Revert "Fix directional shadows."

This reverts commit 6789b824015373104bc3282c971e435a9f542f59.

Reason for revert: Failing CK test.

Original change's description:
> Fix directional shadows.
>
> The xy offset calculation for drawShadow was not quite correct. Rather
> than normalizing the light vector and using the xy values of that as the
> base offset value, we should scale the light vector by 1/z.
>
> See https://github.com/flutter/engine/pull/27124#issuecomment-880182653
> for more detail.
>
> Bug: skia:10781
> Change-Id: Ib69a313cb96a532f8d89644e3d69f666a184e897
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428880
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

Change-Id: Id22c2113fc1b62109975b83a0dcda5b1b16380a8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10781
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/428977
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
diff --git a/src/utils/SkShadowUtils.cpp b/src/utils/SkShadowUtils.cpp
index f433821..5a32ec4 100644
--- a/src/utils/SkShadowUtils.cpp
+++ b/src/utils/SkShadowUtils.cpp
@@ -664,7 +664,9 @@
 
     SkPoint3 zPlaneParams = rec.fZPlaneParams;
     SkPoint3 devLightPos = rec.fLightPos;
-    if (!directional) {
+    if (directional) {
+        devLightPos.normalize();
+    } else {
         viewMatrix.mapPoints((SkPoint*)&devLightPos.fX, 1);
     }
     float lightRadius = rec.fLightRadius;