Remove constructors from GrVertexAttrib. 

It fits our style better to use initializer lists, so the constructors have 
been removed and replaced with said lists.

Review URL: https://codereview.chromium.org/12379052


git-svn-id: http://skia.googlecode.com/svn/trunk@7936 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index e77bf93..db5abb4 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -189,8 +189,8 @@
     if (NULL == fVertices) {
         // position + texture coord
         static const GrVertexAttrib kVertexAttribs[] = {
-            GrVertexAttrib(kVec2f_GrVertexAttribType, 0),
-            GrVertexAttrib(kVec2f_GrVertexAttribType, sizeof(GrPoint))
+            {kVec2f_GrVertexAttribType, 0},
+            {kVec2f_GrVertexAttribType, sizeof(GrPoint)}
         };
         static const GrAttribBindings kAttribBindings = GrDrawState::ExplicitTexCoordAttribBindingsBit(kGlyphMaskStage);