Add an SkColorSpaceXformer image filter cache

The cache is scoped with the SkColorSpaceXformer object.

This ensures we're not transforming nodes with a degree > 1 multiple
times, and preserves the DAG topology.

Change-Id: I0b072cdac95f9f1c34e0565ed4f258aba986e1ae
Reviewed-on: https://skia-review.googlesource.com/21726
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
diff --git a/src/core/SkColorSpaceXformer.h b/src/core/SkColorSpaceXformer.h
index f780071..75db040 100644
--- a/src/core/SkColorSpaceXformer.h
+++ b/src/core/SkColorSpaceXformer.h
@@ -8,15 +8,25 @@
 #ifndef SkColorSpaceXformer_DEFINED
 #define SkColorSpaceXformer_DEFINED
 
-#include "SkColorSpaceXform.h"
-#include "SkImage.h"
-#include "SkShader.h"
-#include "SkImageFilter.h"
+#include "SkColor.h"
+#include "SkRefCnt.h"
+#include "SkTHash.h"
+
+class SkBitmap;
+class SkColorFilter;
+class SkColorSpace;
+class SkColorSpaceXform;
+class SkImage;
+class SkImageFilter;
+class SkPaint;
+class SkShader;
 
 class SkColorSpaceXformer : public SkNoncopyable {
 public:
     static std::unique_ptr<SkColorSpaceXformer> Make(sk_sp<SkColorSpace> dst);
 
+    ~SkColorSpaceXformer();
+
     sk_sp<SkImage> apply(const SkImage*);
     sk_sp<SkImage> apply(const SkBitmap&);
     sk_sp<SkColorFilter> apply(const SkColorFilter*);
@@ -29,10 +39,12 @@
     sk_sp<SkColorSpace> dst() const { return fDst; }
 
 private:
-    SkColorSpaceXformer() {}
+    SkColorSpaceXformer() = default;
 
     sk_sp<SkColorSpace>                fDst;
     std::unique_ptr<SkColorSpaceXform> fFromSRGB;
+
+    SkTHashMap<uint32_t, sk_sp<SkImageFilter>> fFilterCache;
 };
 
 #endif