Remove constructors from GrVertexAttrib. 

It fits our style better to use initializer lists, so the constructors have 
been removed and replaced with said lists.

Review URL: https://codereview.chromium.org/12379052


git-svn-id: http://skia.googlecode.com/svn/trunk@7936 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index b4d1306..fd11d21 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -38,9 +38,9 @@
 static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
 
 struct GrVertexAttrib {
-    inline GrVertexAttrib() {}
-    inline GrVertexAttrib(GrVertexAttribType type, size_t offset) :
-                          fType(type), fOffset(offset) {}
+    inline void set(GrVertexAttribType type, size_t offset) { 
+        fType = type; fOffset = offset;
+    }
     bool operator==(const GrVertexAttrib& other) const {
         return fType == other.fType && fOffset == other.fOffset;
     };