Add new SkPoint3 class

The existing Light filter and the upcoming Lighting Shader both need a Point3 class

Review URL: https://codereview.chromium.org/1229693009
diff --git a/samplecode/SampleFilterFuzz.cpp b/samplecode/SampleFilterFuzz.cpp
index 30389b6..bae7c21 100644
--- a/samplecode/SampleFilterFuzz.cpp
+++ b/samplecode/SampleFilterFuzz.cpp
@@ -26,6 +26,7 @@
 #include "SkPerlinNoiseShader.h"
 #include "SkPictureImageFilter.h"
 #include "SkPictureRecorder.h"
+#include "SkPoint3.h"
 #include "SkRandom.h"
 #include "SkRectShaderImageFilter.h"
 #include "SkTestImageFilters.h"
@@ -128,7 +129,7 @@
 }
 
 static SkPoint3 make_point() {
-    return SkPoint3(make_scalar(), make_scalar(), make_scalar(true));
+    return SkPoint3::Make(make_scalar(), make_scalar(), make_scalar(true));
 }
 
 static SkDisplacementMapEffect::ChannelSelectorType make_channel_selector_type() {
@@ -357,10 +358,10 @@
         break;
     case SPOT_LIGHT:
         filter = (R(2) == 1) ?
-                 SkLightingImageFilter::CreateSpotLitDiffuse(SkPoint3(0, 0, 0),
+                 SkLightingImageFilter::CreateSpotLitDiffuse(SkPoint3::Make(0, 0, 0),
                  make_point(), make_scalar(), make_scalar(), make_color(),
                  make_scalar(), make_scalar(), make_image_filter()) :
-                 SkLightingImageFilter::CreateSpotLitSpecular(SkPoint3(0, 0, 0),
+                 SkLightingImageFilter::CreateSpotLitSpecular(SkPoint3::Make(0, 0, 0),
                  make_point(), make_scalar(), make_scalar(), make_color(),
                  make_scalar(), make_scalar(), SkIntToScalar(R(10)), make_image_filter());
         break;
diff --git a/samplecode/SampleLighting.cpp b/samplecode/SampleLighting.cpp
index 40e6fbb..a002a93 100755
--- a/samplecode/SampleLighting.cpp
+++ b/samplecode/SampleLighting.cpp
@@ -11,6 +11,7 @@
 #include "SkCanvas.h"
 #include "SkErrorInternals.h"
 #include "SkGr.h"
+#include "SkPoint3.h"
 #include "SkReadBuffer.h"
 #include "SkShader.h"
 #include "SkWriteBuffer.h"
@@ -21,18 +22,6 @@
 
 ///////////////////////////////////////////////////////////////////////////////
 
-struct SkVector3 {
-    SkScalar fX, fY, fZ;
-
-    bool operator==(const SkVector3& other) const {
-        return fX == other.fX && fY == other.fY && fZ == other.fZ;
-    }
-
-    bool operator!=(const SkVector3& other) const {
-        return !(*this == other);
-    }
-};
-
 class LightingShader : public SkShader {
 public:
     struct Light {