cache SkSL headers
This reduces the cost of successive shader compilations by caching the
results of compiling SkSL's headers.
Bug: skia:
Change-Id: If7fc21a9877021c4025ad99dd0981523a25855e0
Reviewed-on: https://skia-review.googlesource.com/123422
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
diff --git a/src/sksl/SkSLIRGenerator.cpp b/src/sksl/SkSLIRGenerator.cpp
index a0de551..c081fd7 100644
--- a/src/sksl/SkSLIRGenerator.cpp
+++ b/src/sksl/SkSLIRGenerator.cpp
@@ -142,7 +142,8 @@
#undef CAP
}
-void IRGenerator::start(const Program::Settings* settings) {
+void IRGenerator::start(const Program::Settings* settings,
+ std::vector<std::unique_ptr<ProgramElement>>* inherited) {
fSettings = settings;
fCapsMap.clear();
if (settings->fCaps) {
@@ -154,6 +155,17 @@
fSkPerVertex = nullptr;
fRTAdjust = nullptr;
fRTAdjustInterfaceBlock = nullptr;
+ if (inherited) {
+ for (const auto& e : *inherited) {
+ if (e->fKind == ProgramElement::kInterfaceBlock_Kind) {
+ InterfaceBlock& intf = (InterfaceBlock&) *e;
+ if (intf.fVariable.fName == Compiler::PERVERTEX_NAME) {
+ ASSERT(!fSkPerVertex);
+ fSkPerVertex = &intf.fVariable;
+ }
+ }
+ }
+ }
}
void IRGenerator::finish() {
@@ -861,10 +873,6 @@
(int) i)));
}
}
- if (var->fName == Compiler::PERVERTEX_NAME) {
- ASSERT(!fSkPerVertex);
- fSkPerVertex = var;
- }
return std::unique_ptr<InterfaceBlock>(new InterfaceBlock(intf.fOffset,
var,
intf.fTypeName,