Reland "Remove use of integers for atlas indexing"
This is a reland of 3a8f345cf5689c6e1f22e852acfde4b8b1e5ba42
Original change's description:
> Remove use of integers for atlas indexing
>
> Bug: skia:
> Change-Id: I7c29e90de6531a35c415f0338e23c176a7293040
> Reviewed-on: https://skia-review.googlesource.com/c/171233
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:
Change-Id: Ifb041f74028a119ba410e80cbfaedce34614f90b
Reviewed-on: https://skia-review.googlesource.com/c/171539
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index d6a5e84..e448029 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -68,8 +68,7 @@
// add varyings
GrGLSLVarying uv(kFloat2_GrSLType);
- GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
- GrGLSLVarying texIdx(texIdxType);
+ GrGLSLVarying texIdx(kFloat_GrSLType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -231,8 +230,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType };
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
- caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
+ fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@@ -345,8 +344,7 @@
&atlasSizeInvName);
GrGLSLVarying uv(kFloat2_GrSLType);
- GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
- GrGLSLVarying texIdx(texIdxType);
+ GrGLSLVarying texIdx(kFloat_GrSLType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfPathEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -523,8 +521,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
- caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
+ fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {
@@ -648,8 +646,7 @@
// set up varyings
GrGLSLVarying uv(kFloat2_GrSLType);
- GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType;
- GrGLSLVarying texIdx(texIdxType);
+ GrGLSLVarying texIdx(kFloat_GrSLType);
GrGLSLVarying st(kFloat2_GrSLType);
append_index_uv_varyings(args, dfTexEffect.inTextureCoords().name(), atlasSizeInvName, &uv,
&texIdx, &st);
@@ -843,8 +840,8 @@
fInPosition = {"inPosition", kFloat2_GrVertexAttribType, kFloat2_GrSLType};
}
fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType};
- fInTextureCoords = {"inTextureCoords", kUShort2_GrVertexAttribType,
- caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType};
+ fInTextureCoords = { "inTextureCoords", kUShort2_GrVertexAttribType,
+ caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType };
this->setVertexAttributes(&fInPosition, 3);
if (numProxies) {