances[1];
@@ -382,8 +375,8 @@
     fInstanceCounts[1] = endInstances[1] - baseInstances[1];
 }
 
-void GrCCPRCoverageOp::onExecute(GrOpFlushState* flushState) {
-    using RenderPass = GrCCPRCoverageProcessor::RenderPass;
+void GrCCCoverageOp::onExecute(GrOpFlushState* flushState) {
+    using RenderPass = GrCCCoverageProcessor::RenderPass;
 
     SkASSERT(fInstanceBuffer);
 
@@ -397,7 +390,7 @@
     this->drawMaskPrimitives(flushState, pipeline, RenderPass::kTriangleHulls,
                              &PrimitiveTallies::fTriangles);
     this->drawMaskPrimitives(flushState, pipeline, RenderPass::kTriangleEdges,
-                             &PrimitiveTallies::fTriangles); // Might get skipped.
+                             &PrimitiveTallies::fTriangles);  // Might get skipped.
     this->drawMaskPrimitives(flushState, pipeline, RenderPass::kTriangleCorners,
                              &PrimitiveTallies::fTriangles);
 
@@ -414,21 +407,21 @@
                              &PrimitiveTallies::fCubics);
 }
 
-void GrCCPRCoverageOp::drawMaskPrimitives(GrOpFlushState* flushState, const GrPipeline& pipeline,
-                                          GrCCPRCoverageProcessor::RenderPass renderPass,
-                                          int PrimitiveTallies::* instanceType) const {
-    using ScissorMode = GrCCPRCoverageOpsBuilder::ScissorMode;
+void GrCCCoverageOp::drawMaskPrimitives(GrOpFlushState* flushState, const GrPipeline& pipeline,
+                                        GrCCCoverageProcessor::RenderPass renderPass,
+                                        int PrimitiveTallies::*instanceType) const {
+    using ScissorMode = GrCCCoverageOpsBuilder::ScissorMode;
     SkASSERT(pipeline.getScissorState().enabled());
 
-    if (!GrCCPRCoverageProcessor::DoesRenderPass(renderPass, *flushState->caps().shaderCaps())) {
+    if (!GrCCCoverageProcessor::DoesRenderPass(renderPass, *flushState->caps().shaderCaps())) {
         return;
     }
 
     fMeshesScratchBuffer.reset();
     fDynamicStatesScratchBuffer.reset();
 
-    GrCCPRCoverageProcessor proc(flushState->resourceProvider(), renderPass,
-                                 *flushState->caps().shaderCaps());
+    GrCCCoverageProcessor proc(flushState->resourceProvider(), renderPass,
+                               *flushState->caps().shaderCaps());
 
     if (int instanceCount = fInstanceCounts[(int)ScissorMode::kNonScissored].*instanceType) {
         SkASSERT(instanceCount > 0);
diff --git a/src/gpu/ccpr/GrCCPRCoverageOp.h b/src/gpu/ccpr/GrCCCoverageOp.h
similarity index 70%
rename from src/gpu/ccpr/GrCCPRCoverageOp.h
rename to src/gpu/ccpr/GrCCCoverageOp.h
index e3eee48..3ae2b4d 100644
--- a/src/gpu/ccpr/GrCCPRCoverageOp.h
+++ b/src/gpu/ccpr/GrCCCoverageOp.h
@@ -5,23 +5,23 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRCoverageOp_DEFINED
-#define GrCCPRCoverageOp_DEFINED
+#ifndef GrCCCoverageOp_DEFINED
+#define GrCCCoverageOp_DEFINED
 
 #include "GrMesh.h"
 #include "SkRect.h"
 #include "SkRefCnt.h"
-#include "ccpr/GrCCPRCoverageProcessor.h"
-#include "ccpr/GrCCPRGeometry.h"
+#include "ccpr/GrCCCoverageProcessor.h"
+#include "ccpr/GrCCGeometry.h"
 #include "ops/GrDrawOp.h"
 
-class GrCCPRCoverageOp;
+class GrCCCoverageOp;
 class GrOnFlushResourceProvider;
 class SkMatrix;
 class SkPath;
 
 /**
- * This class produces GrCCPRCoverageOps that render coverage count masks and atlases. A path is
+ * This class produces GrCCCoverageOps that render coverage count masks and atlases. A path is
  * added to the current op in two steps:
  *
  *   1) parsePath(ScissorMode, viewMatrix, path, &devBounds, &devBounds45);
@@ -30,28 +30,25 @@
  *
  *   2) saveParsedPath(offsetX, offsetY, clipBounds);
  *
- * The client can flush the currently saved paths to a GrCCPRCoverageOp by calling emitOp, and
+ * The client can flush the currently saved paths to a GrCCCoverageOp by calling emitOp, and
  * retrieve all emitted ops after calling finalize().
  */
-class GrCCPRCoverageOpsBuilder {
+class GrCCCoverageOpsBuilder {
 public:
     // Indicates whether a path should enforce a scissor clip when rendering its mask. (Specified
     // as an int because these values get used directly as indices into arrays.)
-    enum class ScissorMode : int {
-        kNonScissored = 0,
-        kScissored = 1
-    };
+    enum class ScissorMode : int { kNonScissored = 0, kScissored = 1 };
     static constexpr int kNumScissorModes = 2;
 
-    GrCCPRCoverageOpsBuilder(int maxTotalPaths, int maxPathPoints, int numSkPoints, int numSkVerbs)
+    GrCCCoverageOpsBuilder(int maxTotalPaths, int maxPathPoints, int numSkPoints, int numSkVerbs)
             : fPathsInfo(maxTotalPaths)
-            , fLocalDevPtsBuffer(maxPathPoints + 1) // Overallocate by one point to accomodate for
-                                                    // overflow with Sk4f. (See parsePath.)
+            , fLocalDevPtsBuffer(maxPathPoints + 1)  // Overallocate by one point to accomodate for
+                                                     // overflow with Sk4f. (See parsePath.)
             , fGeometry(numSkPoints, numSkVerbs)
             , fTallies{PrimitiveTallies(), PrimitiveTallies()}
             , fScissorBatches(maxTotalPaths) {}
 
-    ~GrCCPRCoverageOpsBuilder() {
+    ~GrCCCoverageOpsBuilder() {
         // Enforce the contract that the client always calls saveParsedPath or discardParsedPath.
         SkASSERT(!fParsingPath);
     }
@@ -72,27 +69,27 @@
     // Commits the currently-parsed path from staging to the next Op, and specifies whether the mask
     // should be rendered with a scissor clip in effect. Accepts an optional post-device-space
     // translate for placement in an atlas.
-    void saveParsedPath(ScissorMode, const SkIRect& clippedDevIBounds,
-                        int16_t atlasOffsetX, int16_t atlasOffsetY);
+    void saveParsedPath(ScissorMode, const SkIRect& clippedDevIBounds, int16_t atlasOffsetX,
+                        int16_t atlasOffsetY);
     void discardParsedPath();
 
-    // Flushes all currently-saved paths internally to a GrCCPRCoverageOp.
+    // Flushes all currently-saved paths internally to a GrCCCoverageOp.
     //
     // NOTE: if there is a parsed path in the staging area, it will not be included. But the client
     // may still call saveParsedPath to include it in a future Op.
     void emitOp(SkISize drawBounds);
 
-    // Builds GPU buffers and returns the list of GrCCPRCoverageOps as specified by calls to emitOp.
-    bool finalize(GrOnFlushResourceProvider*, SkTArray<std::unique_ptr<GrCCPRCoverageOp>>*);
+    // Builds GPU buffers and returns the list of GrCCCoverageOps as specified by calls to emitOp.
+    bool finalize(GrOnFlushResourceProvider*, SkTArray<std::unique_ptr<GrCCCoverageOp>>*);
 
 private:
-    using PrimitiveTallies = GrCCPRGeometry::PrimitiveTallies;
+    using PrimitiveTallies = GrCCGeometry::PrimitiveTallies;
 
     // Every kBeginPath verb has a corresponding PathInfo entry.
     struct PathInfo {
         ScissorMode fScissorMode;
         int16_t fAtlasOffsetX, fAtlasOffsetY;
-        std::unique_ptr<GrCCPRCoverageOp> fTerminatingOp;
+        std::unique_ptr<GrCCCoverageOp> fTerminatingOp;
     };
 
     // Every PathInfo with a mode of kScissored has a corresponding ScissorBatch.
@@ -113,25 +110,25 @@
     SkSTArray<32, PathInfo, true> fPathsInfo;
 
     const SkAutoSTArray<32, SkPoint> fLocalDevPtsBuffer;
-    GrCCPRGeometry fGeometry;
+    GrCCGeometry fGeometry;
 
     PrimitiveTallies fTallies[kNumScissorModes];
     SkTArray<ScissorBatch, true> fScissorBatches;
 
-    std::unique_ptr<GrCCPRCoverageOp>  fTerminatingOp;
+    std::unique_ptr<GrCCCoverageOp> fTerminatingOp;
 
-    friend class GrCCPRCoverageOp; // For ScissorBatch.
+    friend class GrCCCoverageOp;  // For ScissorBatch.
 };
 
 /**
- * This Op renders coverage count masks and atlases. Create it using GrCCPRCoverageOpsBuilder.
+ * This Op renders coverage count masks and atlases. Create it using GrCCCoverageOpsBuilder.
  */
-class GrCCPRCoverageOp : public GrDrawOp {
+class GrCCCoverageOp : public GrDrawOp {
 public:
     DEFINE_OP_CLASS_ID
 
     // GrDrawOp interface.
-    const char* name() const override { return "GrCCPRCoverageOp"; }
+    const char* name() const override { return "GrCCCoverageOp"; }
     FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; }
     RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*,
                                 GrPixelConfigIsClamped) override {
@@ -142,14 +139,14 @@
     void onExecute(GrOpFlushState*) override;
 
 private:
-    static constexpr int kNumScissorModes = GrCCPRCoverageOpsBuilder::kNumScissorModes;
-    using PrimitiveTallies = GrCCPRGeometry::PrimitiveTallies;
-    using ScissorBatch = GrCCPRCoverageOpsBuilder::ScissorBatch;
+    static constexpr int kNumScissorModes = GrCCCoverageOpsBuilder::kNumScissorModes;
+    using PrimitiveTallies = GrCCGeometry::PrimitiveTallies;
+    using ScissorBatch = GrCCCoverageOpsBuilder::ScissorBatch;
 
-    GrCCPRCoverageOp(SkTArray<ScissorBatch, true>&& scissorBatches, const SkISize& drawBounds)
-        : INHERITED(ClassID())
-        , fScissorBatches(std::move(scissorBatches))
-        , fDrawBounds(drawBounds) {
+    GrCCCoverageOp(SkTArray<ScissorBatch, true>&& scissorBatches, const SkISize& drawBounds)
+            : INHERITED(ClassID())
+            , fScissorBatches(std::move(scissorBatches))
+            , fDrawBounds(drawBounds) {
         this->setBounds(SkRect::MakeIWH(fDrawBounds.width(), fDrawBounds.height()),
                         GrOp::HasAABloat::kNo, GrOp::IsZeroArea::kNo);
     }
@@ -158,8 +155,8 @@
                            const PrimitiveTallies baseInstances[kNumScissorModes],
                            const PrimitiveTallies endInstances[kNumScissorModes]);
 
-    void drawMaskPrimitives(GrOpFlushState*, const GrPipeline&, GrCCPRCoverageProcessor::RenderPass,
-                            int PrimitiveTallies::* instanceType) const;
+    void drawMaskPrimitives(GrOpFlushState*, const GrPipeline&, GrCCCoverageProcessor::RenderPass,
+                            int PrimitiveTallies::*instanceType) const;
 
     sk_sp<GrBuffer> fInstanceBuffer;
     PrimitiveTallies fBaseInstances[kNumScissorModes];
@@ -170,7 +167,7 @@
     mutable SkTArray<GrMesh> fMeshesScratchBuffer;
     mutable SkTArray<GrPipeline::DynamicState, true> fDynamicStatesScratchBuffer;
 
-    friend class GrCCPRCoverageOpsBuilder;
+    friend class GrCCCoverageOpsBuilder;
 
     typedef GrDrawOp INHERITED;
 };
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
similarity index 63%
rename from src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
rename to src/gpu/ccpr/GrCCCoverageProcessor.cpp
index 11e847f..032d177 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
@@ -5,20 +5,20 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRCoverageProcessor.h"
+#include "GrCCCoverageProcessor.h"
 
 #include "SkMakeUnique.h"
-#include "ccpr/GrCCPRCubicShader.h"
-#include "ccpr/GrCCPRQuadraticShader.h"
-#include "ccpr/GrCCPRTriangleShader.h"
+#include "ccpr/GrCCCubicShader.h"
+#include "ccpr/GrCCQuadraticShader.h"
+#include "ccpr/GrCCTriangleShader.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
-void GrCCPRCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                                   GrGLSLVarying::Scope scope, SkString* code,
-                                                   const char* position, const char* coverage,
-                                                   const char* wind) {
+void GrCCCoverageProcessor::Shader::emitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                                 GrGLSLVarying::Scope scope, SkString* code,
+                                                 const char* position, const char* coverage,
+                                                 const char* wind) {
     SkASSERT(GrGLSLVarying::Scope::kVertToGeo != scope);
     WindHandling windHandling = this->onEmitVaryings(varyingHandler, scope, code, position,
                                                      coverage, wind);
@@ -29,10 +29,10 @@
     }
 }
 
-void GrCCPRCoverageProcessor::Shader::emitFragmentCode(const GrCCPRCoverageProcessor& proc,
-                                                       GrGLSLPPFragmentBuilder* f,
-                                                       const char* skOutputColor,
-                                                       const char* skOutputCoverage) const {
+void GrCCCoverageProcessor::Shader::emitFragmentCode(const GrCCCoverageProcessor& proc,
+                                                     GrGLSLPPFragmentBuilder* f,
+                                                     const char* skOutputColor,
+                                                     const char* skOutputCoverage) const {
     f->codeAppendf("half coverage = 0;");
     this->onEmitFragmentCode(f, "coverage");
     if (fWind.fsIn()) {
@@ -49,10 +49,10 @@
 #endif
 }
 
-void GrCCPRCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s,
-                                                               const char* leftPt,
-                                                               const char* rightPt,
-                                                               const char* outputDistanceEquation) {
+void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuilder* s,
+                                                             const char* leftPt,
+                                                             const char* rightPt,
+                                                             const char* outputDistanceEquation) {
     s->codeAppendf("float2 n = float2(%s.y - %s.y, %s.x - %s.x);",
                    rightPt, leftPt, leftPt, rightPt);
     s->codeAppend ("float nwidth = (abs(n.x) + abs(n.y)) * (bloat * 2);");
@@ -62,8 +62,8 @@
     s->codeAppendf("%s = float3(-n, dot(n, %s) - .5);", outputDistanceEquation, leftPt);
 }
 
-int GrCCPRCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
-                                                               const char* samplesName) {
+int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
+                                                             const char* samplesName) {
     // Standard DX11 sample locations.
 #if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
     f->defineConstant("float2[8]", samplesName, "float2[8]("
@@ -82,8 +82,8 @@
 #endif
 }
 
-void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
-                                                  GrProcessorKeyBuilder* b) const {
+void GrCCCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
+                                                GrProcessorKeyBuilder* b) const {
     int key = (int)fRenderPass << 1;
     if (Impl::kGeometryShader == fImpl) {
         key |= 1;
@@ -96,27 +96,27 @@
     b->add32(key);
 }
 
-GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
+GrGLSLPrimitiveProcessor* GrCCCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
     std::unique_ptr<Shader> shader;
     switch (fRenderPass) {
         case RenderPass::kTriangleHulls:
         case RenderPass::kTriangleEdges:
-            shader = skstd::make_unique<GrCCPRTriangleShader>();
+            shader = skstd::make_unique<GrCCTriangleShader>();
             break;
         case RenderPass::kTriangleCorners:
-            shader = skstd::make_unique<GrCCPRTriangleCornerShader>();
+            shader = skstd::make_unique<GrCCTriangleCornerShader>();
             break;
         case RenderPass::kQuadraticHulls:
-            shader = skstd::make_unique<GrCCPRQuadraticHullShader>();
+            shader = skstd::make_unique<GrCCQuadraticHullShader>();
             break;
         case RenderPass::kQuadraticCorners:
-            shader = skstd::make_unique<GrCCPRQuadraticCornerShader>();
+            shader = skstd::make_unique<GrCCQuadraticCornerShader>();
             break;
         case RenderPass::kCubicHulls:
-            shader = skstd::make_unique<GrCCPRCubicHullShader>();
+            shader = skstd::make_unique<GrCCCubicHullShader>();
             break;
         case RenderPass::kCubicCorners:
-            shader = skstd::make_unique<GrCCPRCubicCornerShader>();
+            shader = skstd::make_unique<GrCCCubicCornerShader>();
             break;
     }
     return Impl::kGeometryShader == fImpl ? this->createGSImpl(std::move(shader))
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
similarity index 92%
rename from src/gpu/ccpr/GrCCPRCoverageProcessor.h
rename to src/gpu/ccpr/GrCCCoverageProcessor.h
index 3de36f1..74ad37b 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -5,8 +5,8 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRCoverageProcessor_DEFINED
-#define GrCCPRCoverageProcessor_DEFINED
+#ifndef GrCCCoverageProcessor_DEFINED
+#define GrCCCoverageProcessor_DEFINED
 
 #include "GrGeometryProcessor.h"
 #include "GrShaderCaps.h"
@@ -26,11 +26,11 @@
  * The caller is responsible to execute all render passes for all applicable primitives into a
  * cleared, floating point, alpha-only render target using SkBlendMode::kPlus (see RenderPass
  * below). Once all of a path's primitives have been drawn, the render target contains a composite
- * coverage count that can then be used to draw the path (see GrCCPRPathProcessor).
+ * coverage count that can then be used to draw the path (see GrCCPathProcessor).
  *
  * To draw a renderer pass, see appendMesh below.
  */
-class GrCCPRCoverageProcessor : public GrGeometryProcessor {
+class GrCCCoverageProcessor : public GrGeometryProcessor {
 public:
     // Defines a single triangle or closed quadratic bezier, with transposed x,y point values.
     struct TriangleInstance {
@@ -91,8 +91,8 @@
         return RenderPass::kTriangleEdges != renderPass || caps.geometryShaderSupport();
     }
 
-    GrCCPRCoverageProcessor(GrResourceProvider* rp, RenderPass pass, const GrShaderCaps& caps)
-            : INHERITED(kGrCCPRCoverageProcessor_ClassID)
+    GrCCCoverageProcessor(GrResourceProvider* rp, RenderPass pass, const GrShaderCaps& caps)
+            : INHERITED(kGrCCCoverageProcessor_ClassID)
             , fRenderPass(pass)
             , fImpl(caps.geometryShaderSupport() ?  Impl::kGeometryShader : Impl::kVertexShader) {
         SkASSERT(DoesRenderPass(pass, caps));
@@ -162,7 +162,7 @@
         void emitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
                           const char* position, const char* coverage, const char* wind);
 
-        void emitFragmentCode(const GrCCPRCoverageProcessor& proc, GrGLSLPPFragmentBuilder*,
+        void emitFragmentCode(const GrCCCoverageProcessor& proc, GrGLSLPPFragmentBuilder*,
                               const char* skOutputColor, const char* skOutputCoverage) const;
 
         // Defines an equation ("dot(float3(pt, 1), distance_equation)") that is -1 on the outside
@@ -246,31 +246,31 @@
     const Impl fImpl;
     sk_sp<const GrBuffer> fVertexBuffer; // Used by VSImpl.
     sk_sp<const GrBuffer> fIndexBuffer; // Used by VSImpl.
-    SkDEBUGCODE(float fDebugBloat = 0;)
+    SkDEBUGCODE(float fDebugBloat = 0);
 
     typedef GrGeometryProcessor INHERITED;
 };
 
-inline void GrCCPRCoverageProcessor::TriangleInstance::set(const SkPoint p[3], const Sk2f& trans) {
+inline void GrCCCoverageProcessor::TriangleInstance::set(const SkPoint p[3], const Sk2f& trans) {
     this->set(p[0], p[1], p[2], trans);
 }
 
-inline void GrCCPRCoverageProcessor::TriangleInstance::set(const SkPoint& p0, const SkPoint& p1,
-                                                           const SkPoint& p2, const Sk2f& trans) {
+inline void GrCCCoverageProcessor::TriangleInstance::set(const SkPoint& p0, const SkPoint& p1,
+                                                         const SkPoint& p2, const Sk2f& trans) {
     Sk2f P0 = Sk2f::Load(&p0) + trans;
     Sk2f P1 = Sk2f::Load(&p1) + trans;
     Sk2f P2 = Sk2f::Load(&p2) + trans;
     Sk2f::Store3(this, P0, P1, P2);
 }
 
-inline void GrCCPRCoverageProcessor::CubicInstance::set(const SkPoint p[4], float dx, float dy) {
+inline void GrCCCoverageProcessor::CubicInstance::set(const SkPoint p[4], float dx, float dy) {
     Sk4f X,Y;
     Sk4f::Load2(p, &X, &Y);
     (X + dx).store(&fX);
     (Y + dy).store(&fY);
 }
 
-inline bool GrCCPRCoverageProcessor::RenderPassIsCubic(RenderPass pass) {
+inline bool GrCCCoverageProcessor::RenderPassIsCubic(RenderPass pass) {
     switch (pass) {
         case RenderPass::kTriangleHulls:
         case RenderPass::kTriangleEdges:
@@ -286,7 +286,7 @@
     return false;
 }
 
-inline const char* GrCCPRCoverageProcessor::RenderPassName(RenderPass pass) {
+inline const char* GrCCCoverageProcessor::RenderPassName(RenderPass pass) {
     switch (pass) {
         case RenderPass::kTriangleHulls: return "kTriangleHulls";
         case RenderPass::kTriangleEdges: return "kTriangleEdges";
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor_GSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
similarity index 93%
rename from src/gpu/ccpr/GrCCPRCoverageProcessor_GSImpl.cpp
rename to src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
index 4d1df8c..0754389 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor_GSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp
@@ -5,19 +5,19 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRCoverageProcessor.h"
+#include "GrCCCoverageProcessor.h"
 
 #include "GrMesh.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
 using InputType = GrGLSLGeometryBuilder::InputType;
 using OutputType = GrGLSLGeometryBuilder::OutputType;
-using Shader = GrCCPRCoverageProcessor::Shader;
+using Shader = GrCCCoverageProcessor::Shader;
 
 /**
  * This class and its subclasses implement the coverage processor with geometry shaders.
  */
-class GrCCPRCoverageProcessor::GSImpl : public GrGLSLGeometryProcessor {
+class GrCCCoverageProcessor::GSImpl : public GrGLSLGeometryProcessor {
 protected:
     GSImpl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {}
 
@@ -27,7 +27,7 @@
     }
 
     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
-        const GrCCPRCoverageProcessor& proc = args.fGP.cast<GrCCPRCoverageProcessor>();
+        const GrCCCoverageProcessor& proc = args.fGP.cast<GrCCCoverageProcessor>();
 
         // The vertex shader simply forwards transposed x or y values to the geometry shader.
         SkASSERT(1 == proc.numAttribs());
@@ -45,7 +45,7 @@
         fShader->emitFragmentCode(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
     }
 
-    void emitGeometryShader(const GrCCPRCoverageProcessor& proc,
+    void emitGeometryShader(const GrCCCoverageProcessor& proc,
                             GrGLSLVaryingHandler* varyingHandler, GrGLSLGeometryBuilder* g,
                             const char* rtAdjust) const {
         int numInputPoints = proc.numInputPoints();
@@ -102,7 +102,7 @@
 /**
  * Generates a conservative raster hull around a triangle. (See comments for RenderPass)
  */
-class GSHull3Impl : public GrCCPRCoverageProcessor::GSImpl {
+class GSHull3Impl : public GrCCCoverageProcessor::GSImpl {
 public:
     GSHull3Impl(std::unique_ptr<Shader> shader) : GSImpl(std::move(shader)) {}
 
@@ -175,7 +175,7 @@
 /**
  * Generates a conservative raster hull around a convex quadrilateral. (See comments for RenderPass)
  */
-class GSHull4Impl : public GrCCPRCoverageProcessor::GSImpl {
+class GSHull4Impl : public GrCCCoverageProcessor::GSImpl {
 public:
     GSHull4Impl(std::unique_ptr<Shader> shader) : GSImpl(std::move(shader)) {}
 
@@ -246,7 +246,7 @@
 /**
  * Generates conservatives around each edge of a triangle. (See comments for RenderPass)
  */
-class GSEdgeImpl : public GrCCPRCoverageProcessor::GSImpl {
+class GSEdgeImpl : public GrCCCoverageProcessor::GSImpl {
 public:
     GSEdgeImpl(std::unique_ptr<Shader> shader) : GSImpl(std::move(shader)) {}
 
@@ -295,7 +295,7 @@
 /**
  * Generates conservative rasters around corners. (See comments for RenderPass)
  */
-class GSCornerImpl : public GrCCPRCoverageProcessor::GSImpl {
+class GSCornerImpl : public GrCCCoverageProcessor::GSImpl {
 public:
     GSCornerImpl(std::unique_ptr<Shader> shader, int numCorners)
             : GSImpl(std::move(shader)), fNumCorners(numCorners) {}
@@ -320,7 +320,7 @@
     const int fNumCorners;
 };
 
-void GrCCPRCoverageProcessor::initGS() {
+void GrCCCoverageProcessor::initGS() {
     SkASSERT(Impl::kGeometryShader == fImpl);
     if (RenderPassIsCubic(fRenderPass)) {
         this->addVertexAttrib("x_or_y_values", kFloat4_GrVertexAttribType); // (See appendMesh.)
@@ -332,8 +332,8 @@
     this->setWillUseGeoShader();
 }
 
-void GrCCPRCoverageProcessor::appendGSMesh(GrBuffer* instanceBuffer, int instanceCount,
-                                           int baseInstance, SkTArray<GrMesh>* out) const {
+void GrCCCoverageProcessor::appendGSMesh(GrBuffer* instanceBuffer, int instanceCount,
+                                         int baseInstance, SkTArray<GrMesh>* out) const {
     // GSImpl doesn't actually make instanced draw calls. Instead, we feed transposed x,y point
     // values to the GPU in a regular vertex array and draw kLines (see initGS). Then, each vertex
     // invocation receives either the shape's x or y values as inputs, which it forwards to the
@@ -344,21 +344,20 @@
     mesh.setVertexData(instanceBuffer, baseInstance * 2);
 }
 
-GrGLSLPrimitiveProcessor*
-GrCCPRCoverageProcessor::createGSImpl(std::unique_ptr<Shader> shader) const {
+GrGLSLPrimitiveProcessor* GrCCCoverageProcessor::createGSImpl(std::unique_ptr<Shader> shadr) const {
     switch (fRenderPass) {
         case RenderPass::kTriangleHulls:
-            return new GSHull3Impl(std::move(shader));
+            return new GSHull3Impl(std::move(shadr));
         case RenderPass::kQuadraticHulls:
         case RenderPass::kCubicHulls:
-            return new GSHull4Impl(std::move(shader));
+            return new GSHull4Impl(std::move(shadr));
         case RenderPass::kTriangleEdges:
-            return new GSEdgeImpl(std::move(shader));
+            return new GSEdgeImpl(std::move(shadr));
         case RenderPass::kTriangleCorners:
-            return new GSCornerImpl(std::move(shader), 3);
+            return new GSCornerImpl(std::move(shadr), 3);
         case RenderPass::kQuadraticCorners:
         case RenderPass::kCubicCorners:
-            return new GSCornerImpl(std::move(shader), 2);
+            return new GSCornerImpl(std::move(shadr), 2);
     }
     SK_ABORT("Invalid RenderPass");
     return nullptr;
diff --git a/src/gpu/ccpr/GrCCPRCoverageProcessor_VSImpl.cpp b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
similarity index 92%
rename from src/gpu/ccpr/GrCCPRCoverageProcessor_VSImpl.cpp
rename to src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
index fdd304d..5caefd7 100644
--- a/src/gpu/ccpr/GrCCPRCoverageProcessor_VSImpl.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor_VSImpl.cpp
@@ -5,12 +5,12 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRCoverageProcessor.h"
+#include "GrCCCoverageProcessor.h"
 
 #include "GrMesh.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
-using Shader = GrCCPRCoverageProcessor::Shader;
+using Shader = GrCCCoverageProcessor::Shader;
 
 static constexpr int kAttribIdx_X = 0;
 static constexpr int kAttribIdx_Y = 1;
@@ -19,7 +19,7 @@
 /**
  * This class and its subclasses implement the coverage processor with vertex shaders.
  */
-class GrCCPRCoverageProcessor::VSImpl : public GrGLSLGeometryProcessor {
+class GrCCCoverageProcessor::VSImpl : public GrGLSLGeometryProcessor {
 protected:
     VSImpl(std::unique_ptr<Shader> shader) : fShader(std::move(shader)) {}
 
@@ -29,7 +29,7 @@
     }
 
     void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final {
-        const GrCCPRCoverageProcessor& proc = args.fGP.cast<GrCCPRCoverageProcessor>();
+        const GrCCCoverageProcessor& proc = args.fGP.cast<GrCCCoverageProcessor>();
 
         // Vertex shader.
         GrGLSLVertexBuilder* v = args.fVertBuilder;
@@ -69,7 +69,7 @@
         fShader->emitFragmentCode(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
     }
 
-    virtual const char* emitVertexPosition(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder*,
+    virtual const char* emitVertexPosition(const GrCCCoverageProcessor&, GrGLSLVertexBuilder*,
                                            GrGPArgs*) const = 0;
 
     virtual ~VSImpl() {}
@@ -208,12 +208,12 @@
  * Generates a conservative raster hull around a convex polygon. For triangles, we also generate
  * independent conservative rasters around each edge. (See comments for RenderPass)
  */
-class VSHullAndEdgeImpl : public GrCCPRCoverageProcessor::VSImpl {
+class VSHullAndEdgeImpl : public GrCCCoverageProcessor::VSImpl {
 public:
     VSHullAndEdgeImpl(std::unique_ptr<Shader> shader, int numSides)
             : VSImpl(std::move(shader)), fNumSides(numSides) {}
 
-    const char* emitVertexPosition(const GrCCPRCoverageProcessor& proc, GrGLSLVertexBuilder* v,
+    const char* emitVertexPosition(const GrCCCoverageProcessor& proc, GrGLSLVertexBuilder* v,
                                    GrGPArgs* gpArgs) const override {
         Shader::GeometryVars vars;
         fShader->emitSetupCode(v, "pts", nullptr, "wind", &vars);
@@ -300,11 +300,11 @@
 /**
  * Generates conservative rasters around corners. (See comments for RenderPass)
  */
-class VSCornerImpl : public GrCCPRCoverageProcessor::VSImpl {
+class VSCornerImpl : public GrCCCoverageProcessor::VSImpl {
 public:
     VSCornerImpl(std::unique_ptr<Shader> shader) : VSImpl(std::move(shader)) {}
 
-    const char* emitVertexPosition(const GrCCPRCoverageProcessor&, GrGLSLVertexBuilder* v,
+    const char* emitVertexPosition(const GrCCCoverageProcessor&, GrGLSLVertexBuilder* v,
                                    GrGPArgs* gpArgs) const override {
         Shader::GeometryVars vars;
         v->codeAppend ("int corner_id = sk_VertexID / 4;");
@@ -319,7 +319,7 @@
     }
 };
 
-void GrCCPRCoverageProcessor::initVS(GrResourceProvider* rp) {
+void GrCCCoverageProcessor::initVS(GrResourceProvider* rp) {
     SkASSERT(Impl::kVertexShader == fImpl);
 
     GrVertexAttribType inputPtsType = RenderPassIsCubic(fRenderPass) ?
@@ -388,9 +388,9 @@
 #endif
 }
 
-static int num_indices_per_instance(GrCCPRCoverageProcessor::RenderPass pass) {
+static int num_indices_per_instance(GrCCCoverageProcessor::RenderPass pass) {
     switch (pass) {
-        using RenderPass = GrCCPRCoverageProcessor::RenderPass;
+        using RenderPass = GrCCCoverageProcessor::RenderPass;
         case RenderPass::kTriangleHulls:
             return SK_ARRAY_COUNT(kHull3AndEdgeIndices);
         case RenderPass::kQuadraticHulls:
@@ -409,8 +409,8 @@
     return 0;
 }
 
-void GrCCPRCoverageProcessor::appendVSMesh(GrBuffer* instanceBuffer, int instanceCount,
-                                           int baseInstance, SkTArray<GrMesh>* out) const {
+void GrCCCoverageProcessor::appendVSMesh(GrBuffer* instanceBuffer, int instanceCount,
+                                         int baseInstance, SkTArray<GrMesh>* out) const {
     SkASSERT(Impl::kVertexShader == fImpl);
     GrMesh& mesh = out->emplace_back(GrPrimitiveType::kTriangles);
     mesh.setIndexedInstanced(fIndexBuffer.get(), num_indices_per_instance(fRenderPass),
@@ -420,21 +420,20 @@
     }
 }
 
-GrGLSLPrimitiveProcessor*
-GrCCPRCoverageProcessor::createVSImpl(std::unique_ptr<Shader> shader) const {
+GrGLSLPrimitiveProcessor* GrCCCoverageProcessor::createVSImpl(std::unique_ptr<Shader> shadr) const {
     switch (fRenderPass) {
         case RenderPass::kTriangleHulls:
-            return new VSHullAndEdgeImpl(std::move(shader), 3);
+            return new VSHullAndEdgeImpl(std::move(shadr), 3);
         case RenderPass::kQuadraticHulls:
         case RenderPass::kCubicHulls:
-            return new VSHullAndEdgeImpl(std::move(shader), 4);
+            return new VSHullAndEdgeImpl(std::move(shadr), 4);
         case RenderPass::kTriangleEdges:
             SK_ABORT("kTriangleEdges RenderPass is not used by VSImpl.");
             return nullptr;
         case RenderPass::kTriangleCorners:
         case RenderPass::kQuadraticCorners:
         case RenderPass::kCubicCorners:
-            return new VSCornerImpl(std::move(shader));
+            return new VSCornerImpl(std::move(shadr));
     }
     SK_ABORT("Invalid RenderPass");
     return nullptr;
diff --git a/src/gpu/ccpr/GrCCPRCubicShader.cpp b/src/gpu/ccpr/GrCCCubicShader.cpp
similarity index 84%
rename from src/gpu/ccpr/GrCCPRCubicShader.cpp
rename to src/gpu/ccpr/GrCCCubicShader.cpp
index f2ef861..295de0c 100644
--- a/src/gpu/ccpr/GrCCPRCubicShader.cpp
+++ b/src/gpu/ccpr/GrCCCubicShader.cpp
@@ -5,16 +5,16 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRCubicShader.h"
+#include "GrCCCubicShader.h"
 
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
-using Shader = GrCCPRCoverageProcessor::Shader;
+using Shader = GrCCCoverageProcessor::Shader;
 
-void GrCCPRCubicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                      const char* repetitionID, const char* wind,
-                                      GeometryVars* vars) const {
+void GrCCCubicShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                    const char* repetitionID, const char* wind,
+                                    GeometryVars* vars) const {
     // Find the cubic's power basis coefficients.
     s->codeAppendf("float2x4 C = float4x4(-1,  3, -3,  1, "
                                          " 3, -6,  3,  0, "
@@ -75,10 +75,10 @@
     this->onEmitSetupCode(s, pts, repetitionID, vars);
 }
 
-Shader::WindHandling GrCCPRCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                                       GrGLSLVarying::Scope scope,
-                                                       SkString* code, const char* position,
-                                                       const char* coverage, const char* /*wind*/) {
+Shader::WindHandling GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                                     GrGLSLVarying::Scope scope,
+                                                     SkString* code, const char* position,
+                                                     const char* coverage, const char* /*wind*/) {
     SkASSERT(!coverage);
 
     fKLMD.reset(kFloat4_GrSLType, scope);
@@ -91,8 +91,8 @@
     return WindHandling::kNotHandled;
 }
 
-void GrCCPRCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                           GrGLSLVarying::Scope scope, SkString* code) {
+void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                         GrGLSLVarying::Scope scope, SkString* code) {
     fGradMatrix.reset(kFloat2x2_GrSLType, scope);
     varyingHandler->addVarying("grad_matrix", &fGradMatrix);
     // "klm" was just defined by the base class.
@@ -101,8 +101,8 @@
                     OutName(fGradMatrix), fKLMMatrix.c_str(), fKLMMatrix.c_str());
 }
 
-void GrCCPRCubicHullShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                               const char* outputCoverage) const {
+void GrCCCubicHullShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                             const char* outputCoverage) const {
     f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
                    fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
     f->codeAppend ("float f = k*k*k - l*m;");
@@ -111,14 +111,14 @@
     f->codeAppendf("%s += min(d, 0);", outputCoverage); // Flat closing edge.
 }
 
-void GrCCPRCubicCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                              const char* repetitionID, GeometryVars* vars) const {
+void GrCCCubicCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                            const char* repetitionID, GeometryVars* vars) const {
     s->codeAppendf("float2 corner = %s[%s * 3];", pts, repetitionID);
     vars->fCornerVars.fPoint = "corner";
 }
 
-void GrCCPRCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                             GrGLSLVarying::Scope scope, SkString* code) {
+void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                           GrGLSLVarying::Scope scope, SkString* code) {
     fdKLMDdx.reset(kFloat4_GrSLType, scope);
     varyingHandler->addFlatVarying("dklmddx", &fdKLMDdx);
     code->appendf("%s = float4(%s[0].x, %s[1].x, %s[2].x, %s.x);",
@@ -132,8 +132,8 @@
                   fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str());
 }
 
-void GrCCPRCubicCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                                 const char* outputCoverage) const {
+void GrCCCubicCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                               const char* outputCoverage) const {
     f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
 
     // Erase what the previous hull shader wrote. We don't worry about the two corners falling on
diff --git a/src/gpu/ccpr/GrCCPRCubicShader.h b/src/gpu/ccpr/GrCCCubicShader.h
similarity index 86%
rename from src/gpu/ccpr/GrCCPRCubicShader.h
rename to src/gpu/ccpr/GrCCCubicShader.h
index bb57878..a9875b6 100644
--- a/src/gpu/ccpr/GrCCPRCubicShader.h
+++ b/src/gpu/ccpr/GrCCCubicShader.h
@@ -5,10 +5,10 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRCubicShader_DEFINED
-#define GrCCPRCubicShader_DEFINED
+#ifndef GrCCCubicShader_DEFINED
+#define GrCCCubicShader_DEFINED
 
-#include "ccpr/GrCCPRCoverageProcessor.h"
+#include "ccpr/GrCCCoverageProcessor.h"
 
 /**
  * This class renders the coverage of convex closed cubic segments using the techniques outlined in
@@ -19,9 +19,9 @@
  *
  * The provided curve segments must be convex, monotonic with respect to the vector of their closing
  * edge [P3 - P0], and must not contain or be near any inflection points or loop intersections.
- * (Use GrCCPRGeometry.)
+ * (Use GrCCGeometry.)
  */
-class GrCCPRCubicShader : public GrCCPRCoverageProcessor::Shader {
+class GrCCCubicShader : public GrCCCoverageProcessor::Shader {
 protected:
     void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                        const char* wind, GeometryVars*) const final;
@@ -39,14 +39,14 @@
     GrGLSLVarying fKLMD;
 };
 
-class GrCCPRCubicHullShader : public GrCCPRCubicShader {
+class GrCCCubicHullShader : public GrCCCubicShader {
     void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
     void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
 
     GrGLSLVarying fGradMatrix;
 };
 
-class GrCCPRCubicCornerShader : public GrCCPRCubicShader {
+class GrCCCubicCornerShader : public GrCCCubicShader {
     void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                          GeometryVars*) const override;
     void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
diff --git a/src/gpu/ccpr/GrCCPRGeometry.cpp b/src/gpu/ccpr/GrCCGeometry.cpp
similarity index 87%
rename from src/gpu/ccpr/GrCCPRGeometry.cpp
rename to src/gpu/ccpr/GrCCGeometry.cpp
index f73cd55..19bc874 100644
--- a/src/gpu/ccpr/GrCCPRGeometry.cpp
+++ b/src/gpu/ccpr/GrCCGeometry.cpp
@@ -5,7 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRGeometry.h"
+#include "GrCCGeometry.h"
 
 #include "GrTypes.h"
 #include "GrPathUtils.h"
@@ -18,12 +18,12 @@
 GR_STATIC_ASSERT(2 * sizeof(float) == sizeof(SkPoint));
 GR_STATIC_ASSERT(0 == offsetof(SkPoint, fX));
 
-void GrCCPRGeometry::beginPath() {
+void GrCCGeometry::beginPath() {
     SkASSERT(!fBuildingContour);
     fVerbs.push_back(Verb::kBeginPath);
 }
 
-void GrCCPRGeometry::beginContour(const SkPoint& devPt) {
+void GrCCGeometry::beginContour(const SkPoint& devPt) {
     SkASSERT(!fBuildingContour);
 
     fCurrFanPoint = fCurrAnchorPoint = devPt;
@@ -35,10 +35,10 @@
     fPoints.push_back(devPt);
     fVerbs.push_back(Verb::kBeginContour);
 
-    SkDEBUGCODE(fBuildingContour = true;)
+    SkDEBUGCODE(fBuildingContour = true);
 }
 
-void GrCCPRGeometry::lineTo(const SkPoint& devPt) {
+void GrCCGeometry::lineTo(const SkPoint& devPt) {
     SkASSERT(fBuildingContour);
     SkASSERT(fCurrFanPoint == fPoints.back());
     fCurrFanPoint = devPt;
@@ -90,7 +90,7 @@
     return SkNx_fma(t, b - a, a);
 }
 
-void GrCCPRGeometry::quadraticTo(const SkPoint& devP0, const SkPoint& devP1) {
+void GrCCGeometry::quadraticTo(const SkPoint& devP0, const SkPoint& devP1) {
     SkASSERT(fBuildingContour);
     SkASSERT(fCurrFanPoint == fPoints.back());
 
@@ -102,8 +102,8 @@
     this->appendMonotonicQuadratics(p0, p1, p2);
 }
 
-inline void GrCCPRGeometry::appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1,
-                                                      const Sk2f& p2) {
+inline void GrCCGeometry::appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1,
+                                                    const Sk2f& p2) {
     Sk2f tan0 = p1 - p0;
     Sk2f tan1 = p2 - p1;
 
@@ -141,8 +141,8 @@
     this->appendSingleMonotonicQuadratic(p012, p12, p2);
 }
 
-inline void GrCCPRGeometry::appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1,
-                                                           const Sk2f& p2) {
+inline void GrCCGeometry::appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1,
+                                                         const Sk2f& p2) {
     SkASSERT(fPoints.back() == SkPoint::Make(p0[0], p0[1]));
 
     // Don't send curves to the GPU if we know they are nearly flat (or just very small).
@@ -285,8 +285,8 @@
     return ((c1 - c2).abs() <= 1).allTrue();
 }
 
-void GrCCPRGeometry::cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3,
-                             float inflectPad, float loopIntersectPad) {
+void GrCCGeometry::cubicTo(const SkPoint& devP1, const SkPoint& devP2, const SkPoint& devP3,
+                           float inflectPad, float loopIntersectPad) {
     SkASSERT(fBuildingContour);
     SkASSERT(fCurrFanPoint == fPoints.back());
 
@@ -390,15 +390,15 @@
     // Next we chop the cubic up at all T0..T3 inside 0..1 and store the resulting segments.
     if (T1 >= 1) {
         // Only sections 1 & 2 can be in 0..1.
-        this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics,
-                        &GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3, T0);
+        this->chopCubic<&GrCCGeometry::appendMonotonicCubics,
+                        &GrCCGeometry::appendCubicApproximation>(p0, p1, p2, p3, T0);
         return;
     }
 
     if (T2 <= 0) {
         // Only sections 4 & 5 can be in 0..1.
-        this->chopCubic<&GrCCPRGeometry::appendCubicApproximation,
-                        &GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3, T3);
+        this->chopCubic<&GrCCGeometry::appendCubicApproximation,
+                        &GrCCGeometry::appendMonotonicCubics>(p0, p1, p2, p3, T3);
         return;
     }
 
@@ -414,8 +414,8 @@
         Sk2f abcd1 = lerp(abc1, bcd1, T1T1);
 
         // Sections 1 & 2.
-        this->chopCubic<&GrCCPRGeometry::appendMonotonicCubics,
-                        &GrCCPRGeometry::appendCubicApproximation>(p0, ab1, abc1, abcd1, T0/T1);
+        this->chopCubic<&GrCCGeometry::appendMonotonicCubics,
+                        &GrCCGeometry::appendCubicApproximation>(p0, ab1, abc1, abcd1, T0/T1);
 
         if (T2 >= 1) {
             // The rest of the curve is Section 3 (middle section).
@@ -453,14 +453,14 @@
     }
 
     // Sections 4 & 5.
-    this->chopCubic<&GrCCPRGeometry::appendCubicApproximation,
-                    &GrCCPRGeometry::appendMonotonicCubics>(abcd2, bcd2, cd2, p3, (T3-T2) / (1-T2));
+    this->chopCubic<&GrCCGeometry::appendCubicApproximation,
+                    &GrCCGeometry::appendMonotonicCubics>(abcd2, bcd2, cd2, p3, (T3-T2) / (1-T2));
 }
 
-template<GrCCPRGeometry::AppendCubicFn AppendLeftRight>
-inline void GrCCPRGeometry::chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
-                                                  const Sk2f& p3, const Sk2f& tan0,
-                                                  const Sk2f& tan3, int maxFutureSubdivisions) {
+template<GrCCGeometry::AppendCubicFn AppendLeftRight>
+inline void GrCCGeometry::chopCubicAtMidTangent(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
+                                                const Sk2f& p3, const Sk2f& tan0,
+                                                const Sk2f& tan3, int maxFutureSubdivisions) {
     // Find the T value whose tangent is perpendicular to the vector that bisects tan0 and -tan3.
     Sk2f n = normalize(tan0) - normalize(tan3);
 
@@ -482,9 +482,9 @@
     this->chopCubic<AppendLeftRight, AppendLeftRight>(p0, p1, p2, p3, T, maxFutureSubdivisions);
 }
 
-template<GrCCPRGeometry::AppendCubicFn AppendLeft, GrCCPRGeometry::AppendCubicFn AppendRight>
-inline void GrCCPRGeometry::chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
-                                      const Sk2f& p3, float T, int maxFutureSubdivisions) {
+template<GrCCGeometry::AppendCubicFn AppendLeft, GrCCGeometry::AppendCubicFn AppendRight>
+inline void GrCCGeometry::chopCubic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
+                                    const Sk2f& p3, float T, int maxFutureSubdivisions) {
     if (T >= 1) {
         (this->*AppendLeft)(p0, p1, p2, p3, maxFutureSubdivisions);
         return;
@@ -506,8 +506,8 @@
     (this->*AppendRight)(abcd, bcd, cd, p3, maxFutureSubdivisions);
 }
 
-void GrCCPRGeometry::appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
-                                           const Sk2f& p3, int maxSubdivisions) {
+void GrCCGeometry::appendMonotonicCubics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
+                                         const Sk2f& p3, int maxSubdivisions) {
     SkASSERT(maxSubdivisions >= 0);
     if ((p0 == p3).allTrue()) {
         return;
@@ -518,9 +518,9 @@
         Sk2f tan3 = first_unless_nearly_zero(p3 - p2, p3 - p1);
 
         if (!is_convex_curve_monotonic(p0, tan0, p3, tan3)) {
-            this->chopCubicAtMidTangent<&GrCCPRGeometry::appendMonotonicCubics>(p0, p1, p2, p3,
-                                                                                tan0, tan3,
-                                                                                maxSubdivisions-1);
+            this->chopCubicAtMidTangent<&GrCCGeometry::appendMonotonicCubics>(p0, p1, p2, p3,
+                                                                              tan0, tan3,
+                                                                              maxSubdivisions - 1);
             return;
         }
     }
@@ -542,8 +542,8 @@
     ++fCurrContourTallies.fCubics;
 }
 
-void GrCCPRGeometry::appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
-                                              const Sk2f& p3, int maxSubdivisions) {
+void GrCCGeometry::appendCubicApproximation(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2,
+                                            const Sk2f& p3, int maxSubdivisions) {
     SkASSERT(maxSubdivisions >= 0);
     if ((p0 == p3).allTrue()) {
         return;
@@ -561,9 +561,9 @@
 
     Sk2f tan0, tan3, c;
     if (!is_cubic_nearly_quadratic(p0, p1, p2, p3, tan0, tan3, c) && maxSubdivisions) {
-        this->chopCubicAtMidTangent<&GrCCPRGeometry::appendCubicApproximation>(p0, p1, p2, p3,
-                                                                               tan0, tan3,
-                                                                               maxSubdivisions - 1);
+        this->chopCubicAtMidTangent<&GrCCGeometry::appendCubicApproximation>(p0, p1, p2, p3,
+                                                                             tan0, tan3,
+                                                                             maxSubdivisions - 1);
         return;
     }
 
@@ -574,7 +574,7 @@
     }
 }
 
-GrCCPRGeometry::PrimitiveTallies GrCCPRGeometry::endContour() {
+GrCCGeometry::PrimitiveTallies GrCCGeometry::endContour() {
     SkASSERT(fBuildingContour);
     SkASSERT(fVerbs.count() >= fCurrContourTallies.fTriangles);
 
@@ -590,6 +590,6 @@
 
     fCurrContourTallies.fTriangles = SkTMax(fanSize - 2, 0);
 
-    SkDEBUGCODE(fBuildingContour = false;)
+    SkDEBUGCODE(fBuildingContour = false);
     return fCurrContourTallies;
 }
diff --git a/src/gpu/ccpr/GrCCPRGeometry.h b/src/gpu/ccpr/GrCCGeometry.h
similarity index 89%
rename from src/gpu/ccpr/GrCCPRGeometry.h
rename to src/gpu/ccpr/GrCCGeometry.h
index 9a3b255..57cd998 100644
--- a/src/gpu/ccpr/GrCCPRGeometry.h
+++ b/src/gpu/ccpr/GrCCGeometry.h
@@ -5,8 +5,8 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrGrCCPRGeometry_DEFINED
-#define GrGrCCPRGeometry_DEFINED
+#ifndef GrGrCCGeometry_DEFINED
+#define GrGrCCGeometry_DEFINED
 
 #include "SkGeometry.h"
 #include "SkNx.h"
@@ -15,12 +15,12 @@
 
 /**
  * This class chops device-space contours up into a series of segments that CCPR knows how to
- * render. (See GrCCPRGeometry::Verb.)
+ * render. (See GrCCGeometry::Verb.)
  *
  * NOTE: This must be done in device space, since an affine transformation can change whether a
  * curve is monotonic.
  */
-class GrCCPRGeometry {
+class GrCCGeometry {
 public:
     // These are the verbs that CCPR knows how to draw. If a path has any segments that don't map to
     // this list, then they are chopped into smaller ones that do. A list of these comprise a
@@ -45,7 +45,7 @@
         PrimitiveTallies operator-(const PrimitiveTallies&) const;
     };
 
-    GrCCPRGeometry(int numSkPoints = 0, int numSkVerbs = 0)
+    GrCCGeometry(int numSkPoints = 0, int numSkVerbs = 0)
             : fPoints(numSkPoints * 3) // Reserve for a 3x expansion in points and verbs.
             , fVerbs(numSkVerbs * 3) {}
 
@@ -94,9 +94,9 @@
     inline void appendMonotonicQuadratics(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
     inline void appendSingleMonotonicQuadratic(const Sk2f& p0, const Sk2f& p1, const Sk2f& p2);
 
-    using AppendCubicFn = void(GrCCPRGeometry::*)(const Sk2f& p0, const Sk2f& p1,
-                                                  const Sk2f& p2, const Sk2f& p3,
-                                                  int maxSubdivisions);
+    using AppendCubicFn = void(GrCCGeometry::*)(const Sk2f& p0, const Sk2f& p1,
+                                                const Sk2f& p2, const Sk2f& p3,
+                                                int maxSubdivisions);
     static constexpr int kMaxSubdivionsPerCubicSection = 2;
 
     template<AppendCubicFn AppendLeftRight>
@@ -125,14 +125,14 @@
     SkSTArray<128, Verb, true>      fVerbs;
 };
 
-inline void GrCCPRGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
+inline void GrCCGeometry::PrimitiveTallies::operator+=(const PrimitiveTallies& b) {
     fTriangles += b.fTriangles;
     fQuadratics += b.fQuadratics;
     fCubics += b.fCubics;
 }
 
-GrCCPRGeometry::PrimitiveTallies
-inline GrCCPRGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
+GrCCGeometry::PrimitiveTallies
+inline GrCCGeometry::PrimitiveTallies::operator-(const PrimitiveTallies& b) const {
     return {fTriangles - b.fTriangles,
             fQuadratics - b.fQuadratics,
             fCubics - b.fCubics};
diff --git a/src/gpu/ccpr/GrCCPRAtlas.h b/src/gpu/ccpr/GrCCPRAtlas.h
deleted file mode 100644
index aa77e35..0000000
--- a/src/gpu/ccpr/GrCCPRAtlas.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*
- * Copyright 2017 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrCCPRAtlas_DEFINED
-#define GrCCPRAtlas_DEFINED
-
-#include "SkRefCnt.h"
-#include "SkSize.h"
-
-class GrCaps;
-class GrDrawOp;
-class GrOnFlushResourceProvider;
-class GrRenderTargetContext;
-class GrTextureProxy;
-struct SkIPoint16;
-
-/**
- * This class implements a dynamic size GrRectanizer that grows until it reaches the implementation-
- * dependent max texture size. When finalized, it also creates and stores a GrTextureProxy for the
- * underlying atlas.
- */
-class GrCCPRAtlas {
-public:
-    static constexpr int kMinSize = 1024;
-
-    GrCCPRAtlas(const GrCaps&, int minWidth, int minHeight);
-    ~GrCCPRAtlas();
-
-    bool addRect(int devWidth, int devHeight, SkIPoint16* loc);
-    const SkISize& drawBounds() { return fDrawBounds; }
-
-    sk_sp<GrRenderTargetContext> SK_WARN_UNUSED_RESULT finalize(GrOnFlushResourceProvider*,
-                                                                std::unique_ptr<GrDrawOp> atlasOp);
-
-    GrTextureProxy* textureProxy() const { return fTextureProxy.get(); }
-
-private:
-    class Node;
-
-    bool internalPlaceRect(int w, int h, SkIPoint16* loc);
-
-    const int                                fMaxAtlasSize;
-
-    int                                      fWidth;
-    int                                      fHeight;
-    SkISize                                  fDrawBounds;
-    std::unique_ptr<Node>                    fTopNode;
-
-    sk_sp<GrTextureProxy>                    fTextureProxy;
-};
-
-#endif
diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp
similarity index 90%
rename from src/gpu/ccpr/GrCCPRPathProcessor.cpp
rename to src/gpu/ccpr/GrCCPathProcessor.cpp
index acadc11..66005f1 100644
--- a/src/gpu/ccpr/GrCCPRPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPathProcessor.cpp
@@ -5,7 +5,7 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRPathProcessor.h"
+#include "GrCCPathProcessor.h"
 
 #include "GrOnFlushResourceProvider.h"
 #include "GrTexture.h"
@@ -36,14 +36,14 @@
 
 GR_DECLARE_STATIC_UNIQUE_KEY(gVertexBufferKey);
 
-sk_sp<const GrBuffer> GrCCPRPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) {
+sk_sp<const GrBuffer> GrCCPathProcessor::FindVertexBuffer(GrOnFlushResourceProvider* onFlushRP) {
     GR_DEFINE_STATIC_UNIQUE_KEY(gVertexBufferKey);
     return onFlushRP->findOrMakeStaticBuffer(kVertex_GrBufferType, sizeof(kOctoEdgeNorms),
                                              kOctoEdgeNorms, gVertexBufferKey);
 }
 
 // Index buffer for the octagon defined above.
-static uint16_t kOctoIndices[GrCCPRPathProcessor::kPerInstanceIndexCount] = {
+static uint16_t kOctoIndices[GrCCPathProcessor::kPerInstanceIndexCount] = {
     0, 4, 2,
     0, 6, 4,
     0, 2, 1,
@@ -54,15 +54,15 @@
 
 GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey);
 
-sk_sp<const GrBuffer> GrCCPRPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
+sk_sp<const GrBuffer> GrCCPathProcessor::FindIndexBuffer(GrOnFlushResourceProvider* onFlushRP) {
     GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey);
     return onFlushRP->findOrMakeStaticBuffer(kIndex_GrBufferType, sizeof(kOctoIndices),
                                              kOctoIndices, gIndexBufferKey);
 }
 
-GrCCPRPathProcessor::GrCCPRPathProcessor(GrResourceProvider* rp, sk_sp<GrTextureProxy> atlas,
-                                         SkPath::FillType fillType, const GrShaderCaps& shaderCaps)
-        : INHERITED(kGrCCPRPathProcessor_ClassID)
+GrCCPathProcessor::GrCCPathProcessor(GrResourceProvider* rp, sk_sp<GrTextureProxy> atlas,
+                                     SkPath::FillType fillType, const GrShaderCaps& shaderCaps)
+        : INHERITED(kGrCCPathProcessor_ClassID)
         , fFillType(fillType)
         , fAtlasAccess(std::move(atlas), GrSamplerState::Filter::kNearest,
                        GrSamplerState::WrapMode::kClamp, kFragment_GrShaderFlag) {
@@ -95,7 +95,7 @@
     this->addTextureSampler(&fAtlasAccess);
 }
 
-void GrCCPRPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
+void GrCCPathProcessor::getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
     b->add32((fFillType << 16) | this->atlasProxy()->origin());
 }
 
@@ -106,7 +106,7 @@
 private:
     void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& primProc,
                  FPCoordTransformIter&& transformIter) override {
-        const GrCCPRPathProcessor& proc = primProc.cast<GrCCPRPathProcessor>();
+        const GrCCPathProcessor& proc = primProc.cast<GrCCPathProcessor>();
         pdman.set2f(fAtlasAdjustUniform, 1.0f / proc.atlas()->width(),
                     1.0f / proc.atlas()->height());
         this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
@@ -117,13 +117,13 @@
     typedef GrGLSLGeometryProcessor INHERITED;
 };
 
-GrGLSLPrimitiveProcessor* GrCCPRPathProcessor::createGLSLInstance(const GrShaderCaps&) const {
+GrGLSLPrimitiveProcessor* GrCCPathProcessor::createGLSLInstance(const GrShaderCaps&) const {
     return new GLSLPathProcessor();
 }
 
 void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
-    using InstanceAttribs = GrCCPRPathProcessor::InstanceAttribs;
-    const GrCCPRPathProcessor& proc = args.fGP.cast<GrCCPRPathProcessor>();
+    using InstanceAttribs = GrCCPathProcessor::InstanceAttribs;
+    const GrCCPathProcessor& proc = args.fGP.cast<GrCCPathProcessor>();
     GrGLSLUniformHandler* uniHandler = args.fUniformHandler;
     GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
 
diff --git a/src/gpu/ccpr/GrCCPRPathProcessor.h b/src/gpu/ccpr/GrCCPathProcessor.h
similarity index 87%
rename from src/gpu/ccpr/GrCCPRPathProcessor.h
rename to src/gpu/ccpr/GrCCPathProcessor.h
index 97daefe..0b89358 100644
--- a/src/gpu/ccpr/GrCCPRPathProcessor.h
+++ b/src/gpu/ccpr/GrCCPathProcessor.h
@@ -5,8 +5,8 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRPathProcessor_DEFINED
-#define GrCCPRPathProcessor_DEFINED
+#ifndef GrCCPathProcessor_DEFINED
+#define GrCCPathProcessor_DEFINED
 
 #include "GrGeometryProcessor.h"
 #include "SkPath.h"
@@ -16,7 +16,7 @@
 class GrShaderCaps;
 
 /**
- * This class draws AA paths using the coverage count masks produced by GrCCPRCoverageProcessor.
+ * This class draws AA paths using the coverage count masks produced by GrCCCoverageProcessor.
  *
  * Paths are drawn as bloated octagons, and coverage is derived from the coverage count mask and
  * fill rule.
@@ -24,7 +24,7 @@
  * The caller must set up an instance buffer as detailed below, then draw indexed-instanced
  * triangles using the index and vertex buffers provided by this class.
  */
-class GrCCPRPathProcessor : public GrGeometryProcessor {
+class GrCCPathProcessor : public GrGeometryProcessor {
 public:
     static constexpr int kPerInstanceIndexCount = 6 * 3;
 
@@ -55,10 +55,10 @@
     static sk_sp<const GrBuffer> FindIndexBuffer(GrOnFlushResourceProvider*);
     static sk_sp<const GrBuffer> FindVertexBuffer(GrOnFlushResourceProvider*);
 
-    GrCCPRPathProcessor(GrResourceProvider*, sk_sp<GrTextureProxy> atlas, SkPath::FillType,
-                       const GrShaderCaps&);
+    GrCCPathProcessor(GrResourceProvider*, sk_sp<GrTextureProxy> atlas, SkPath::FillType,
+                      const GrShaderCaps&);
 
-    const char* name() const override { return "GrCCPRPathProcessor"; }
+    const char* name() const override { return "GrCCPathProcessor"; }
     const GrSurfaceProxy* atlasProxy() const { return fAtlasAccess.proxy(); }
     const GrTexture* atlas() const { return fAtlasAccess.peekTexture(); }
     SkPath::FillType fillType() const { return fFillType; }
diff --git a/src/gpu/ccpr/GrCCPRQuadraticShader.cpp b/src/gpu/ccpr/GrCCQuadraticShader.cpp
similarity index 76%
rename from src/gpu/ccpr/GrCCPRQuadraticShader.cpp
rename to src/gpu/ccpr/GrCCQuadraticShader.cpp
index 429cb4e..d08026a 100644
--- a/src/gpu/ccpr/GrCCPRQuadraticShader.cpp
+++ b/src/gpu/ccpr/GrCCQuadraticShader.cpp
@@ -5,17 +5,17 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRQuadraticShader.h"
+#include "GrCCQuadraticShader.h"
 
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
-using Shader = GrCCPRCoverageProcessor::Shader;
+using Shader = GrCCCoverageProcessor::Shader;
 
-void GrCCPRQuadraticShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                          const char* repetitionID, const char* wind,
-                                          GeometryVars* vars) const {
+void GrCCQuadraticShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                        const char* repetitionID, const char* wind,
+                                        GeometryVars* vars) const {
     s->declareGlobal(fCanonicalMatrix);
     s->codeAppendf("%s = float3x3(0.0, 0, 1, "
                                  "0.5, 0, 1, "
@@ -33,11 +33,11 @@
     this->onEmitSetupCode(s, pts, repetitionID, vars);
 }
 
-Shader::WindHandling GrCCPRQuadraticShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                                           GrGLSLVarying::Scope scope,
-                                                           SkString* code, const char* position,
-                                                           const char* coverage,
-                                                           const char* /*wind*/) {
+Shader::WindHandling GrCCQuadraticShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                                         GrGLSLVarying::Scope scope,
+                                                         SkString* code, const char* position,
+                                                         const char* coverage,
+                                                         const char* /*wind*/) {
     SkASSERT(!coverage);
 
     fXYD.reset(kFloat3_GrSLType, scope);
@@ -52,9 +52,9 @@
     return WindHandling::kNotHandled;
 }
 
-void GrCCPRQuadraticHullShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                                const char* /*repetitionID*/,
-                                                GeometryVars* vars) const {
+void GrCCQuadraticHullShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                              const char* /*repetitionID*/,
+                                              GeometryVars* vars) const {
     // Find the T value whose tangent is halfway between the tangents at the endpionts.
     s->codeAppendf("float2 tan0 = %s[1] - %s[0];", pts, pts);
     s->codeAppendf("float2 tan1 = %s[2] - %s[1];", pts, pts);
@@ -71,30 +71,30 @@
     vars->fHullVars.fAlternatePoints = "quadratic_hull";
 }
 
-void GrCCPRQuadraticHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                               GrGLSLVarying::Scope scope, SkString* code) {
+void GrCCQuadraticHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                             GrGLSLVarying::Scope scope, SkString* code) {
     fGrad.reset(kFloat2_GrSLType, scope);
     varyingHandler->addVarying("grad", &fGrad);
     code->appendf("%s = float2(2 * %s.x, -1) * float2x2(%s);",
                   OutName(fGrad), OutName(fXYD), fCanonicalMatrix.c_str());
 }
 
-void GrCCPRQuadraticHullShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                                   const char* outputCoverage) const {
+void GrCCQuadraticHullShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                                 const char* outputCoverage) const {
     f->codeAppendf("float d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));",
                    fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn(), fGrad.fsIn(), fGrad.fsIn());
     f->codeAppendf("%s = clamp(0.5 - d, 0, 1);", outputCoverage);
     f->codeAppendf("%s += min(%s.z, 0);", outputCoverage, fXYD.fsIn()); // Flat closing edge.
 }
 
-void GrCCPRQuadraticCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                                  const char* repetitionID,
-                                                  GeometryVars* vars) const {
+void GrCCQuadraticCornerShader::onEmitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                                const char* repetitionID,
+                                                GeometryVars* vars) const {
     s->codeAppendf("float2 corner = %s[%s * 2];", pts, repetitionID);
     vars->fCornerVars.fPoint = "corner";
 }
 
-void GrCCPRQuadraticCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+void GrCCQuadraticCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
                                                  GrGLSLVarying::Scope scope, SkString* code) {
     fdXYDdx.reset(kFloat3_GrSLType, scope);
     varyingHandler->addFlatVarying("dXYDdx", &fdXYDdx);
@@ -109,8 +109,8 @@
                   fEdgeDistanceEquation.c_str());
 }
 
-void GrCCPRQuadraticCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                                     const char* outputCoverage) const {
+void GrCCQuadraticCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                                   const char* outputCoverage) const {
     f->codeAppendf("float x = %s.x, y = %s.y, d = %s.z;",
                    fXYD.fsIn(), fXYD.fsIn(), fXYD.fsIn());
     f->codeAppendf("float2x3 grad_xyd = float2x3(%s, %s);", fdXYDdx.fsIn(), fdXYDdy.fsIn());
diff --git a/src/gpu/ccpr/GrCCPRQuadraticShader.h b/src/gpu/ccpr/GrCCQuadraticShader.h
similarity index 88%
rename from src/gpu/ccpr/GrCCPRQuadraticShader.h
rename to src/gpu/ccpr/GrCCQuadraticShader.h
index 76b2563..09fe01c 100644
--- a/src/gpu/ccpr/GrCCPRQuadraticShader.h
+++ b/src/gpu/ccpr/GrCCQuadraticShader.h
@@ -5,10 +5,10 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRQuadraticShader_DEFINED
-#define GrCCPRQuadraticShader_DEFINED
+#ifndef GrCCQuadraticShader_DEFINED
+#define GrCCQuadraticShader_DEFINED
 
-#include "ccpr/GrCCPRCoverageProcessor.h"
+#include "ccpr/GrCCCoverageProcessor.h"
 
 /**
  * This class renders the coverage of closed quadratic curves using the techniques outlined in
@@ -18,9 +18,9 @@
  * https://www.microsoft.com/en-us/research/wp-content/uploads/2005/01/p1000-loop.pdf
  *
  * The provided curves must be monotonic with respect to the vector of their closing edge [P2 - P0].
- * (Use GrCCPRGeometry.)
+ * (Use GrCCGeometry.)
  */
-class GrCCPRQuadraticShader : public GrCCPRCoverageProcessor::Shader {
+class GrCCQuadraticShader : public GrCCCoverageProcessor::Shader {
 protected:
     void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                        const char* wind, GeometryVars*) const final;
@@ -44,7 +44,7 @@
  * uses simple distance-to-edge to subtract out coverage for the flat closing edge [P2 -> P0]. Since
  * the provided curves are monotonic, this will get every pixel right except the two corners.
  */
-class GrCCPRQuadraticHullShader : public GrCCPRQuadraticShader {
+class GrCCQuadraticHullShader : public GrCCQuadraticShader {
     void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                          GeometryVars*) const override;
     void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
@@ -56,7 +56,7 @@
 /**
  * This pass fixes the corners of a closed quadratic segment with soft MSAA.
  */
-class GrCCPRQuadraticCornerShader : public GrCCPRQuadraticShader {
+class GrCCQuadraticCornerShader : public GrCCQuadraticShader {
     void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                          GeometryVars*) const override;
     void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
diff --git a/src/gpu/ccpr/GrCCPRTriangleShader.cpp b/src/gpu/ccpr/GrCCTriangleShader.cpp
similarity index 83%
rename from src/gpu/ccpr/GrCCPRTriangleShader.cpp
rename to src/gpu/ccpr/GrCCTriangleShader.cpp
index 1305801..b507b37 100644
--- a/src/gpu/ccpr/GrCCPRTriangleShader.cpp
+++ b/src/gpu/ccpr/GrCCTriangleShader.cpp
@@ -5,17 +5,17 @@
  * found in the LICENSE file.
  */
 
-#include "GrCCPRTriangleShader.h"
+#include "GrCCTriangleShader.h"
 
 #include "glsl/GrGLSLFragmentShaderBuilder.h"
 #include "glsl/GrGLSLVertexGeoBuilder.h"
 
-using Shader = GrCCPRCoverageProcessor::Shader;
+using Shader = GrCCCoverageProcessor::Shader;
 
-Shader::WindHandling GrCCPRTriangleShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                                          GrGLSLVarying::Scope scope,
-                                                          SkString* code, const char* /*position*/,
-                                                          const char* coverage, const char* wind) {
+Shader::WindHandling GrCCTriangleShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                                        GrGLSLVarying::Scope scope,
+                                                        SkString* code, const char* /*position*/,
+                                                        const char* coverage, const char* wind) {
     fCoverageTimesWind.reset(kHalf_GrSLType, scope);
     if (!coverage) {
         varyingHandler->addFlatVarying("wind", &fCoverageTimesWind);
@@ -27,14 +27,14 @@
     return WindHandling::kHandled;
 }
 
-void GrCCPRTriangleShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                              const char* outputCoverage) const {
+void GrCCTriangleShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                            const char* outputCoverage) const {
     f->codeAppendf("%s = %s;", outputCoverage, fCoverageTimesWind.fsIn());
 }
 
-void GrCCPRTriangleCornerShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
-                                               const char* repetitionID, const char* wind,
-                                               GeometryVars* vars) const {
+void GrCCTriangleCornerShader::emitSetupCode(GrGLSLVertexGeoBuilder* s, const char* pts,
+                                             const char* repetitionID, const char* wind,
+                                             GeometryVars* vars) const {
     s->codeAppendf("float2 corner = %s[%s];", pts, repetitionID);
     vars->fCornerVars.fPoint = "corner";
 
@@ -87,10 +87,10 @@
 }
 
 Shader::WindHandling
-GrCCPRTriangleCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
-                                           GrGLSLVarying::Scope scope, SkString* code,
-                                           const char* position, const char* coverage,
-                                           const char* /*wind*/) {
+GrCCTriangleCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
+                                         GrGLSLVarying::Scope scope, SkString* code,
+                                         const char* position, const char* coverage,
+                                         const char* /*wind*/) {
     SkASSERT(!coverage);
 
     fCornerLocationInAABoxes.reset(kFloat2x2_GrSLType, scope);
@@ -109,8 +109,8 @@
     return WindHandling::kNotHandled;
 }
 
-void GrCCPRTriangleCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
-                                                    const char* outputCoverage) const {
+void GrCCTriangleCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+                                                  const char* outputCoverage) const {
     // By the time we reach this shader, the pixel is in the following state:
     //
     //   1. The hull shader has emitted a coverage of 1.
diff --git a/src/gpu/ccpr/GrCCPRTriangleShader.h b/src/gpu/ccpr/GrCCTriangleShader.h
similarity index 88%
rename from src/gpu/ccpr/GrCCPRTriangleShader.h
rename to src/gpu/ccpr/GrCCTriangleShader.h
index 02eb771..d40c236 100644
--- a/src/gpu/ccpr/GrCCPRTriangleShader.h
+++ b/src/gpu/ccpr/GrCCTriangleShader.h
@@ -5,10 +5,10 @@
  * found in the LICENSE file.
  */
 
-#ifndef GrCCPRTriangleShader_DEFINED
-#define GrCCPRTriangleShader_DEFINED
+#ifndef GrCCTriangleShader_DEFINED
+#define GrCCTriangleShader_DEFINED
 
-#include "ccpr/GrCCPRCoverageProcessor.h"
+#include "ccpr/GrCCCoverageProcessor.h"
 
 /**
  * Steps 1 & 2: Draw the triangle's conservative raster hull with a coverage of +1, then smooth the
@@ -16,7 +16,7 @@
  *              coverage=-1 on the outside to coverage=0 on the inside. The Impl may choose to
  *              implement these steps in either one or two actual render passes.
  */
-class GrCCPRTriangleShader : public GrCCPRCoverageProcessor::Shader {
+class GrCCTriangleShader : public GrCCCoverageProcessor::Shader {
     WindHandling onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
                                 const char* position, const char* coverage,
                                 const char* wind) override;
@@ -30,7 +30,7 @@
  *         done previously so that it takes into account the region that is outside both edges at
  *         the same time.
  */
-class GrCCPRTriangleCornerShader : public GrCCPRCoverageProcessor::Shader {
+class GrCCTriangleCornerShader : public GrCCCoverageProcessor::Shader {
     void emitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
                        const char* wind, GeometryVars*) const override;
     WindHandling onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
diff --git a/src/gpu/ccpr/GrCoverageCountingPathRenderer.cpp b/src/gpu/ccpr/GrCoverageCountingPathRenderer.cpp
index 6a38ee0..62d3a06 100644
--- a/src/gpu/ccpr/GrCoverageCountingPathRenderer.cpp
+++ b/src/gpu/ccpr/GrCoverageCountingPathRenderer.cpp
@@ -11,14 +11,14 @@
 #include "GrClip.h"
 #include "GrGpu.h"
 #include "GrGpuCommandBuffer.h"
+#include "GrOpFlushState.h"
+#include "GrRenderTargetOpList.h"
+#include "GrStyle.h"
+#include "GrTexture.h"
 #include "SkMakeUnique.h"
 #include "SkMatrix.h"
 #include "SkPathOps.h"
-#include "GrOpFlushState.h"
-#include "GrRenderTargetOpList.h"
-#include "GrTexture.h"
-#include "GrStyle.h"
-#include "ccpr/GrCCPRClipProcessor.h"
+#include "ccpr/GrCCClipProcessor.h"
 
 // Shorthand for keeping line lengths under control with nested classes...
 using CCPR = GrCoverageCountingPathRenderer;
@@ -38,31 +38,27 @@
 
 bool GrCoverageCountingPathRenderer::IsSupported(const GrCaps& caps) {
     const GrShaderCaps& shaderCaps = *caps.shaderCaps();
-    return shaderCaps.integerSupport() &&
-           shaderCaps.flatInterpolationSupport() &&
-           caps.instanceAttribSupport() &&
-           GrCaps::kNone_MapFlags != caps.mapBufferFlags() &&
+    return shaderCaps.integerSupport() && shaderCaps.flatInterpolationSupport() &&
+           caps.instanceAttribSupport() && GrCaps::kNone_MapFlags != caps.mapBufferFlags() &&
            caps.isConfigTexturable(kAlpha_half_GrPixelConfig) &&
            caps.isConfigRenderable(kAlpha_half_GrPixelConfig, /*withMSAA=*/false) &&
            !caps.blacklistCoverageCounting();
 }
 
-sk_sp<GrCoverageCountingPathRenderer>
-GrCoverageCountingPathRenderer::CreateIfSupported(const GrCaps& caps, bool drawCachablePaths) {
+sk_sp<GrCoverageCountingPathRenderer> GrCoverageCountingPathRenderer::CreateIfSupported(
+        const GrCaps& caps, bool drawCachablePaths) {
     auto ccpr = IsSupported(caps) ? new GrCoverageCountingPathRenderer(drawCachablePaths) : nullptr;
     return sk_sp<GrCoverageCountingPathRenderer>(ccpr);
 }
 
-GrPathRenderer::CanDrawPath
-GrCoverageCountingPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const {
+GrPathRenderer::CanDrawPath GrCoverageCountingPathRenderer::onCanDrawPath(
+        const CanDrawPathArgs& args) const {
     if (args.fShape->hasUnstyledKey() && !fDrawCachablePaths) {
         return CanDrawPath::kNo;
     }
 
-    if (!args.fShape->style().isSimpleFill() ||
-        args.fShape->inverseFilled() ||
-        args.fViewMatrix->hasPerspective() ||
-        GrAAType::kCoverage != args.fAAType) {
+    if (!args.fShape->style().isSimpleFill() || args.fShape->inverseFilled() ||
+        args.fViewMatrix->hasPerspective() || GrAAType::kCoverage != args.fAAType) {
         return CanDrawPath::kNo;
     }
 
@@ -113,8 +109,8 @@
         , fOwningRTPendingPaths(nullptr) {
     SkDEBUGCODE(++fCCPR->fPendingDrawOpsCount);
     SkDEBUGCODE(fBaseInstance = -1);
-    SkDEBUGCODE(fInstanceCount = 1;)
-    SkDEBUGCODE(fNumSkippedInstances = 0;)
+    SkDEBUGCODE(fInstanceCount = 1);
+    SkDEBUGCODE(fNumSkippedInstances = 0);
     GrRenderTargetContext* const rtc = args.fRenderTargetContext;
 
     SkRect devBounds;
@@ -133,7 +129,7 @@
         fHeadDraw.fMatrix = *args.fViewMatrix;
         args.fShape->asPath(&fHeadDraw.fPath);
     }
-    fHeadDraw.fColor = color; // Can't call args.fPaint.getColor() because it has been std::move'd.
+    fHeadDraw.fColor = color;  // Can't call args.fPaint.getColor() because it has been std::move'd.
 
     // FIXME: intersect with clip bounds to (hopefully) improve batching.
     // (This is nontrivial due to assumptions in generating the octagon cover geometry.)
@@ -155,9 +151,9 @@
     // There should only be one single path draw in this Op right now.
     SkASSERT(1 == fInstanceCount);
     SkASSERT(&fHeadDraw == fTailDraw);
-    GrProcessorSet::Analysis analysis = fProcessors.finalize(
-            fHeadDraw.fColor, GrProcessorAnalysisCoverage::kSingleChannel, clip, false, caps,
-            dstIsClamped, &fHeadDraw.fColor);
+    GrProcessorSet::Analysis analysis =
+            fProcessors.finalize(fHeadDraw.fColor, GrProcessorAnalysisCoverage::kSingleChannel,
+                                 clip, false, caps, dstIsClamped, &fHeadDraw.fColor);
     return analysis.requiresDstTexture() ? RequiresDstTexture::kYes : RequiresDstTexture::kNo;
 }
 
@@ -170,8 +166,7 @@
     SkASSERT(!that->fOwningRTPendingPaths || that->fOwningRTPendingPaths == fOwningRTPendingPaths);
     SkASSERT(that->fInstanceCount);
 
-    if (this->getFillType() != that->getFillType() ||
-        fSRGBFlags != that->fSRGBFlags ||
+    if (this->getFillType() != that->getFillType() || fSRGBFlags != that->fSRGBFlags ||
         fProcessors != that->fProcessors) {
         return false;
     }
@@ -181,7 +176,7 @@
 
     this->joinBounds(*that);
 
-    SkDEBUGCODE(fInstanceCount += that->fInstanceCount;)
+    SkDEBUGCODE(fInstanceCount += that->fInstanceCount);
     SkDEBUGCODE(that->fInstanceCount = 0);
     return true;
 }
@@ -205,11 +200,10 @@
     return true;
 }
 
-std::unique_ptr<GrFragmentProcessor>
-GrCoverageCountingPathRenderer::makeClipProcessor(uint32_t opListID, const SkPath& deviceSpacePath,
-                                                  const SkIRect& accessRect, int rtWidth,
-                                                  int rtHeight) {
-    using MustCheckBounds = GrCCPRClipProcessor::MustCheckBounds;
+std::unique_ptr<GrFragmentProcessor> GrCoverageCountingPathRenderer::makeClipProcessor(
+        uint32_t opListID, const SkPath& deviceSpacePath, const SkIRect& accessRect, int rtWidth,
+        int rtHeight) {
+    using MustCheckBounds = GrCCClipProcessor::MustCheckBounds;
 
     SkASSERT(!fFlushing);
     SkASSERT(this->canMakeClipProcessor(deviceSpacePath));
@@ -223,37 +217,39 @@
     }
 
     bool mustCheckBounds = !clipPath.pathDevIBounds().contains(accessRect);
-    return skstd::make_unique<GrCCPRClipProcessor>(&clipPath, MustCheckBounds(mustCheckBounds),
-                                                   deviceSpacePath.getFillType());
+    return skstd::make_unique<GrCCClipProcessor>(&clipPath, MustCheckBounds(mustCheckBounds),
+                                                 deviceSpacePath.getFillType());
 }
 
 void CCPR::ClipPath::init(const SkPath& deviceSpacePath, const SkIRect& accessRect, int rtWidth,
                           int rtHeight) {
     SkASSERT(this->isUninitialized());
 
-    fAtlasLazyProxy = GrSurfaceProxy::MakeLazy([this](GrResourceProvider* resourceProvider,
-                                                      GrSurfaceOrigin* outOrigin) {
-        SkASSERT(fHasAtlas);
-        SkASSERT(!fHasAtlasTransform);
+    fAtlasLazyProxy = GrSurfaceProxy::MakeLazy(
+            [this](GrResourceProvider* resourceProvider, GrSurfaceOrigin* outOrigin) {
+                SkASSERT(fHasAtlas);
+                SkASSERT(!fHasAtlasTransform);
 
-        GrTextureProxy* textureProxy = fAtlas ? fAtlas->textureProxy() : nullptr;
-        if (!textureProxy || !textureProxy->instantiate(resourceProvider)) {
-            fAtlasScale = fAtlasTranslate = {0, 0};
-            SkDEBUGCODE(fHasAtlasTransform = true);
-            return sk_sp<GrTexture>();
-        }
+                GrTextureProxy* textureProxy = fAtlas ? fAtlas->textureProxy() : nullptr;
+                if (!textureProxy || !textureProxy->instantiate(resourceProvider)) {
+                    fAtlasScale = fAtlasTranslate = {0, 0};
+                    SkDEBUGCODE(fHasAtlasTransform = true);
+                    return sk_sp<GrTexture>();
+                }
 
-        fAtlasScale = {1.f / textureProxy->width(), 1.f / textureProxy->height()};
-        fAtlasTranslate = {fAtlasOffsetX * fAtlasScale.x(), fAtlasOffsetY * fAtlasScale.y()};
-        if (kBottomLeft_GrSurfaceOrigin == textureProxy->origin()) {
-            fAtlasScale.fY = -fAtlasScale.y();
-            fAtlasTranslate.fY = 1 - fAtlasTranslate.y();
-        }
-        SkDEBUGCODE(fHasAtlasTransform = true);
+                fAtlasScale = {1.f / textureProxy->width(), 1.f / textureProxy->height()};
+                fAtlasTranslate = {fAtlasOffsetX * fAtlasScale.x(),
+                                   fAtlasOffsetY * fAtlasScale.y()};
+                if (kBottomLeft_GrSurfaceOrigin == textureProxy->origin()) {
+                    fAtlasScale.fY = -fAtlasScale.y();
+                    fAtlasTranslate.fY = 1 - fAtlasTranslate.y();
+                }
+                SkDEBUGCODE(fHasAtlasTransform = true);
 
-        *outOrigin = textureProxy->origin();
-        return sk_ref_sp(textureProxy->priv().peekTexture());
-    }, GrSurfaceProxy::Renderable::kYes, kAlpha_half_GrPixelConfig);
+                *outOrigin = textureProxy->origin();
+                return sk_ref_sp(textureProxy->priv().peekTexture());
+            },
+            GrSurfaceProxy::Renderable::kYes, kAlpha_half_GrPixelConfig);
 
     const SkRect& pathDevBounds = deviceSpacePath.getBounds();
     if (SkTMax(pathDevBounds.height(), pathDevBounds.width()) > kPathCropThreshold) {
@@ -269,24 +265,24 @@
 void GrCoverageCountingPathRenderer::preFlush(GrOnFlushResourceProvider* onFlushRP,
                                               const uint32_t* opListIDs, int numOpListIDs,
                                               SkTArray<sk_sp<GrRenderTargetContext>>* results) {
-    using PathInstance = GrCCPRPathProcessor::Instance;
+    using PathInstance = GrCCPathProcessor::Instance;
 
     SkASSERT(!fFlushing);
     SkASSERT(!fPerFlushIndexBuffer);
     SkASSERT(!fPerFlushVertexBuffer);
     SkASSERT(!fPerFlushInstanceBuffer);
     SkASSERT(fPerFlushAtlases.empty());
-    SkDEBUGCODE(fFlushing = true;)
+    SkDEBUGCODE(fFlushing = true);
 
     if (fRTPendingPathsMap.empty()) {
-        return; // Nothing to draw.
+        return;  // Nothing to draw.
     }
 
     fPerFlushResourcesAreValid = false;
 
     // Count the paths that are being flushed.
     int maxTotalPaths = 0, maxPathPoints = 0, numSkPoints = 0, numSkVerbs = 0;
-    SkDEBUGCODE(int numClipPaths = 0;)
+    SkDEBUGCODE(int numClipPaths = 0);
     for (int i = 0; i < numOpListIDs; ++i) {
         auto it = fRTPendingPathsMap.find(opListIDs[i]);
         if (fRTPendingPathsMap.end() == it) {
@@ -318,24 +314,24 @@
     }
 
     if (!maxTotalPaths) {
-        return; // Nothing to draw.
+        return;  // Nothing to draw.
     }
 
     // Allocate GPU buffers.
-    fPerFlushIndexBuffer = GrCCPRPathProcessor::FindIndexBuffer(onFlushRP);
+    fPerFlushIndexBuffer = GrCCPathProcessor::FindIndexBuffer(onFlushRP);
     if (!fPerFlushIndexBuffer) {
         SkDebugf("WARNING: failed to allocate ccpr path index buffer.\n");
         return;
     }
 
-    fPerFlushVertexBuffer = GrCCPRPathProcessor::FindVertexBuffer(onFlushRP);
+    fPerFlushVertexBuffer = GrCCPathProcessor::FindVertexBuffer(onFlushRP);
     if (!fPerFlushVertexBuffer) {
         SkDebugf("WARNING: failed to allocate ccpr path vertex buffer.\n");
         return;
     }
 
-    fPerFlushInstanceBuffer = onFlushRP->makeBuffer(kVertex_GrBufferType,
-                                                    maxTotalPaths * sizeof(PathInstance));
+    fPerFlushInstanceBuffer =
+            onFlushRP->makeBuffer(kVertex_GrBufferType, maxTotalPaths * sizeof(PathInstance));
     if (!fPerFlushInstanceBuffer) {
         SkDebugf("WARNING: failed to allocate path instance buffer. No paths will be drawn.\n");
         return;
@@ -345,8 +341,8 @@
     SkASSERT(pathInstanceData);
     int pathInstanceIdx = 0;
 
-    GrCCPRCoverageOpsBuilder atlasOpsBuilder(maxTotalPaths, maxPathPoints, numSkPoints, numSkVerbs);
-    SkDEBUGCODE(int skippedTotalPaths = 0;)
+    GrCCCoverageOpsBuilder atlasOpsBuilder(maxTotalPaths, maxPathPoints, numSkPoints, numSkVerbs);
+    SkDEBUGCODE(int skippedTotalPaths = 0);
 
     // Allocate atlas(es) and fill out GPU instance buffers.
     for (int i = 0; i < numOpListIDs; ++i) {
@@ -363,7 +359,7 @@
             pathInstanceIdx = op->setupResources(onFlushRP, &atlasOpsBuilder, pathInstanceData,
                                                  pathInstanceIdx);
             drawOpsIter.next();
-            SkDEBUGCODE(skippedTotalPaths += op->numSkippedInstances_debugOnly();)
+            SkDEBUGCODE(skippedTotalPaths += op->numSkippedInstances_debugOnly());
         }
 
         for (auto& clipsIter : rtPendingPaths.fClipPaths) {
@@ -379,7 +375,7 @@
         atlasOpsBuilder.emitOp(fPerFlushAtlases.back().drawBounds());
     }
 
-    SkSTArray<4, std::unique_ptr<GrCCPRCoverageOp>> atlasOps(fPerFlushAtlases.count());
+    SkSTArray<4, std::unique_ptr<GrCCCoverageOp>> atlasOps(fPerFlushAtlases.count());
     if (!atlasOpsBuilder.finalize(onFlushRP, &atlasOps)) {
         SkDebugf("WARNING: failed to allocate ccpr atlas buffers. No paths will be drawn.\n");
         return;
@@ -387,12 +383,12 @@
     SkASSERT(atlasOps.count() == fPerFlushAtlases.count());
 
     // Draw the coverage ops into their respective atlases.
-    GrTAllocator<GrCCPRAtlas>::Iter atlasIter(&fPerFlushAtlases);
-    for (std::unique_ptr<GrCCPRCoverageOp>& atlasOp : atlasOps) {
+    GrTAllocator<GrCCAtlas>::Iter atlasIter(&fPerFlushAtlases);
+    for (std::unique_ptr<GrCCCoverageOp>& atlasOp : atlasOps) {
         SkAssertResult(atlasIter.next());
-        GrCCPRAtlas* atlas = atlasIter.get();
-        SkASSERT(atlasOp->bounds() == SkRect::MakeIWH(atlas->drawBounds().width(),
-                                                      atlas->drawBounds().height()));
+        GrCCAtlas* atlas = atlasIter.get();
+        SkASSERT(atlasOp->bounds() ==
+                 SkRect::MakeIWH(atlas->drawBounds().width(), atlas->drawBounds().height()));
         if (auto rtc = atlas->finalize(onFlushRP, std::move(atlasOp))) {
             results->push_back(std::move(rtc));
         }
@@ -403,10 +399,10 @@
 }
 
 int CCPR::DrawPathsOp::setupResources(GrOnFlushResourceProvider* onFlushRP,
-                                      GrCCPRCoverageOpsBuilder* atlasOpsBuilder,
-                                      GrCCPRPathProcessor::Instance* pathInstanceData,
+                                      GrCCCoverageOpsBuilder* atlasOpsBuilder,
+                                      GrCCPathProcessor::Instance* pathInstanceData,
                                       int pathInstanceIdx) {
-    const GrCCPRAtlas* currentAtlas = nullptr;
+    const GrCCAtlas* currentAtlas = nullptr;
     SkASSERT(fInstanceCount > 0);
     SkASSERT(-1 == fBaseInstance);
     fBaseInstance = pathInstanceIdx;
@@ -422,9 +418,8 @@
         devBounds.roundOut(&devIBounds);
 
         int16_t offsetX, offsetY;
-        GrCCPRAtlas* atlas = fCCPR->placeParsedPathInAtlas(onFlushRP, draw->fClipIBounds,
-                                                           devIBounds, &offsetX, &offsetY,
-                                                           atlasOpsBuilder);
+        GrCCAtlas* atlas = fCCPR->placeParsedPathInAtlas(onFlushRP, draw->fClipIBounds, devIBounds,
+                                                         &offsetX, &offsetY, atlasOpsBuilder);
         if (!atlas) {
             SkDEBUGCODE(++fNumSkippedInstances);
             continue;
@@ -438,13 +433,12 @@
 
         const SkMatrix& m = draw->fMatrix;
         pathInstanceData[pathInstanceIdx++] = {
-            devBounds,
-            devBounds45,
-            {{m.getScaleX(), m.getSkewY(), m.getSkewX(), m.getScaleY()}},
-            {{m.getTranslateX(), m.getTranslateY()}},
-            {{offsetX, offsetY}},
-            draw->fColor
-        };
+                devBounds,
+                devBounds45,
+                {{m.getScaleX(), m.getSkewY(), m.getSkewX(), m.getScaleY()}},
+                {{m.getTranslateX(), m.getTranslateY()}},
+                {{offsetX, offsetY}},
+                draw->fColor};
     }
 
     SkASSERT(pathInstanceIdx == fBaseInstance + fInstanceCount - fNumSkippedInstances);
@@ -457,7 +451,7 @@
 
 void CCPR::ClipPath::placePathInAtlas(GrCoverageCountingPathRenderer* ccpr,
                                       GrOnFlushResourceProvider* onFlushRP,
-                                      GrCCPRCoverageOpsBuilder* atlasOpsBuilder) {
+                                      GrCCCoverageOpsBuilder* atlasOpsBuilder) {
     SkASSERT(!this->isUninitialized());
     SkASSERT(!fHasAtlas);
     atlasOpsBuilder->parseDeviceSpacePath(fDeviceSpacePath);
@@ -466,14 +460,14 @@
     SkDEBUGCODE(fHasAtlas = true);
 }
 
-GrCCPRAtlas*
-GrCoverageCountingPathRenderer::placeParsedPathInAtlas(GrOnFlushResourceProvider* onFlushRP,
-                                                        const SkIRect& clipIBounds,
-                                                        const SkIRect& pathIBounds,
-                                                        int16_t* atlasOffsetX,
-                                                        int16_t* atlasOffsetY,
-                                                        GrCCPRCoverageOpsBuilder* atlasOpsBuilder) {
-    using ScissorMode = GrCCPRCoverageOpsBuilder::ScissorMode;
+GrCCAtlas* GrCoverageCountingPathRenderer::placeParsedPathInAtlas(
+        GrOnFlushResourceProvider* onFlushRP,
+        const SkIRect& clipIBounds,
+        const SkIRect& pathIBounds,
+        int16_t* atlasOffsetX,
+        int16_t* atlasOffsetY,
+        GrCCCoverageOpsBuilder* atlasOpsBuilder) {
+    using ScissorMode = GrCCCoverageOpsBuilder::ScissorMode;
 
     ScissorMode scissorMode;
     SkIRect clippedPathIBounds;
@@ -509,10 +503,10 @@
     SkASSERT(flushState->rtCommandBuffer());
 
     if (!fCCPR->fPerFlushResourcesAreValid) {
-        return; // Setup failed.
+        return;  // Setup failed.
     }
 
-    SkASSERT(fBaseInstance >= 0); // Make sure setupResources has been called.
+    SkASSERT(fBaseInstance >= 0);  // Make sure setupResources has been called.
 
     GrPipeline::InitArgs initArgs;
     initArgs.fFlags = fSRGBFlags;
@@ -529,16 +523,16 @@
         SkASSERT(batch.fEndInstanceIdx > baseInstance);
 
         if (!batch.fAtlas->textureProxy()) {
-            continue; // Atlas failed to allocate.
+            continue;  // Atlas failed to allocate.
         }
 
-        GrCCPRPathProcessor coverProc(flushState->resourceProvider(),
-                                      sk_ref_sp(batch.fAtlas->textureProxy()), this->getFillType(),
-                                      *flushState->gpu()->caps()->shaderCaps());
+        GrCCPathProcessor coverProc(flushState->resourceProvider(),
+                                    sk_ref_sp(batch.fAtlas->textureProxy()), this->getFillType(),
+                                    *flushState->gpu()->caps()->shaderCaps());
 
         GrMesh mesh(GrPrimitiveType::kTriangles);
         mesh.setIndexedInstanced(fCCPR->fPerFlushIndexBuffer.get(),
-                                 GrCCPRPathProcessor::kPerInstanceIndexCount,
+                                 GrCCPathProcessor::kPerInstanceIndexCount,
                                  fCCPR->fPerFlushInstanceBuffer.get(),
                                  batch.fEndInstanceIdx - baseInstance, baseInstance);
         mesh.setVertexData(fCCPR->fPerFlushVertexBuffer.get());
@@ -560,5 +554,5 @@
     for (int i = 0; i < numOpListIDs; ++i) {
         fRTPendingPathsMap.erase(opListIDs[i]);
     }
-    SkDEBUGCODE(fFlushing = false;)
+    SkDEBUGCODE(fFlushing = false);
 }
diff --git a/src/gpu/ccpr/GrCoverageCountingPathRenderer.h b/src/gpu/ccpr/GrCoverageCountingPathRenderer.h
index 8446af6..e113338 100644
--- a/src/gpu/ccpr/GrCoverageCountingPathRenderer.h
+++ b/src/gpu/ccpr/GrCoverageCountingPathRenderer.h
@@ -8,27 +8,24 @@
 #ifndef GrCoverageCountingPathRenderer_DEFINED
 #define GrCoverageCountingPathRenderer_DEFINED
 
+#include <map>
 #include "GrAllocator.h"
 #include "GrOnFlushResourceProvider.h"
 #include "GrPathRenderer.h"
 #include "SkTInternalLList.h"
-#include "ccpr/GrCCPRAtlas.h"
-#include "ccpr/GrCCPRCoverageOp.h"
-#include "ccpr/GrCCPRPathProcessor.h"
+#include "ccpr/GrCCAtlas.h"
+#include "ccpr/GrCCCoverageOp.h"
+#include "ccpr/GrCCPathProcessor.h"
 #include "ops/GrDrawOp.h"
-#include <map>
 
 /**
  * This is a path renderer that draws antialiased paths by counting coverage in an offscreen
- * buffer. (See GrCCPRCoverageProcessor, GrCCPRPathProcessor)
+ * buffer. (See GrCCCoverageProcessor, GrCCPathProcessor)
  *
  * It also serves as the per-render-target tracker for pending path draws, and at the start of
  * flush, it compiles GPU buffers and renders a "coverage count atlas" for the upcoming paths.
  */
-class GrCoverageCountingPathRenderer
-    : public GrPathRenderer
-    , public GrOnFlushCallbackObject {
-
+class GrCoverageCountingPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject {
     struct RTPendingPaths;
 
 public:
@@ -52,7 +49,7 @@
         DrawPathsOp(GrCoverageCountingPathRenderer*, const DrawPathArgs&, GrColor);
         ~DrawPathsOp() override;
 
-        struct SingleDraw  {
+        struct SingleDraw {
             SkIRect fClipIBounds;
             SkMatrix fMatrix;
             SkPath fPath;
@@ -80,8 +77,8 @@
         void onPrepare(GrOpFlushState*) override {}
         void onExecute(GrOpFlushState*) override;
 
-        int setupResources(GrOnFlushResourceProvider*, GrCCPRCoverageOpsBuilder*,
-                           GrCCPRPathProcessor::Instance* pathInstanceData, int pathInstanceIdx);
+        int setupResources(GrOnFlushResourceProvider*, GrCCCoverageOpsBuilder*,
+                           GrCCPathProcessor::Instance* pathInstanceData, int pathInstanceIdx);
 
     private:
         SkPath::FillType getFillType() const {
@@ -90,11 +87,11 @@
         }
 
         struct AtlasBatch {
-            const GrCCPRAtlas* fAtlas;
+            const GrCCAtlas* fAtlas;
             int fEndInstanceIdx;
         };
 
-        void addAtlasBatch(const GrCCPRAtlas* atlas, int endInstanceIdx) {
+        void addAtlasBatch(const GrCCAtlas* atlas, int endInstanceIdx) {
             SkASSERT(endInstanceIdx > fBaseInstance);
             SkASSERT(fAtlasBatches.empty() ||
                      endInstanceIdx > fAtlasBatches.back().fEndInstanceIdx);
@@ -108,8 +105,8 @@
         SingleDraw* fTailDraw;
         RTPendingPaths* fOwningRTPendingPaths;
         int fBaseInstance;
-        SkDEBUGCODE(int fInstanceCount;)
-        SkDEBUGCODE(int fNumSkippedInstances;)
+        SkDEBUGCODE(int fInstanceCount);
+        SkDEBUGCODE(int fNumSkippedInstances);
         SkSTArray<1, AtlasBatch, true> fAtlasBatches;
 
         typedef GrDrawOp INHERITED;
@@ -158,9 +155,12 @@
             return fPathDevIBounds;
         }
         void placePathInAtlas(GrCoverageCountingPathRenderer*, GrOnFlushResourceProvider*,
-                              GrCCPRCoverageOpsBuilder*);
+                              GrCCCoverageOpsBuilder*);
 
-        const SkVector& atlasScale() const { SkASSERT(fHasAtlasTransform); return fAtlasScale; }
+        const SkVector& atlasScale() const {
+            SkASSERT(fHasAtlasTransform);
+            return fAtlasScale;
+        }
         const SkVector& atlasTranslate() const {
             SkASSERT(fHasAtlasTransform);
             return fAtlasTranslate;
@@ -172,7 +172,7 @@
         SkIRect fPathDevIBounds;
         SkIRect fAccessRect;
 
-        const GrCCPRAtlas* fAtlas = nullptr;
+        const GrCCAtlas* fAtlas = nullptr;
         int16_t fAtlasOffsetX;
         int16_t fAtlasOffsetY;
         SkDEBUGCODE(bool fHasAtlas = false);
@@ -186,8 +186,8 @@
 
     std::unique_ptr<GrFragmentProcessor> makeClipProcessor(uint32_t oplistID,
                                                            const SkPath& deviceSpacePath,
-                                                           const SkIRect& accessRect,
-                                                           int rtWidth, int rtHeight);
+                                                           const SkIRect& accessRect, int rtWidth,
+                                                           int rtHeight);
 
     // GrOnFlushCallbackObject overrides.
     void preFlush(GrOnFlushResourceProvider*, const uint32_t* opListIDs, int numOpListIDs,
@@ -198,9 +198,9 @@
     GrCoverageCountingPathRenderer(bool drawCachablePaths)
             : fDrawCachablePaths(drawCachablePaths) {}
 
-    GrCCPRAtlas* placeParsedPathInAtlas(GrOnFlushResourceProvider*, const SkIRect& accessRect,
-                                        const SkIRect& pathIBounds, int16_t* atlasOffsetX,
-                                        int16_t* atlasOffsetY, GrCCPRCoverageOpsBuilder*);
+    GrCCAtlas* placeParsedPathInAtlas(GrOnFlushResourceProvider*, const SkIRect& accessRect,
+                                      const SkIRect& pathIBounds, int16_t* atlasOffsetX,
+                                      int16_t* atlasOffsetY, GrCCCoverageOpsBuilder*);
 
     struct RTPendingPaths {
         ~RTPendingPaths() {
@@ -215,14 +215,14 @@
 
     // A map from render target ID to the individual render target's pending paths.
     std::map<uint32_t, RTPendingPaths> fRTPendingPathsMap;
-    SkDEBUGCODE(int fPendingDrawOpsCount = 0;)
+    SkDEBUGCODE(int fPendingDrawOpsCount = 0);
 
     sk_sp<const GrBuffer> fPerFlushIndexBuffer;
     sk_sp<const GrBuffer> fPerFlushVertexBuffer;
     sk_sp<GrBuffer> fPerFlushInstanceBuffer;
-    GrSTAllocator<4, GrCCPRAtlas> fPerFlushAtlases;
+    GrSTAllocator<4, GrCCAtlas> fPerFlushAtlases;
     bool fPerFlushResourcesAreValid;
-    SkDEBUGCODE(bool fFlushing = false;)
+    SkDEBUGCODE(bool fFlushing = false);
 
     const bool fDrawCachablePaths;
 };