commit | 384f5e2a9b491c4ae814a465c167612fafdcd89f | [log] [tgz] |
---|---|---|
author | sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Apr 25 14:54:15 2013 +0000 |
committer | sugoi@google.com <sugoi@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | Thu Apr 25 14:54:15 2013 +0000 |
tree | ae3eda207423e49a70a5c9409ee4a7d71ed79aee | |
parent | d2d9004cf69d85579f0d5bd9cb01f856d15c0ce6 [diff] |
Adding missing SK_API identifier to class so that it's accessible in debug blink. Review URL: https://codereview.chromium.org/14190016 git-svn-id: http://skia.googlecode.com/svn/trunk@8857 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/effects/SkPerlinNoiseShader.h b/include/effects/SkPerlinNoiseShader.h index d7c52c7..22cb892 100644 --- a/include/effects/SkPerlinNoiseShader.h +++ b/include/effects/SkPerlinNoiseShader.h
@@ -22,7 +22,7 @@ The algorithm used is described here : http://www.w3.org/TR/SVG/filters.html#feTurbulenceElement */ -class SkPerlinNoiseShader : public SkShader { +class SK_API SkPerlinNoiseShader : public SkShader { struct PaintingData; public: struct StitchData;