sk_spification of GrGpu creation.
Make GrContext::MakeGL take interface as sk_sp.
Make GrContext::MakeVulkan take GrVkBackendContext as sk_sp.
Change-Id: I13c22a57bd281c51738f503d9ed3418d35a466df
Reviewed-on: https://skia-review.googlesource.com/81842
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/tools/gpu/gl/GLTestContext.cpp b/tools/gpu/gl/GLTestContext.cpp
index 76e38b7..2c1d977 100644
--- a/tools/gpu/gl/GLTestContext.cpp
+++ b/tools/gpu/gl/GLTestContext.cpp
@@ -344,7 +344,7 @@
}
sk_sp<GrContext> GLTestContext::makeGrContext(const GrContextOptions& options) {
- return GrContext::MakeGL(fGL.get(), options);
+ return GrContext::MakeGL(fGL, options);
}
} // namespace sk_gpu_test
diff --git a/tools/gpu/gl/GLTestContext.h b/tools/gpu/gl/GLTestContext.h
index b5dd9ac..02fe78e 100644
--- a/tools/gpu/gl/GLTestContext.h
+++ b/tools/gpu/gl/GLTestContext.h
@@ -27,7 +27,7 @@
bool isValid() const { return SkToBool(this->gl()); }
- const GrGLInterface *gl() const { return fGL.get(); }
+ const GrGLInterface* gl() const { return fGL.get(); }
/** Used for testing EGLImage integration. Take a GL_TEXTURE_2D and wraps it in an EGL Image */
virtual GrEGLImage texture2DToEGLImage(GrGLuint /*texID*/) const { return nullptr; }
diff --git a/tools/gpu/vk/VkTestContext.cpp b/tools/gpu/vk/VkTestContext.cpp
index fa40c73..25069fe 100644
--- a/tools/gpu/vk/VkTestContext.cpp
+++ b/tools/gpu/vk/VkTestContext.cpp
@@ -137,7 +137,7 @@
void finish() override {}
sk_sp<GrContext> makeGrContext(const GrContextOptions& options) override {
- return GrContext::MakeVulkan(fVk.get(), options);
+ return GrContext::MakeVulkan(fVk, options);
}
protected:
diff --git a/tools/sk_app/GLWindowContext.cpp b/tools/sk_app/GLWindowContext.cpp
index bdfa12a..d928a7b 100644
--- a/tools/sk_app/GLWindowContext.cpp
+++ b/tools/sk_app/GLWindowContext.cpp
@@ -33,7 +33,7 @@
SkASSERT(!fContext);
fBackendContext = this->onInitializeContext();
- fContext = GrContext::MakeGL(fBackendContext.get(), fDisplayParams.fGrContextOptions);
+ fContext = GrContext::MakeGL(fBackendContext, fDisplayParams.fGrContextOptions);
if (!fContext && fDisplayParams.fMSAASampleCount) {
fDisplayParams.fMSAASampleCount /= 2;
this->initializeContext();
diff --git a/tools/sk_app/VulkanWindowContext.cpp b/tools/sk_app/VulkanWindowContext.cpp
index 5e0f124..3517749 100644
--- a/tools/sk_app/VulkanWindowContext.cpp
+++ b/tools/sk_app/VulkanWindowContext.cpp
@@ -72,7 +72,7 @@
GET_DEV_PROC(QueuePresentKHR);
GET_DEV_PROC(GetDeviceQueue);
- fContext = GrContext::MakeVulkan(fBackendContext.get(), fDisplayParams.fGrContextOptions);
+ fContext = GrContext::MakeVulkan(fBackendContext, fDisplayParams.fGrContextOptions);
fSurface = fCreateVkSurfaceFn(instance);
if (VK_NULL_HANDLE == fSurface) {