Move tessellation shader files into a subdirectory
Also renames GrStrokeShader -> GrStrokeTessellationShader.
Bug: skia:10419
Change-Id: I75b09f794ef86a4cd8c467a1fd61cc87fe68091b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/413756
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
diff --git a/src/gpu/tessellate/GrStrokeTessellateOp.h b/src/gpu/tessellate/GrStrokeTessellateOp.h
index da375c4..daf9d3d 100644
--- a/src/gpu/tessellate/GrStrokeTessellateOp.h
+++ b/src/gpu/tessellate/GrStrokeTessellateOp.h
@@ -11,18 +11,18 @@
#include "include/core/SkStrokeRec.h"
#include "src/gpu/ops/GrMeshDrawOp.h"
#include "src/gpu/tessellate/GrStrokeTessellator.h"
-#include "src/gpu/tessellate/GrTessellationShader.h"
+#include "src/gpu/tessellate/shaders/GrTessellationShader.h"
class GrRecordingContext;
// Renders strokes by linearizing them into sorted "parametric" and "radial" edges. See
-// GrStrokeShader.
+// GrStrokeTessellationShader.
class GrStrokeTessellateOp : public GrDrawOp {
public:
GrStrokeTessellateOp(GrAAType, const SkMatrix&, const SkPath&, const SkStrokeRec&, GrPaint&&);
private:
- using ShaderFlags = GrStrokeShader::ShaderFlags;
+ using ShaderFlags = GrStrokeTessellationShader::ShaderFlags;
using PathStrokeList = GrStrokeTessellator::PathStrokeList;
DEFINE_OP_CLASS_ID