Replaced all calls to fragmentPosition() with sk_FragCoord
Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e
Reviewed-on: https://skia-review.googlesource.com/8278
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 2dba90f..3074110 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -40,8 +40,8 @@
const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; }
const GrPipeline& pipeline() const { return fPipeline; }
- const GrProgramDesc& desc() const { return fDesc; }
- const GrProgramDesc::KeyHeader& header() const { return fDesc.header(); }
+ GrProgramDesc* desc() { return fDesc; }
+ const GrProgramDesc::KeyHeader& header() const { return fDesc->header(); }
void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
@@ -99,7 +99,7 @@
const GrPipeline& fPipeline;
const GrPrimitiveProcessor& fPrimProc;
- const GrProgramDesc& fDesc;
+ GrProgramDesc* fDesc;
BuiltinUniformHandles fUniformHandles;
@@ -110,7 +110,7 @@
protected:
explicit GrGLSLProgramBuilder(const GrPipeline&,
const GrPrimitiveProcessor&,
- const GrProgramDesc&);
+ GrProgramDesc*);
void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);