Remove old driver bug workaround for glTexStorage.

Apparently we had issues with this on Qualcomm over 3 years ago.

Today it works fine on a Nexus 6P. If we still need this on some devices we should add back a narrower filter.

Change-Id: I0ccbb4918e4df7a8045b9033b9f121aca3c8d8ef
Reviewed-on: https://skia-review.googlesource.com/5278
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 9f24e50..3e9f82a 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -1466,10 +1466,8 @@
                               ctxInfo.hasExtension("GL_ARB_texture_storage") ||
                               ctxInfo.hasExtension("GL_EXT_texture_storage");
     } else {
-        // Qualcomm Adreno drivers appear to have issues with texture storage.
-        texStorageSupported = (version >= GR_GL_VER(3,0) &&
-                               kQualcomm_GrGLVendor != ctxInfo.vendor()) &&
-                               ctxInfo.hasExtension("GL_EXT_texture_storage");
+        texStorageSupported = version >= GR_GL_VER(3,0) ||
+                              ctxInfo.hasExtension("GL_EXT_texture_storage");
     }
 
     // TODO: remove after command buffer supports full ES 3.0